More Secret Areas - Incentive Map Exploration
It's sad but it will never get much attention in modern ARPGs. Most have lost the RPG in their title. GGG is especially fanatical about their bosses, turning the entire game into one big boss rush.
This is why Diablo 1 remains one of the best ARPGs. Exploring, clicking on things and venturing through maps was rewarded. Bosses didn't really stand out in terms of loot. They were more like gate keepers for you to continue to trek. D2 made the mistake of magic find and boss ilvl. D1 didn't even have secrets really. Opening any door felt like a surprise. Good or Bad... "Never trust floating women." -Officer Kirac
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" Those were in original first Zelda 1 already. " Well, Diablo 1 "vision" was to drop as many classic RPG features as possible, singling out loot and combat - that's how the new genre was created. But the adventure was very good, I agree. Pace was very good - you couldn't skip enemies because of how mechanics worked, especially armor-stunlock. Last edited by Azimuthus#1135 on Aug 6, 2025, 8:39:55 AM
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