86% Less Life & ES Recovery Modifier , are you DUMB ?

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Phrazz#3529 wrote:

I can guarantee you that a lot of people running T15+ maps are using both chaos orbs and exalted orbs on maps regularly. If you're not at the T15+ stage yet, saving them up for the 3 to 1 recipe is probably the wise move.


I am at T15 stage (I am doing T15 from the middle of the last month), and I am telling you this:

Wasting your chaos orb goes beyond stupidity.

I want to see one person, who is trying to snipe a mod that he cannot run on his T15. Just one.
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N7Mith#9205 wrote:
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Ashyev#5110 wrote:

That mod was on a T15 map btw .



Even more reason to keep it. T15 is supposed to be the hardest map there is. As far as I understand it, life on kill, lifesteal and life recovery are different things. So there are ways to get life other than the nerfed one. Even if they're not, again T15 is supposed to be the toughest tier. Energy shield recovers more slowly, so you wait for it to recharge fully before zooming on to the next mob.

Maybe there should be a cap, that might be a valid argument. But it doesn't appear that you're suggesting that if you're calling people dumb and stupid.


T16 is the hardest map, or rather T17 if you luck out and corrupt a second time with an atlas node.

86% reduction here means you only have 14% left. So you’re gonna wait a very long time to fully recover. And as I’ve said before, that’s not even the cap. I had 101% reduction which completely nullified my flasks. If it was a boss map it would be an instant loss.

It’s an overtuned modifier the same as burning patches and it’s going straight to vendor trash.
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I had 101% reduction which completely nullified my flasks.


Next step will be to make you take damage when you use a flask.
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It’s an overtuned modifier the same as burning patches and it’s going straight to vendor trash.


I saw my favourite CCer mention burning patches but it hardly touched my warrior. Like he could basically ignore it most of the time, though it was enough to avoid if possible it was easily outhealed with leech etc.

Then I tried it with my monk and it burned through ES like crazy.

So considering armour isn't supposed to protect against elemental, it was odd my armour character was much less bothered by it than ES.
Last edited by Orion_3T#9801 on Jan 8, 2025, 9:04:49 AM
PoE "challenge" = A mechanic that is either unplayable for your build so you skip it, or reduces your armour to 0 or something so it doesn't affect a non-armour build. There's no reason for it to be like that. Just make the modifiers be like 10-30% less defences.
Last edited by Kashou#2868 on Jan 8, 2025, 9:05:28 AM
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Orion_3T#9801 wrote:
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It’s an overtuned modifier the same as burning patches and it’s going straight to vendor trash.


I saw my favourite CCer mention burning patches but it hardly touched my warrior.

Then I tried it with my monk and it burned through ES like crazy.

So considering armour isn't supposed to protect against elemental, it was odd my armour character was much less bothered by it than ES.


It is not related to armor.
Most likely your additional HP and regeneration countered it partially.
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Kashou#2868 wrote:
PoE "challenge" = A mechanic that is either unplayable for your build so you skip it, or reduces your armour to 0 or something so it doesn't affect a non-armour build. There's no reason for it to be like that. Just make the modifiers be like 10-30% less defences.


It is INTENDED for you to not be able to run every map. PoE, both 1 and 2, are games designed witht he expectation that the player to some degree to tries to curate your gameplay to the things that your build excels at. If you're doing things correctly at T15 stage, you're already getting plenty of waystones to keep grinding, even if you're discarding ones you can't run.
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Kashou#2868 wrote:
PoE "challenge" = A mechanic that is either unplayable for your build so you skip it, or reduces your armour to 0 or something so it doesn't affect a non-armour build. There's no reason for it to be like that. Just make the modifiers be like 10-30% less defences.


I love those at sanctum.
You cannot evade, you have no energy shield, etc... and I am running full armor. And the game is thinking that it is "nerfing me".

Giant slot machine.
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Orion_3T#9801 wrote:
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It’s an overtuned modifier the same as burning patches and it’s going straight to vendor trash.


I saw my favourite CCer mention burning patches but it hardly touched my warrior. Like he could basically ignore it most of the time, though it was enough to avoid if possible it was easily outhealed with leech etc.

Then I tried it with my monk and it burned through ES like crazy.

So considering armour isn't supposed to protect against elemental, it was odd my armour character was much less bothered by it than ES.


Because health recovery doesn’t get interrupted by taking damage. It’s always there. So it cancels out one another. Whereas energy shield recovery stops when taking damage and will not recover until several seconds pass without taking damage.
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N7Mith#9205 wrote:
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Ashyev#5110 wrote:

That mod was on a T15 map btw .



Even more reason to keep it. T15 is supposed to be the hardest map there is. As far as I understand it, life on kill, lifesteal and life recovery are different things. So there are ways to get life other than the nerfed one. Even if they're not, again T15 is supposed to be the toughest tier. Energy shield recovers more slowly, so you wait for it to recharge fully before zooming on to the next mob.

Maybe there should be a cap, that might be a valid argument. But it doesn't appear that you're suggesting that if you're calling people dumb and stupid.


T16 is the hardest map, or rather T17 if you luck out and corrupt a second time with an atlas node.

86% reduction here means you only have 14% left. So you’re gonna wait a very long time to fully recover. And as I’ve said before, that’s not even the cap. I had 101% reduction which completely nullified my flasks. If it was a boss map it would be an instant loss.

It’s an overtuned modifier the same as burning patches and it’s going straight to vendor trash.



That waystone modifier makes it unplayable for all but a very small minority of the builds out there ( for example Lightning Mana Sorceress , which is already OP as fuck ) . Having global hit point recovery cut by even a third is already a big deal in terms of survivability , for some people to even suggest you just have to wait longer for your life/ES to recharge is utter ignorance of what farming T15+ is about ... as a melee character i have no survivability issue whatsoever farming rare high end maps regardless of any mods being on them , but that modifier right there is just peak retardation .

I would rather run T16 while under -25% max res than try this shit again at any level .
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