PLEASE PUT THE 6 PORTALS BACK IN THE GAME!!!!!!!!!!!

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Stan3k#1369 wrote:
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dwqrf#0717 wrote:

-Devs make a game (PoE1). Game has 6 portals.
-Then devs make a NEW and different game (PoE2). Game has 1 portal.

yes, and?

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dwqrf#0717 wrote:
-You don't like PoE2 map system because it only has one portal (different from game #1).

It has nothing to do with the system, leave map as it is and let me use another one again and i will be happy to have it that way but we cant because it would lead to death abuse. Its not about 1 portal or 1 death but what it does or mean, which you struggle to grasp.
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dwqrf#0717 wrote:
-You can adapt to the NEW game and map system ; or complain that's it not like PoE1, and that you dislike it because you hate that the game pointing out when you failed. You chose.

or now that i tried it I CAN GIVE MY FEEDBACK AND GIVE REASONS WHY IT DOESNT WORK AND LITERALLY MAKES ME PLAY LESS AND MAKES THE GAME LESS FUN FOR ME WHICH IS WHOLE POINT OF EA. God.
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dwqrf#0717 wrote:
-I adapted to the NEW game and map system. I understand why they did it and I like it because it gives more values to mapping and defense building (an argument you dismiss).
You had nothing to adapt because you never really played end game in poe 1 so nothing to adapt to.
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dwqrf#0717 wrote:
-You don't understand the devs choice and want PoE2 to be more like PoE1 because you like to play while watching a movie or while talking to your gilfriend.
Oh i fully understand the idea behind it, i listened to every interview and podcast relead to it. Majority of people including most streamers but not only think its an L take.
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dwqrf#0717 wrote:
-You assume your opinion is superior to mine because I quote "I don't spend time and money in the game, and I'm a low level gamer", which is another bunch of straight lies made up to feed your self made narrative.
You clearly never grinded much because concept of watching something in the background is equal to not looking at the screen to you which is totaly made up to but hey, im happy to do character offs, hour offs, feel free to add me on steam or whatever we can measure our.. hours put in
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dwqrf#0717 wrote:
-You forgot that the one portal issue isn't about the one portal, it's about the fact that you died and that you don't like that, and that's obviously a problem with the game design, and never your gameplay/build/skill/gear overall.
You seem to struggle to comprehend whats being said/written. In one of the posts earlier i said its my lapse in attention thats causing death. just punishment for death is way too severe (40min-1h of irl time in map and setup only, (and then multiple hours of xp grind but im ok with it) for losing focus for 0.5s). But sure im having a problem because i died and cant take responsibility. Because thats what it is. Following your logic I think ggg should remove any non HC game modes, that way we all can take full responsibility for our actions and have the most severe punishment. Hell, lets reduce all drops by 50% to make it extra spicy.
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dwqrf#0717 wrote:
-You want systems put in place to avoid losing maps by investing into the Atlas, which would be laughed at because people running without dying would use better points in the Atlas to get more loot AND get more loot as to using the "only one portal" bonus on top of it, making a bigger disparity between bad and good players, enforcing even more the meta building game and trading, currency farming.
I also suggested that we can leave it as is and you can give me extra atlas nodes i can waste my points on to handicap myself to have extra portals but lose mf/quant per death making this whole nonsense of a point redundant. let me use 3-4 atlas points to gain extra portals.
Also also imagine talking about desparity between top and bottom players when in poe1 t17 fully juiced maps exist and people already sell citadel pieces to high level player because its better than attempting and losing them yourself. funny, because your point is actually counter to your point, by making people who die more struggle with retaining extra content, bosses and waystones you are actually making desparity between people who die 10-15% of a time and dont die bigger anyway but sure.


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dwqrf#0717 wrote:
So far so good ?
Not really mate, youre really struggling a lot here but its ok


Wow. You really don't understand a thing I said. Not a single one.

Keep believing that playing while watching a movie and dying because of a 0.5s attention loss has nothing to do with each other whatsoever. What a bunch of lolz.

As if I didn't know how to play a game with two screens enabled. Ho wait, what's that ? I've spent 10k hours in one single grindy game ? Damn bruh.

Kids nowadays.
"

Retail wow has its own issues.

None of them draw parallel to anything involving POE 1 or 2.

I strongly disagree, increased intensity mixed with increased cadence of seasons for poe 1 and 2 comming out unless we do 1 season of each game per year, which wont happen. Perhaps they keep it every 3 months and release 2 seasons of each per year but i think season of each every 2 months leading to 3 seasons of each game a year is going to burn out a lot of players if the game doesnt have chill moments.

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Doomsaying what you put with POE2; with everything I listed above, that has already happened, is just plugging your ears and going "lalalala, not listening" at this point.

Its really not, im not terminally online on forums, check my posts volume on my account, so i dont follow drama, i know poe community over dramatizes everything and im usually on side of GGG and i played a lot some of the worst recent leagues players were doomsaying about because i have faith in GGG and i think they listen. and thats why im leaving my feedback.

"

Free to believe whatever you want though, and be as wrong as you want.

"is just plugging your ears and going "lalalala, not listening"" funny


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Stan3k#1369 wrote:

PoE2 had 500k players, where poe1 peaked at like 250k right? so you have 250k players that never touched poe1.


"

What is this reasoning happening here?

"PoE1 had a peak player count on steam of ~250k"
"PoE2 had a peak player count on steam of ~500k"
"Therefore 250k players of POE2 never touched poe1"

Just..... what in ....

This is not how you read these numbers.

Do you know what steam charts are showing you when you cite them?

Oversimplification, i assumed intelligence of person im talking to who could perhaps extrapolate the meaning of what im saying rather than focusin on the numbers. The point was novelty and influx of new players. Or perhaps returning veterans who havent played for years, which would be preety much same case. but sure.

"

This entire text is so all over the place. Theres like 4 points in here.

I do appologize for this, i know my writing is a bit chaotic most of the time, you arent the first person to point it out haha. ADHD, dyslexia and this isnt my first language. fun times.

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•Intense/chill
Relative to the user.I dont feel like I am clenching my ____ every 2 seconds in Sekhemas, but someone else might be in Sekhemas. Look at all the posts about that.

I meant more of a difference between alch and go vs t17 full juice, you have that choice and both are valid, in poe2 the maps either doesnt matter or is giga juiced. Also depends on build, if youre using one of mana before life or ES builds those will get destroyed and game will become harder, perhaps granades witchunter isnt top tier build but i literally have 50+ nodes invested into defensives and still takes me 1 sec to die in t15+2 +2 boss (read previous mentions i explained) my point is, its just too severe, let me hendicap myself when i want to chill and pick atlas nodes to give me extra portals for some mf/quant and i will be all good. Both sides win. I dont even see how were arguing about that.

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•Time wasted if not doing X
Relative to the player. You know how many whine poe1 threads about "having to be optimal" there are? All those players think that xyz mechanic is dead because its "not strongbox t17"
not what i meant, but i can see why you got confused

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•Death penalty
Yea its harder in Poe2 (see above). And people have stated, here it is again, the reason for both xp and 1 map loss.
-Throwing bodies shouldnt be a strategy (portals)
-Game checking your progression skill/gear wise(xp loss)

Why not? Give me choice between the two (1 vs 6 portals). Im used to xp loss, i played games where you could still downlevel before for years. As someone who grinded 100 without 5 ways, im ok with grind.
.
Last edited by Stan3k#1369 on Jan 18, 2025, 6:28:14 PM
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•Death penalty
Yea its harder in Poe2 (see above). And people have stated, here it is again, the reason for both xp and 1 map loss.
-Throwing bodies shouldnt be a strategy (portals)
-Game checking your progression skill/gear wise(xp loss)


Oh yeah and also also why not?! Losing portals in t17s is very punishing limiting amout of loot you can bring back. Fully juicing and then dying 2-3 times on boss severally limits amount of stuff you can pickup so theres that as well

And xp loss is backwards because if your gear is not good enough for content and you die a lot because you arent strong enough than you dying only makes you never level as well. Which Mark identified in interview with DM and Ghazy



Mash the clean
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Stan3k#1369 wrote:


Unfortunetelly im old. But thanks i guess. I have spend many hours in many grindy games. and non grindy, im kinda awesome, but sure, show me that god gamer poe 2 character that you experienced all this game has to offer and draw the great "well it hasnt happened to me therefore it doesnt exist". Funny part, you will get to the same conclusions at some point if you get invested enough, and if you wont get invested, your "i didnt feel that problem" comment is pointless


It's funny you say that because I, too, can see your profile and see that all your characters are net-built copy, point per point and item per item, leading me to guess you can't make you own build and can't gear up yourself, even naming them after the makers : If not playing the game your way, and having to rely on other's creations to emulate success, you make yourself roughly having in the end the exact same experience as others (maybe even better) players instead of making your own unique experience of the game by trials and errors (and accepting the results of it). So I can't imagine your conclusion being original in any way, biased in some unsatisfied clouds of thoughts ; which would have made great feedback, if only it was your own self-made opinion from a personally forged path ; as is mine, which therefor cannot be pointless, as it's true.

But hey, if copying build and buying gear make you feel awesome, go for it champ. The game is to be played by each in its own way. I'd rather play SSF and fiddle around tree and crafting. That's plenty of fun for me, and death in maps aren't an issue.

Unfortunately death is more punitive in this game for some. Fun, skill & attention can't be bought, you have to make them yourself ; and accept the rules and imposed limitations.
"

insert your jpgs here


BfA and shadowlands literally especially at any decent myth level with vault required ungodly amounts of mindless grind as you said especially at the start of every season, and if we talking myth progress outside of top 500 you are basically progressing all year round without breaks in between tiers or close to it. So not many 1 day a week farm day leading to burnout. I hate having to spell everything out, i assumed a lot from you tho, appologies

My argument is perhaps i can connect 2 points, current retention actually is about the same as poe 1, dropping by about 50% within first month, and its the biggest sweats and fanboys that bought it. So im not sure i agree its that incredible. Plus would you with full confidence if you were a CEO of GGG predict your bonuses and targets for 2025 to be based around numbers of fresh release and extrapolate them to be "its going to be like this every time now" where im saying those numbers dont indicate anything, we need to wait and see indeed.

Game being free or not will have nothing to do with retention of players. If anything it will be worse because people wonth have initial investment and sunken cost falacy mixed with fomo
And it will be better, thats why im leaving my feedback here trying to avoid the thing i can see happening. Do we always have to wait for something bad to happen to be like "oh now you have a proof therefore we can act on it." what a bizzare way to think.

I will do what i want with edit or not and say what i want, its your choice to engage with what i said or not. You are also free to believe what oyu want however wrong you are (we really playing that game? whats the point of telling each other this exactly?) It was oversimplification, you clinging onto numbers being exact or not without it brining anything to discussion is funny. What would me brining exact numbers and trying to analyze ratio of new players vs veterans vs active players in last 2-3 leagues would do exactly for this conversation? I marely pointed out the fact that at least a half of the players that are still playing barelly finished the campaigne or are going through it again not even touching endgame yet, having new classes to play with etc. Its again not an indication of how it will go once same people finish campaigne 2-3 times and we get into regular releases and leagues without bigger early game changes. Just insane to think you are basing your predictions on numbers of a breand new released game.

I mean exactly what i said, you can alch and go, and you can fully juice, you have a choice depending on if you are feeling fresh or tired, want to sweat or chill. In poe2 you dont have such choice, you might as well not play from every perspective apart of sake of clicking things if youre going to do white nodes that are still ultra deadly and cost you waystones and have only 1 life.

I just didnt want to engage with your pointless "go and check how many people are saying xyz on forums look at them" thing which had nothing to do with what im saying and you brought it up 2-3 times already. Thats why its "not what i meant, please stop mentioning it" in a polite way. It means nothing to me what people are saying or complaining about on forum. I dont care about people wanting to play in an optimal or sub optimal way, how many of them there are and how many threads you are refering to, this is also what i meant by im not terminally reading forum posts and i dont care, yet you keep brining it up. NOT WHAT I MEANT OR WANTED TO TALK ABOUT MATE. Clear enough this time? XYZ mechanic dead is nowhere near uselessness of doing sub t15 +2 maps on white nodes. You cant drop half of the actually meaningful loot. If you want to chill in poe2 you would have to do T5-10 maybe on most non abusing ES or mana before life builds (and those will disapear soon is everyones prediction). Its a massive difference to farming something silly "dead league mechanic" that still makes you sub optimal profit of 3 instead of 5 divs an hour. Desparity between those two cases are massive so im not sure why youre even brining it up, hence not what i meant.

Ok you want both, i dont want both. how is that progressing any discussions about it being good or bad for the game. Strong point...

Last edited by Stan3k#1369 on Jan 18, 2025, 8:49:20 PM
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dwqrf#0717 wrote:

Unfortunately death is more punitive in this game for some. Fun, skill & attention can't be bought, you have to make them yourself ; and accept the rules and imposed limitations.


Said someone who never got the the point where its actually punishing you in any way. Its easy to accept the rules and punishment when it doesnt punish you at all because you havent gotten that far yet

How many of the build youve made and came up with killed the pinacle bosses and done end game in poe1 again? I would argue youre incapable of making your own builds as well.
Last edited by Stan3k#1369 on Jan 18, 2025, 8:02:55 PM
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Stan3k#1369 wrote:
"
dwqrf#0717 wrote:

Unfortunately death is more punitive in this game for some. Fun, skill & attention can't be bought, you have to make them yourself ; and accept the rules and imposed limitations.


Said someone who never got the the point where its actually punishing you in any way. Its easy to accept the rules and punishment when it doesnt punish you at all because you havent gotten that far yet

How many of the build youve made and came up with killed the pinacle bosses and done end game in poe1 again? I would argue youre incapable of making your own builds as well.


As a matter of fact, I've made every single of my builds myself and killed pinnacle bosses with it. Because that's what the game is about ; why would I ever ask someone else to play the game for me ?

So you know, try again to dismiss my opinion with unfounded facts.
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dwqrf#0717 wrote:
"
Stan3k#1369 wrote:
"
dwqrf#0717 wrote:

Unfortunately death is more punitive in this game for some. Fun, skill & attention can't be bought, you have to make them yourself ; and accept the rules and imposed limitations.


Said someone who never got the the point where its actually punishing you in any way. Its easy to accept the rules and punishment when it doesnt punish you at all because you havent gotten that far yet

How many of the build youve made and came up with killed the pinacle bosses and done end game in poe1 again? I would argue youre incapable of making your own builds as well.


As a matter of fact, I've made every single of my builds myself and killed pinnacle bosses with it. Because that's what the game is about ; why would I ever ask someone else to play the game for me ?

So you know, try again to dismiss my opinion with unfounded facts.


Shame your achievements state otherwise, can i have pob to one of your uber boss killing build please?

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