The reason why XP penalty exists and why it's not for everyone
My point of view :
Permanent loss is something i dislike. I deal with it in PoE 1 and 2 but my experience would be better without it. I don't think anything you guys can say can change my mind about it. And it's the case for everyone, that's why we have weeks of recursive arguments. GGG is gonna say "no" or ignore us. And some of us will deal with it like me or quit forever. Or, a lot less likely, GGG is going to do something about it and some of you will deal with it or quit. Nobody is going to change its mind in spite of the beautiful paragraphs that both sides are copy pasting every 2 pages. So let's just agree to disagree and stop alienating each other in this hollow debate. |
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" I didn't give "a solution" I made a number of suggestions which could be considered in combination and I have seen numerous other suggestions which are also plausible. And I specifically said the XP curve could be modified to maintain a similar length of journey for those who rarely die. It's not about making anything faster or easier, it's about making it an enjoyable exciting journey rather than a boring one. No matter how you try to strawman me (and others) by claiming we just want it to be easier. Last edited by Orion_3T#9801 on Jan 9, 2025, 9:03:37 AM
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" But really if you're level 90+ and you still die at Tier 1 maps, then the fault dies not lie in the game but the player. That is such a level disparity that if you still keep dying on lower tier maps at that point, your build needs some reworks. Unlike D4, Path of Exile fully expects you to have and to actively maintain robust defences. Granted to be fair Life- and Armor are too weak right now but thats a number tweaking issue and it doesn't get solved by removing death penalties from a game. " And what does "boring" mean exactly? If theres no penalty for death, the game becomes incredibly boring because you don't have to care about dying. Last edited by MEITTI#3999 on Jan 9, 2025, 9:05:26 AM
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" Because removing the xp penalty doesn’t solve that problem. If you are stuck at 70 with an xp penalty, removing it just means you are stuck on low tier maps that drop shit gear instead, which is the same thing. You just skip right to the part where you lose currency, and then you’ll be right back on this forum complaining about the difficulty and ask,”why is all the loot bad, can’t we just have all the good loot drop from low tiers, so we can play at our own pace?” “Why are the bosses so hard with my 1k health build, could you make them easier, so I can do it on any build I’m playing? that’s what’s fun for me!” Don’t believe me? Go look at. |
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" Nobody said anything about this hyperbolic scenario. Please stop straw manning. But even if they did, and if someone is still having fun running T1 maps at 90 and still dying occasionally, why is that a problem for anyone but them? " Nobody has suggested there should be no penalty for dying. Or even implied it. Or even argued that a high-death strategy should be efficient. Please stop straw manning. If there is no possibility of death in a combat game that revolves around trying to kill enemies before they kill you, then that is boring for the vast majority of normal people who enjoy being challenged. Last edited by Orion_3T#9801 on Jan 9, 2025, 9:10:48 AM
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I still fail to see any benefit player can gain from exp penalty... in PoE 2. Beside of "it's the core" "it's challenge" "it served to punish" and kind of that...
If the build or player skill is bad, the punish is already serve by repeating those boss over and over because no portal allow anymore. (With the stupidest thing I ever see in ARPG, and in PoE that already have good instance manager - monster respawn) Some say it encourage stupid(?) build that can just keep dying. ... I mean, is it THAT BAD to play some stupid build? If you worry about those people will rant is SO HARD WAHHHH .... that also another story. They always ranting so it's invalid point to pick up at all. Slow in, slow out cuz I'm just a player.
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" Wrong again, I’ve never hit 100 in this game or the original. It’s not a realistic goal to aim for. What am I gate keeping from you? I’ve tried meta builds, still never reached 100. I don’t play this game to feed my ego, I play it because it has depth beyond reaching an arbitrary number. It’s fun pushing against that! |
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" Solve which problem? It absolutely solves the "making no progress due to the XP loss" problem. And the situation that remains after removing it, should not be of concern to anyone but the player experiencing it. Your response doesn't make sense. " Firstly that doesn't follow, and secondly it isn't at all the same thing. " Why are you making up things I have never said? I don't believe I have complained about the loot in the slightest, on any thread. So, another straw man. I definitely haven't asked for the gameplay to be made any easier quite the opposite, I would like to be able to have some excitement and risk in the game. But apparently that's not allowed if you want to make progress. " Constantly straw manning is a very good indicator that you have no good argument. Last edited by Orion_3T#9801 on Jan 9, 2025, 9:23:36 AM
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" Cool, so why can't you let other people have fun the way they want to in the game? Why is it so bad if they remove the exp penalty? Yeah there are no downsides, only upsides to removing it. |
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" Why should we balance the game around players who are bad at the game? Should we go and make Sekiro and Elden Ring easier as well because some players can't get past the Ogre in Sekiro or keep banging their head against Tree Sentinel in Elden Ring? You accuse me of strawmanning but I'm grasping at straws here because your argument has reduced into "its boring". I'm not a mind-reader, give a more clear definition of what is "boring content" and what is not. If its not lower tier maps then what is it? "Its boring" is not an argument, its a generalisation that is meaningless. |
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