The reason why XP penalty exists and why it's not for everyone
" Tell me how you feel about XP loss at 97. I'll wait. Last edited by Vzwson#6959 on Jan 10, 2025, 10:23:19 AM
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" The bottom line here is: Wasted time. If I want to grind for 2 months to hit paragon 300 in D4 I can do that. There are no exp penalties. If I die, I get frustrated, but adjust my build (no respec costs and an armory) and figure it out. But... in POE 2 if I make a mistake I LOSE PROGRESS. That's the issue. I just wasted my time with no way to make up for it or recover it. It's not about whether those 2 points help. If someone is having FUN in a game they should be allowed to continue having fun without levying some kind of progression gates for absolutely no reason. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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If you don't die there's no progression gate
If it matters that much to you, play it like it's hardcore Me? Doesn't matter unless that's what I'm aiming for. And a month down the line, I might level up again, and it'll be a nice thing, like a divine dropping ok, more like a slight item upgrade Last edited by Strangehill#1736 on Jan 10, 2025, 10:28:14 AM
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" I think my eyes just rolled so hard I saw my brain. Is this parody? Asking for a friend. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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20chars
Not sure why it double-posted. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/ Last edited by Bacon_Overlord#1834 on Jan 10, 2025, 10:29:19 AM
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" there is a big red flashing arrow next to level 100 that is shouting "TO GET THIS YOU MUST AVOID DEATH" and somehow that's news |
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" When I posted this in the 70s, people said "wait until you're 85". Now I'm 86 and you say wait until I'm 97. I will always prefer XP loss, because my enjoyment comes from the *challenge* of *playing* the game not *winning* the game. I am playing in SSF voluntarily, because I feel trade elague makes the game too easy and focuses it away from gameplay systems and towards economy. I played POE1 for 6 years without doing maps, because the most enjoyable part of POE1 for me was doing the league minigame mechanics, which I could do in Act 5 and then move on. (I never enjoyed the mindless combat during the campaign grind or the inability to respec builds, two things that are massively fixed in POE2) And I've spent decent amounts of money both on POE1 and POE2.. more than I've spent on D3/D4 and every other ARPG combined. So GGG's model is working for me as a customer. I prefer XP loss and I always will. I think there is a discussion to be had about the *amount* of XP loss, or how it scales, but I think it belongs. To me, the only decent alternative to XP loss, would be making Maps more of an "Extraction" model, where you have to complete the map to get ANY XP or Loot out of the map. If they did this, one could only lose the XP and loot from the map, which would be somewhat less harsh at high levels. I'd be fine with this, but it doesn't fit into their model very well to have you lose loot. Last edited by KuroSF#6521 on Jan 10, 2025, 10:37:30 AM
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" Having this take as lvl 86 is lmfao. Nobody cares who told u this at lvl 70. The point still stands. losing 10% at lvl 86 is literally 2 unjuiced t15 maps. About 10 minutes. Losing 10% at lvl 97 is probably a whole day of mapping. You're still blind to the actual data. Last edited by DarKWolF90#6544 on Jan 10, 2025, 10:39:07 AM
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" Absolutely false. That's called "hardcore". You simply have to push through death after death, losing progress and slogging through the same content for dozens of hours. Just moreso than if there wasn't a death penalty and you didn't actually LOSE progress. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/ Last edited by Bacon_Overlord#1834 on Jan 10, 2025, 10:39:06 AM
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" Why do you find it hard to understand other people are different than you? Even if I never reach 100, in 10 years of playing POE2, I will sill prefer XP loss, bceause I prefer how it makes me think and feel about the game. In all likelyhood, I will be switching to hardcore SSF either immediately after reaching 100 and killing the pinnacle boss, or even before that, because generally I find all PVE games too easy. (My #1 game played is League of Legends, because a PvP ladder is more challenge) I also prefer that XP loss makes a "harder" game that is not hardcore. I play SSF electively, because trade makes acquiring loot too easy. My main gripe with POE1 (non hardcore) is that it is too easy. I even think hardcore pause-logout is a cheap mechanic that should be removed. though I also understand why it's there, because this would probably make the hardcore playerbase so small as to be irrelevant. I would like to see a POE2 ladder ranked by "playtime to reach level", which would actually show skill in the game, instead of just no-life-ing. I understand why some people don't like XP loss. I would have no issue if there were a third really-softcore league that had no XP loss. I just hope there is some league with XP loss, because I think it provides a more resonable difficulty boundary than hardcore most of the time.... and this opinion will not change even if XP loss prevents me from ever reaching 100. Regarless of what our preferences are, I'm sure GGG will continue to watch the player numbers and sentiment about this. So far, XP Loss doesn't seem to be stopping people from playing the game. The number one thing slot machine players would ask for, if you asked them, is to win more. And yet they keep playing. Last edited by KuroSF#6521 on Jan 10, 2025, 10:50:42 AM
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