Fix SSF

Increasing gold drops and/or reducing gambling costs would drastically improve SSF. Having a currency exchange vendor would also be a great benefit.
But GGG wants PoE to be based on and played for the Trade System. Why would you not accept and embrace that?! It's what everyone likes, from doggy trolls to your everyday Joe, picking up a build guide some CC has barfed around specific uniques and other items easily obtainable for a few exalts...

On a more serious note, as it is, SSF has no reason to exist. MF is trash till too late in the game to be fun, drops are bad, crafting doesn't exist, affixes pool is too wide, high tier gear still allows for absolute bottom-of-the-barrel affix rolls. The only saving grace to this sh*tf***ery is our much beloved Trade System...
For all you SSF'rs ova hea' -- thoughts on buffing SSF loot..? --->https://www.pathofexile.com/forum/view-thread/3701413 :):)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Yes please
0.0001% it happens.

They need to add separate mode with separate stash for ssf with increased loot. Also prevent you from migrating from that ssf mod to trade ever.
> "Nooo, we dont want another poe 1 clone"
> "We dont need new expirience in SSF, so it will be same as in poe 1"
Fanboys logic in a nutshell
The problem with SSF in PoE2 compared to PoE1 is that skills + passive tree in PoE2 is very weak. In PoE1 your gear didn't carry you anywhere near as much as gear in PoE2. Without gear in PoE2 you're screwed, but there is no way to get good gear in SSF because of how RNG the system is right now.
I still don't understand why they introduced this ridiculous Rank system, instead of just using an Item Level to cut off lower tier affixes.

My main way of crafting is:
1. Use all regals on any valid bases.
2. Combine 3 trash rares into a new one.
3. Exalt any good one to 6 affixes.
4. Chaos orb in VERY rare occasions of an almost good item.
5. Repeat.

I don't have currency to exalt and chaos items en masse. 3->1 is a main flow to generate new affixes.
Oh yes, lets make the challenge league not challenging.
SSF is king, I hope one day GGG will acknowledge that.
In my opinion everything should be balanced and improved around this mode, so people that really want to embrace the game and not one shot bosses following broken min maxed build can really play the game as intended by the developers. As they said already it should take at least 1-3 minutes to kill the so well crafted bosses the first time you face them.

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