Fix SSF
No thanks.
I want to play the same game as everyone else- but on my own. Altering drop chances for one mode and not the other makes the two experiences less relatable. I want to be able to talk to friends/others about gear without having to preface what mode it was found/crafted in for them to understand why it's good/bad. I do think theres a problem with players being unable to target the gear/mods they want though. Without having 4 quad tabs to store up base types for recombining gear, I wouldnt be able to get 'decent' gear crafted. I'm hoping they add more crafting mechanics to solve these issues rather than buffing drop rates. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
|
![]() |
" Loot is good in ssf, some people even linked their 5000 ex stash. If you have loot issues learn how to juice your maps and if you die in the map you lose the tower juice which is a lot of loot. This will maybe help you but it will be too much for people that know how to play ssf already. |
![]() |
" The opposite is true, GGG does not care about SSF as 99% of people play trade and the game is literally balanced around you being able to trade for gear. SSF was introduced as a challenge mode because people were already doing it as a self imposed challenge, GGG just made it an official game mode so you couldn't cheat it and for an improved racing scene. They struggle to balance one game mode, they shouldn't spilt resources on trying to balance another one on top imo. |
![]() |