You're making an ARPG in 2025, but you're stuck in 1999
Why are we still identifying items? If you're going to smother my screen with loot, at least let me mouse over each piece to see if it's even worth picking up. The hooded one / Doryani will identify my entire inventory in one click, but why? Just get rid of this.
Why do we have so much loot dropping, but such a small inventory? Who wants to leave every map 1-3 times just to sift through loot? Inventory management is not a feature. It's just obnoxious and boring. Speaking of loot, why is the loot so bad? In the 200+ hours I've put into the game so far, I can count on one hand the number of good rares I've seen drop. Every piece of gear is just a shit base that needs "crafting", but crafting is really just a nice way of saying RNG orb slamming. It's awful. Your company is called Grinding Gear Games, but there's no exciting gear to be had. It's just orbs. You should call yourselves Grinding Orb Games. Why are there 500 uniques in the game that are absolutely awful, and ~5 that are game breakingly amazing (but impossible to find)? When I see a unique drop I should be excited. Instead I'm just left with another shit drop I have to carry back to some NPC to disenchant. Why even have these? Why is playing the market on the trade site the most efficient way to gear my character? Shouldn't actively killing monsters and clearing maps be a better way to get gear? Currently, sitting in my hideout 24/7 and treating the game like a stock trading simulator is a much, much better way of gearing than actually playing the game. It's ridiculous. Why are tier 1 to 10 waystones still dropping in my tier 15+ maps? This is a perfect example of the flawed game design that plagues PoE. You make obsolete maps drop in high tier content for literally no reason, and then you expect players to "solve" this by wasting atlas passive tree points on garbage "waystone chance to drop a higher tier" nodes. Just stop already. Why are mana costs so high? Do you expect everyone to use Inspiration and/or spam mana potions constantly? The combat in the game is great, but having to use a potion every 5-10 seconds is boring. Sure we can put mana leech / regen on multiple pieces of gear and/or waste precious passive points on similar fixes, but why? If the mana costs weren't so insane in the first place, this wouldn't be necessary. Why are attribute requirements so high? Does my Witch really need 100+ STR? Does my Ranger really need 100+ INT? Some gems require 13+ of an attribute just to go from one rank to another. This is just silly. I can only imagine how bad it is playing SSF with these insane attribute requirements. At least in trade we can just go buy whatever we need (because let's face it, there's no gear dropping). Why are maps so big? Why do I have to backtrack so much? Why do runes / catalysts / distilled emotions only stack to 10? Why does a single crossbow take up 1/4 of my inventory? Why do I roll fucking light radius or accuracy rating every time I exalt something? Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it? Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy. Why are level 20 gems non-existent? Better yet, why can't we just level our gems with experience rather than praying for dog shit RNG? Why are Perfect Jeweler's Orbs so rare? It's somehow easier to make a properly colored 6L in PoE 1 than it is to find a single orb in PoE 2. Why is there no auction house? Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers. I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer. Last edited by Blasphemous84#2190 on Jan 20, 2025, 3:02:13 PM Last bumped on Jan 20, 2025, 3:02:52 PM
|
![]() |
Yep +1
|
![]() |
there will be instant buy out
its an interview with ggg https://www.youtube.com/watch?v=RskRFwgoQ5g&t=6842s Last edited by Battle_Baboon#3734 on Jan 9, 2025, 7:03:16 PM
|
![]() |
It would be nice if the NPC taught us how to identify the items at the end of the campaign. Then, we could apply a proper loot filter to the items on the ground.
|
![]() |
the games trash
|
![]() |
You don't like identifying items? Well, now you can drink from the well, while you are identifying your items :P
The mana cost of skills is awful - esp. for 'melee' ones. Have to use mana gain on kill, % leech, mana regen, high mana pool and still need to flask like a madman on tanky bosses. When night falls
She cloaks the world In impenetrable darkness |
![]() |
Agreed. GGG is stuck in the "inconvenience = difficulty" mindset.
|
![]() |
op why did you spend 100+ bucks on early access packs for a game you apparently knew nothing about
|
![]() |
" I have a couple thousand hours in PoE 1. I’m well aware of the heritage, but this is PoE 2. This is their opportunity to abandon all the archaic bullshit that made the first game niche and make a great, modern ARPG. Having the same lazy loot and inconvenient gameplay “features” as the first one just doesn’t make sense. Hence this post. In the feedback forum. Thanks for coming. Last edited by Blasphemous84#2190 on Jan 9, 2025, 7:28:27 PM
|
![]() |
Still can't believe it's 2025 and we don't have an instant buyout option still dealing with scammers galore.
Bunch of fake listings from these scammers who never respond. Still can't believe it's 2025 and we don't have vanishing dye, GGG should be ashamed of themselves, we want to hide these disgusting ugly helmets Last edited by KingHadu#1599 on Jan 10, 2025, 9:56:49 PM
|
![]() |