You're making an ARPG in 2025, but you're stuck in 1999
Enjoy "the Vision".
Because the only thing the devs care about is remaking Diablo 2. Love the games. PoE1 way more so than PoE2, but still enjoying both.
Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision". Keep both of those in mind when reading my posts. |
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Added a couple more items to the list.
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" These is no vision anymore, the vision changed the second tencent fully bought out GGG. chris wilson has been awol for ages. |
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I agree with many of your points, but I completely disagree about inventory size and identifying. Much more immersive to be scrappy -- cartoonish to carry 50 armor sets on my back, being a weapons scholar who knows everything about every item ever made.
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" We get it "China bad" 🙄. Couldn't possibly just be an owner that gets money from the company. Nope must be overlords sitting in New Zealand threatening to end their lives if they don't follow mother china's rules. I'm pretty sure if they overreacted on this passion project from these guys a lot of them would have quit. They are pretty good devs and could most likely get jobs at any aaa dev company. |
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This saved me an entire post. Thanks.
Also, a well? Why? We already solved this, I place an item in my belt while I am in any town or hideout, full. Go. |
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" Considering most of the poor decisions they made for development in POE 2 are things he had as a vision for POE 1, but got massive pushback on... I'd say he's firmly at the helm and that's not a good thing. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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+10000
one of the most jarring design choices was a quest item it was a horn it took up 1/3 of my whole inventory. Why do quest items need to even be held in a inventory? or why aren't they 1 square instead of 5x3 this isn't friction it's just lack of QC and bad design choices all over. |
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Of all my years of gaming, I still think the best inventory implementation I saw, the one that I enjoyed using the most, is a simple list of items in the inventory. The list is not capped by number of items at all and I could carry as much as I want, but each item has a weight and being over-burdened slows me down until I can't move.
No need to waste time arranging inventory. No need to mouse over items that look alike because each item is listed by name. No need to search because the item names are immediately available and sorted alphabetically. That game knew that inventory management, while novel and fresh when a player first starts the game, becomes dull and tedious quickly. So they opted for better user experience by providing the most tried-and-tested form of presenting inventory that humanity has perfected over centuries: a simple list of item names, quantity, and weight. But to be fair, POE2 can't do that because there is an artificial need to limit inventory size even though it adds nothing be tedium to the game. Once the devs have decided they want a Diablo 2 inventory system, all of that just followed naturally. It's another case of being so fixated on implementing a Diablo 2 clone inventory, that they forgot to stop and consider whether they should. Last edited by kumogakure#7381 on Jan 10, 2025, 12:20:28 PM
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+1 to OP
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