XP loss to make level 100 an achievement

"I had enough time to farm my way to 100 by playing it safe" is not an achievement. It's a treadmill. Anyone with enough time can get it, and all it really says is "I have lots of time to devote to this."

Beating challenging content that takes dozens of attempts to learn is an achievement, because it's skill based. PoE2 is actively designed against this kind of gameplay though, with the way you're actively punished for attempting something that you can't beat in one attempt in numerous ways (XP loss, map loss, etc).

This kind of gameplay is the exact opposite of what you build to create a scenario where its an achievement to do something.
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Toforto#2372 wrote:
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Hecktoor#2386 wrote:
They should just stop this stupid mechanic.
They can do it with a free decission BY THE PLAYER.

You want that archievement - ok than with penalty.
Archievements are 100 % unimportant to me.

For others they are very important.
Their decission and i am fine with that.

Or they can bring up a limit: You want that archievment?-> Great -> Die less than 5 times or something like that.




Honestly if they care so much about this mystical ladder and "race to 100" all the devs have to do is make it so any character who has opted out of exp loss and disabled it will not be ranked on the game's ladder. That's it. Problem solved. Now anyone who wants to race to 100 can enable exp loss and do it, and the rest of the 99% of players can disable it and you know, have fun in this videogame?


Yeah, on a technical perspective, this is only a few lines of code on the UI and the mechanics itself.
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Sakanabi#6664 wrote:
Everyone cries about 10% xp loss, but what really makes death unfair imo i loosing all of the "juice" from a failed map.


Ya, im one of the supporters of the xp penalty. But man is that part mapping getting tiring. I used to enjoy being reckless and testing what my character can actually handle. Now if my life flask is half empty I consider logging out to save the juice.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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b_ko#7756 wrote:
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MadSheo#0280 wrote:
XP loss needs to go as is. It is dumb.
The amount of hours you need to pour into the game to farm 95-100 is insane. Most people won't even do that.


You don't need to grind 95-100. You don't need level 100 for anything.

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Mouser#2899 wrote:
XP loss doesn't make level 100 an achievement.

What it does do is push players away from any challenging content to grind safe maps with no risk.


So don't run dangerous maps. Or do, and avoid dying, or not. You don't need level 100 for anything, any more than you need a super rare item or a perfect rare. In all these cases, you will not get the thing without a lot of work.


If lvl 100 isn't mean to be reached, it shouldn't have existed.
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Valsacar#0268 wrote:

XP loss starts at level 70, it is a very small amount of loss at that level when a single map could get you MULTIPLE levels. You can never lose a level, so there is a floor to how much your failure can hurt you.


Please show me a map at level 70 which will you get MULTIPLE levels, you can clear as level 70.


Untainted paradise. Or jump up to any higher tier maps, I was able to handle T11/12 when I was early 70's and the XP gain was much much better. Run a juiced T15 with friends, you'll gain a few levels in a map there as well.
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mrfox123#7595 wrote:


If lvl 100 isn't mean to be reached, it shouldn't have existed.


So no optional goals should exist? or is it just this one that is an issue for you?
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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Direfell#7544 wrote:
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mrfox123#7595 wrote:


If lvl 100 isn't mean to be reached, it shouldn't have existed.


So no optional goals should exist? or is it just this one that is an issue for you?


There's a difference between optional content, and something that most players will never reach because of how the game is designed and the insane time investment it requires.
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Valsacar#0268 wrote:
Character is not deleted, it is NOT hardcore. It is not even remotely close to hardcore.

XP loss starts at level 70, it is a very small amount of loss at that level when a single map could get you MULTIPLE levels. You can never lose a level, so there is a floor to how much your failure can hurt you.

XP loss, along with other features, are there specifically to keep you paying attention and learning/improving. Without any consequence for failure there is no achievement.

If you want a game where everything is handed to you with nothing besides your time there are other games for you.


This is what everyone should read more.
Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby
Standard IGN : HamsterMfer
Please do not hesitate to contact me in game if you have posted or offered on my items.
Regards
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b_ko#7756 wrote:
I don't care if it starts at 90. You really don't feel it until then anyway. Who is dying so much that they can't even reach 90? Maybe get some defenses in your build?

Completely agree. I've never leveled a character past 95 in PoE, and I don't think I lost anything. Maybe I could get my chars to 100, but why put in the time just for that? Layer defenses and scale damage. Five passive points will help with that, but not much.
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Most of the defender of xp loss want it to stay so that reaching level 100 is really "hard". Why cant we let xp loss start at level 90 and not at level 70. Casuals will reach their final build around level 90 and a lot will stop playing anyway with the current xp loss.

Why dont let them have a stress free experience till level 90 and the "achiever" will have what they want, level 100 only for the "hardcore"



1. Please stop comparing it to hardcore, Im not being rude here but honestly your just weakening your own arguemnt by using this comparison because it makes you look like you have no idea what your talking about.


2. I actually think exp loss starting at level 90 would be completetly fine.
But I dont actually think it would benefit anyone.

Leveling to 90 is basicly free. The exp you lose before that is a trivial amount, if the exp penalty is preventing you from reaching 90 then that means your dying ALOT. Its a mechanic in the game to force people to improve their build / gameplay skills to get ready for endgame content.

So I would be completetly fine with that change myself but tbh I dont think anyone would benefit, they would just chain die their way to 90 and then still be unable to do any content.

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