XP penalty and likely 1 portal is NOT going anywhere
1 death per map has made leveling up easier. Back in POE1 whenever i died on a map, I re-entered, died to same thing again, re-entered again, died. I would lose an entire level because I was too stubborn to quit. But here, I die, I only lose 2 bubbles.
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" And then... " That's your good faith and how to debate with someone ? Please. Can you at least admit that when you die it's most of the time your own fault ? That would be a great start ; and then we may be able to iron out the rare few deaths which are caused by overpowered enemies and unseen effects. But that's only and surely so few of them. |
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" I did the same and wanted to keep playing that system more than what we currently have. I sometimes push too hard in poe2 and die saying "yep, I deserved that". But more often it's just some random bs that the only reason I die to is because I don't RMT. It gets harder to decide to keep playing everytime. I'm still enjoying learning various aspects of the game since the first league I really played in poe1 was settlers of kalguur. Exp loss is fine I couldn't care less. But everything else that comes with death in this new system really doesn't inspire learning. Just overgearing so no matter how royally you mess up odds are you still don't die. |
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" Thank you very much, you've just enlighted my day. Now that I know I must "git gud", I'll surely improve myself, perhaps buy some hundreds of divines and get awesome gear, so I will become invincible and put myself in the Olympus of all POE elitists. I'm joking, of course. The fact is that I don't stand people saying "git good" to other people. Let players play and have fun. I'm at level 91 and I'm having fun, otherwise I woudn't play, but one portal and xp loss are two mechanics that put a strain on my desire to play. In POE1 I stopped playing more than once due to xp loss. |
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" Sure, 'git gud' is a pithy internet meme. However, contrast to the opposing view often expressed in this thread by people who decry literally any penalties or costs for failure. I.e. "it is LITERALLY NEVER MY FAULT when I die, it is ALWAYS the game hitting me with a total bullshit unavoidable unbeatable instant oneshot death from offscreen from a monster I haven't even seen yet, therefore it is unfair to punish me for events completely and totally beyond my control!" Ahem: fuck that noise forever. Yeah, sometimes the stars align and all decide to look at you disapprovingly and the game ganks you in a way you really couldn't do much about. I'm staring at you, Rat Tornado rituals in tiny-ass maps. HOWEVER. Those instances are vanishingly rare if you're geared remotely appropriately for the content you're doing, and are vastly, enormously, and uncontestably outweighed by "I played like a goober and got what was coming to me" deaths. "Git gud" is the rallying cry of players trying to tell folks like Cap Brumblez that no, the game is not "cheating", the game is not "unbeatable", the game is not "instagibbing me out of nowhere." The game is just a game. It has no specific animus towards you-the-player. "Git gud" is aplea to acknowledge that when you die, it is your own damned bloody fault and the solution is not to rage against the uncaring heavens and demand that all forms of penalty, cost or failure be stripped from the game, but to try and improve your play. or your gear. Or whatever you can manage to improve. Or? Accept that you've hit the limit of what you can accomplish with your current abilities and move on until you feel you've found a way to improve. Last edited by 1453R#7804 on Jan 27, 2025, 2:16:20 PM
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The penalty is needed, if getting rewards based on your choices is not for you then being human is a real struggle, if challenges are not "fun" then once again being a semi-developed human is hard.
If "fun" is brainless killing monsters and being way op to the enemies without penalties then we can safely state that someone has become a full-time veggie. |
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" And there it is again, 8)"Well its just not FUN", predictable result when "Games should not punish me"-people run out of arguments. Thanks for proving me that you have no valid arguments. Also I was not the one who used Elden Ring as an argument for making PoE 2 easier, you were. You Got Gud in Elden Ring, stopped whining and learned to play that game so that you don't lose all your runes on death. But for some reason you refuse to do the same in PoE 2. Best case scenario GGG does what Fromsoft did and does not care about your feelings on the issue and will just ignore your pleas to casualize the game at the expense of its quality. |
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How many people quit playing after death, for a couple of hours, for the night or longer? I've done it myself and seen it happen many times. Death should have negative consequences but 10% at high levels is just too much. Make it 5% or take it out completely. The game is hard enough as it is especially with the low chance of getting end game gear dropping for your character and the economy spiraling out of control.
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" Nice to see someone so clueless about Elden Ring and Fromsoftware... after launch the game had some balancing to overall difficulty. Radahn was nerfed. Shield Counter hit box was extended. Godskin Duo IA was softned. DLC was overall nerfed. Damage scaling and damage reduction was buffed per Skadutree fragments. Consort Radahn fight nerfed as well. Fromsoft listen to everyone and makes the game more and more casual. Last edited by Fhrek#4437 on Jan 27, 2025, 3:09:42 PM
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" Have you read recent PoE2 Patch note ?? |
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