XP penalty and likely 1 portal is NOT going anywhere
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" Sure. But it also makes no damn sense from a design standpoint to give someone the chance to smash themselves into the same content they can't do six times instead of once, and then punish them each time they fail. [Removed by Support], you're thinking with your PoE1 kneeflexes. You're asking for faster horses again. Drop the XP penalty but void the map and lock the node on map failure. It makes infinitely more sense from a design standpoint. If the goal is to gear-check people and block them from progressing into content they're not ready to handle yet, then create a system that actually blocks people, not a system that allows people to freely and easily skip past where they should be only to get retroactively failed over and over for trying to do so. The XP penalty is dogwater; One Portal is fine. The other way around - infinite portals with a massive XP penalty on death - is stupid. Hell, even in real life, everybody says you learn more from failure than from success. Let people keep their XP, and the cost of learning is simply not making progress rather than actively losing it. That even stops the "negative feedback loop" Brumblez is complaining about, since you can slowly accumulate levels and power even with failed maps instead of being hard blocked permanently forever by constant XP loss. Forget PoE1. It has no power here. Six portals is stupid; we can absolutely do better. Last edited by Vash_GGG#0000 on Jan 27, 2025, 5:13:13 PM
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" Actually, no. You have a baseline that exp loss leads to, and that's back to 0 exp for next level. You don't de-level or anything like that. Map sustain, however, is significantly made worse by one-attempt maps, and map sustain is far more valuable. One or two deaths in otherwise consistently clearable difficulty levels during a map drought can send you back multiple tiers of maps, sometimes further if you can't even sustain that, and it could be content so easy you could do it blindfolded. Map sustain is the single biggest reason I am strongly against one-attempt. I had a serious drought (and I was NOT dying) back around T10/11 that got so bad I was stuck doing T6's and 7's before I finally started getting decent drop rates again. Keep tickling the taint of another drought thanks to have often I keep rolling +Mob damage and thanks to Warrior's current state of "armor and life is shit" I've stopped trying to run those unless I have to and it's a dud map or tower. |
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Most people are playing the same build. Most people are playing screen clearing builds as that is the safe way to play.
Multiplayer with friends is Not Fun with only 1 portal/1life per player. |
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" That is tunnel vision. There is other motives to have six portals. One example occurred last weekend when the server abruptly went down without notice, how many people lost good content and wasn't a death or players fault. I felt pretty bad I lost a Stone Citadel, which is hard to find, but lucky already had killed Doriany and got the fragment, but know is there a wasted L82 cidadel I couldn't finish... Or when there is a "unexpected disconnection" and it is counted as death closing the portal. Or when the game crashes and the client resets saying you changed "the location where you connected"... Just a few cases it isn't death or skill issue. Yet, one portal bite you in the behind, wasting time, resources and mining patience/good faith with the game. Last edited by Fhrek#4437 on Jan 27, 2025, 5:43:19 PM
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" I think this is backwards. There are plenty of reasons to have more than one portal. You could simply die from being careless and you are more than capable of finishing the map without dying again. You could gave very valuable loot on the ground to scoop up. One portal is just too problematic. No xp loss is a bad idea. It just pushes everyone to play glass Canon because dying has no big impact. |
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Man. This thread is another sterling example of how people thinking with their PoE1 brains is going to ruin PoE2 completely before Early Access even ends.
Why did Grinding Gear even bother spending all these years making a new game if none of you people will ever accept ANYTHING being remotely different between the two? Ugh. |
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We are giving examples of how your utopia falls flat and how it easily morphs into a nightmare. If you can't handle the truth, don't ask the question.
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" You're absolutely right. Since poe1 had exp loss we should not be scared to to try new things like removing exp loss from the game. Cuz why even bother if you won't accept anything being different. Zero difference between what you said and what I just said. |
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