XP penalty and likely 1 portal is NOT going anywhere
" You are the one trying so hard to change a good game into your own fantasy game. You can't even admit that if you keep dying in a video game it's probably your own fault ; how could you ever admit your fantasy vision is flawed ? |
![]() |
" You are the one trying so hard to change a grindy game into your own hardcore fantasy game. You can't even admit that if you keep grinding in a video game it's probably your own fault ; how could you ever admit your hardcore fantasy vision is flawed? |
![]() |
" Yep, definitely lost some maps thanks to a random crash or DC. Hell, I lost a Trial once after portaling back to town after having portaled back to town like 5 previous times in the same kind of trial. Just up and ate my attempt. The solution for one-attempt doesn't even have to be the full 6 portals, either, they could just redo it completely such that you have three attempts total per player, but infinite town portals out and back in (I sincerely doubt that could be significantly abused, just don't allow a townportal to spawn in a boss arena). I can only imagine what multiplayer feels like as a result of the current situation. I only ever play solo. |
![]() |
" What am I trying to change exactly ? LOOOL. |
![]() |
" I fail to see how wanting to match the death penalty of the previous game somehow means we want this game to be exactly the same. Standard/softcore has a certain expectation, that the most you lose is some time and maybe some loot opportunities, maybe experience. Not aware of a single game that is this punitive for a non-hardcore death. May as well lose your previous quick save in any other given game for how bad one-attempt feels. |
![]() |
" The only "examples" anyone here has given in the last few pages are of why they really should just go play PoE1. Saying "I don't give a shit about XP, all I care about is infinite free T15 sustain" isn't an example of 'utopias falling flat', it's an example of backwards priorities. If you never do anything but white T15s because you're terrified of dying and losing the map, you won't get map sustain because you're not running content at the level you need to be in order to get that sustain. The whole "warriors suck, I can't run hard content!" deal is a problem with Warrior balancing, not a problem with the mapping system. If a T15 goes into your map device and it doesn't have at least two suffix mods providing increased waystone drop chance, you really have no complaints coming when you get no sustain from that map. And no, I'm not assuming that's what Brumblez or whoever else is doing. The man has, however, outright said he doesn't run any map with any damage mods on them; if you constantly forego maps that DO drop if they get 'bad' mods and only run "safe" maps with no ugly suffixes that improve Waystone drop rate, why do you get to complain about sustain? Alch the map properly, zotz it with an exalt or two if you have them to spare, run it properly, and if you're worried about taking a death then slow down a little bit and scout ahead instead of just Shield Charging blindly through the whole thing. If you hit a drought, oh well. Happens to everybody at some point. Why should they throw away the entire PoE2 endgame and replace it wholesale with PoE1's vastly inferior one just because some people can't figure out the new one and want to crawl back to what they're comfy with? |
![]() |
" "Or when there is a "unexpected disconnection" and it is counted as death closing the portal." "Or when the game crashes and the client resets saying you changed "the location where you connected"..." "You could simply die from being careless and you are more than capable of finishing the map without dying again." Let's even throw one of mine "Then this game is a piece of timewaster because it alredy rewards those with the most time on their hands, regardless of skill, because with enough time, farming buys you everything." If you're actively ignoring half the comments and cherry picking, like you ussualy do, yeah, there's "nothing". |
![]() |
" Server glitches are not a reasonable justification for throwing out the entirety of the PoE2 endgame and replacing it wholesale with the vastly inferior PoE1 endgame. The number of times this actually happens is statistical noise and everyone knows it. yes, it absolutely sucks when it does happen. I lost a couple of my more valuable maps over the weekend to ping Pong games and having the thing lag and rubberband like a jerk. It doesn't make me want to blow up literally the entire game and replace it with POE1, it made me say "Hey let's not do any of my good maps until this shit clears up, let's go do something else for a while." " And? Who cares? I was perfectly capable of clearing the maps I lost, too. I dropped one when I was on the final map boss and fumble-fingering a dodge roll when he was at ~20% health, catching a slam I didn't mean to, and getting pasted. That was the last critter on the map, another thirty seconds tops and it would've been cleared. Does me losing that one map one time to a death that was entirely my own careless fault justify blowing up the entire POE2 endgame and replacing it wholesale with PoE1's vastly inferior endgame? Nah. " And you're trying to make that even worse by blowing up PoE2's endgame and replacing it wholesale with PoE1's vastly inferior one, why? People claim to enjoy the looty, grindy aspects of Path of Exile, where simply throwing enough dice will eventually result in victory. Why argue against that here while pushing it as hard as you can everywhere else? " [Removed by Support] " You want the death penalty to be completely and utterly identical in every last single respect. You want the overall mapping experience to be completely and utterly identical in every last single respect. I imagine you're also one who wants the "crafting" system to be completely and utterly identical in every last single respect. Six portals with massive XP loss on death is a dumb stupid mechanic that can stay buried in the dregs of the past. Eliminate XP loss on death, retain one portal, and if people want to sustain T15s forever they need to get good enough to run them alch-and-go at the very least. Sure, occasionally that means biffing it and eating a lost map. I'd rather lose the one map the one time than lose all the XP from the previous twenty-five maps combined from one moment of "DOOF, missed that dodge roll, fuuuuu........" Last edited by Vash_GGG#0000 on Jan 27, 2025, 8:08:23 PM
|
![]() |
If you support the XP Penalty, Are you likely to stop playing if it was removed ?
If you don't support the XP Penalty, Are you likely to stop playing if it remained ? |
![]() |
" Actually, every single player can farm and progress at the same amount / hour. So if you have 100h over 30 days or 100h over 5 days you can farm the exact same. Unless you are actually saying that people playing more should not be rewarded more ??? An let's talk about cherry picking comment. It seems you ignored my comment and forgot to reply to me, please do so, in detail, so we can continue this civil conversation : " |
![]() |