Biggest problem PoE2 has is only rmters & craft teams go from 100 to 500+divs
Title. Retention in the long run could be so much better.
The vast majority of the playerbase will never get to experience the real good builds because their cost is inflated to oblivion by RMTers & Craft teams which makes tens of thousands times more currency than the average player. GGG have somewhat made it better in PoE1 with for example kingsmarch but the underlying issue remains. Accessibility to full content of the game is so much lower in PoE than any other game I've played. In my personal case, I play an insane amount of hours and have an impossible time getting to do a good build. And here I was thinking PoE's build diversity and trying out different builds was what set it apart the most from other ARPG's, but no. That's not true. The separation between accessibility of the top 1% vs the 99% is ridiculous. - Craft teams get 40 pax together, bundle their currency & get a head start in the leagues. - RMTer's just buy stuff - Teams of services just go to TFT and sell 6 man leeches so they can bundle the aggregate drops. Is this really what we need to do to be a player with access to top end items? I hope this gets looked as I honestly hope one day we'll be able to fully experience all of PoE, and that that won't be reserved only for a select few who find a way around the system. Last edited by DavexGG#0471 on Jan 29, 2025, 1:23:18 PM Last bumped on Jan 31, 2025, 1:38:23 PM
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I dont rmt or in a craft team and I have a 98 worth 700+ div and a 97 worth 300+ div.
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" You are right. That is the case. In just one month of open beta, a huge gap between new and old players has appeared. This is because the studio started using AI scripts. As GGG released a new patch, the studio also released their own patch, which is the AI script program. Players who could kill the final boss before the 0.1.1 version update will now be less affected by inflation, because they already had equipment to pass the difficult content before the studio used AI scripts extensively. Non-RMT players and newly joined players who cannot kill the final boss after the 0.1.1 version update will be directly affected by inflation, because the props obtained by these players can be obtained by the AI script program and depreciated. These props are no longer valuable, making it impossible for you to obtain equipment with rarity affixes through trading, because you can't afford it at all, resulting in an infinite dead loop. Equipment without rarity affixes will give you low currency gains, even E will be obtained very little, and equipment with item rarity affixes with 20% resistance now costs 1D to buy, and those low-priced equipment on the trading page will basically not respond to your trading requests. And those who already had powerful equipment with high rarity affixes before the outbreak of the AI script program can get a lot of E or even D when playing a map, they will think that the inflation mentioned by new players is a fantasy and there is no such situation at all, thinking that they have the ability to obtain high-value equipment and can quickly buy other high-value items as long as they sell them. Non-RMT new players who want to buy high-value items need to sell a lot of low-value equipment to get a D, and during this period, the AI script program has obtained a lot of currency, causing high-value items to become more and more expensive, and low-value items to become less valuable. This is the reason for the current polarization of players Last edited by ki784340143#8116 on Jan 29, 2025, 2:16:45 PM
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" 100% |
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You're on point with most of the stuff you said. This game has frequent meta shifts and requires big time investments in and out of the game if you want to keep up with them. It has been this way for a long time now. 7+ years. It's all part of a lot of systems and mechanics implemented that cater to certain audiences. It's the way GGG found to make money with the game and it works perfectly for them. Trust me, it won't be changed and you're wasting your time creating this post. I'm 100% sure countless people like you went to the PoE 1 feedback subforum in the past to no avail. If you don't like it, quit the game and stop giving GGG your time and your money. There are better alternatives if you want more constant progression and not being gatekept from the content by poor game design/balancing. Last edited by _rt_#4636 on Jan 31, 2025, 6:58:41 AM
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" Honestly, the best option for POE 2 I see right now... |
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" It's actually extremely easy to solve. Current situation: People think running breaches for 2-3 divs per hour will get them an 800 div build. Problem: Inflation / dupping / economy mess up makes that build 3x more expensive. Solution: Swap the focus from extreme grinding to average grinding & let the game focus on you being able to create multiple builds by making the items themselves drop more. Not divines as that would just cause inflation, but the build enabling uniques etc. Simple solution, can be coded in half a dozen hours. Consequence: 99% of the playerbase will be happier, game will remain the same grindfest. |
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I can make a real good build with exalts only and maybe a little bit of crafting myself.
I don't need to have multiple mirrors or even 1 to do all content. |
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" And I never said you couldn't :) If you read the post, what I said was it's a shame 99% of the playerbase won't get to experience the real strong / fun builds because they'll be gatekept to oblivion out of the best items by rmters and craft teams / clans. |
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You collect bases, sort by item level, and recombine them.
When you hit good rolls, slam exalts and refine with chaos. You could also buy good bases for exalts and craft on it. I used my bow for almost 2 months before I found one with good rolls for 40d and crafted it to be worth 80d+. |
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