i'm giving up - DEVELOPERS PLEASE READ!
Here I am thinking it’s fantastic! Such a breath of fresh air after Diablo 4. I love the trash loot you have to deal with - makes finding the awesome piece so much better.
I’ve searched, crafted, and traded. All has its value and purpose. But hey thanks for the announcement of your departure. |
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" You quote only half of the sentence, as the other half was "endless rolls if you keep picking up bases". Granted, and I agree there, it's not easier than alteration spam or scouring to null, but reforging blues still does virtually the same thing at no cost. It's not alt spamming and instead more conscious looting and reforging. |
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^sorry you are right, I legitimately did miss the end of that first sentence.
Does it really add "consciousness" to looting though? It FORCES more looting, but it doesn't make you think about loot any differently. In PoE 1 you'd already be filtering down to the "good" bases anyway. PoE 2 3-to-1 doesn't change this....it merely forces it by removing crafting. And makes it magnitudes more cumbersome on the player. If they decide to never add any additional crafting, or change the way any current things work......they should allow multiple 3-to-1's in one go. Maybe you could have a stash-tab sized window for that particular recipe and do 30-to-10. With ZERO ANIMATION. Everything about it is just....poorly designed and multiple steps backward. By all means trash harvest. Trash fossils. Trash essences. Trash all that stuff. But there NEEDS to be at least something MORE than eternal/exalt. Not less. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Feb 1, 2025, 8:42:13 PM
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" What a wild thing to say. I recall one time on the Baldur's Gate III forums people were rightfully complaining about the tedium of inventory management, and one guy, a true savant, was arguing that he liked to come home from his job and do inventory management for a few hours. Last edited by voodoochile78#9787 on Feb 1, 2025, 8:59:41 PM
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The game has potential to be the new "gold" standard for all ARPGs, but it has a very long way to go to get to that point. The game needs a massive overhaul to get it to where it should have been for early access for all players - from casuals to the very best of all players. Every aspect of the game should be engaging, rewarding, and above all else - FUN and ENJOYABLE - especially if you want player retention and people to buy microtransactions.
The game is in a horrible state in it's current form. Last edited by Renegade_Archer#1313 on Feb 2, 2025, 8:19:28 AM
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" Hard truth is that in its current state PoE2 is a trash game. Campaign is decent but the endgame is a much worse and half-baked version of PoE1 endgame. That said, it's okay to like bad games. But what is not okay is shutting down people who tell you that bad game is bad. You've shown your face in multiple threads whiteknighting for GGG and defending every stupid decision they made for PoE2. As I said, it's okay to like bad games but denying reality is not a good tactic. PoE2 doesn't have crafting. Yolo orb slams aren't crafting. 3-to-1 is not crafting. These are just extra rolls on RNG slot machine. Crafting always has some degree of determination. Even D4's tempering system is more of a crafting than anything PoE2 offers (but it also suffers from RNG and you can brick your 3GA legendary by having terrible luck on tempering outcomes even with scrolls of restoration). |
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" Right ! In the other hand, Yolo jewelers & fusing orbs slam is peak crafting. My bad. What you call a "hard truth" about how the game is trash is only an extremely subjective opinion. A hard truth would actually be like : "80% positive reviews of PoE2". That's some hard truth for you alright. Last edited by dwqrf#0717 on Feb 2, 2025, 9:58:45 AM
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" What are you talking about? There are socket/link/color recipes in the bench for PoE1. You can either go yolo route if you are feeling lucky or grind/trade enough and get deterministic result. |
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" Player agency is all most complainers wants. But, sadly PoE 2 has not and if the Vision carries on, the game will never have. |
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" This. PoE2 fails this basic thing. Loot isn't fun: its a chore. Most of it is garbage to the point that they prioritized getting loot filters running to help you sift through it all. That should be a red flag: if you need software to hide the junk so you can find the few things worth bothering to pick up, there is too much junk. And even when you do find something worth picking up most of it isn't useful. Upgrades are miles apart. "Crafting" (though calling it that is generous) is largely a waste of currency and deeply unsatisfying. The only way this game really "works" progression wise after a certain point is dealing with trading... but that process frankly sucks and is also anathema to what these games are about. I don't want to spend my game time searching a website and messaging randos to try to buy something. There's a reason why Diablo 3 wasn't fun to play at release and why they removed the auction house system entirely in Reaper of Souls: the whole point of the game is beating enemies to find cool loot. Short-circuting that as badly as D3 did and PoE2 does just undermines the whole game and makes it not worth playing past a certain point. That's ultimately why I quit. Once you get into farming repetitive maps for boring trash loot, what is even the point? |
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