GGG PLEASE remove or massively tone down XP loss. Ruining game for me.
The exp loss wouldn't be that bad if I could actually regain it fairly decently. But when the highest level mobs I can farm (reliably) is around 80-84, and I'm around lvl 94+ the exp/hour is just awful. Give us higher tier maps that can to up to lvl 90 at least so it's a bit easier to "catch up". If it wasn't for the omens that reduce exp loss I'd probably shelf my current character a long time ago. Spending almost a week to go from 95-96 isn't the most fun experience. Especially since it kinda holds me back from attempting pinnacle bosses and more rewarding maps because you don't wanna lose days worth of grinding.
Also buff the omens that reduce exp loss and make them 100% instead of 75%, and adjust their droprate accordingly. |
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" And your angry take definitely trumps the decade-and-a-half of continuous proof that none of this is going to happen. But hey, good news is - if by some freak chance they decide to go that route, I have a lot more free time on my hands, and you get to spend your life thinking you're the ARPG messiah. |
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You guys still play?
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Personally the xp loss doesnt faze me. Thats just grinding. Losing level would be more dedtrimental.
Losing the map stone is annoying, because currently I barely keep up with current tiers. So I need to grind a few lower maps to get back current levels. But getting locked out from the special events are just infuriating. Looking at those fancy rares with corpse explode, chaotic vine, volatile crag. Or our favorite: river hag rare with river hag pack + regen + minion riveve mods :D Either give a currency to "reactivate" the special events of the map, or if you die your map tier should be reduced, but keep the events. (you still have 6 portals) I know GGG stated you should "earn" your maps, but you cant learn your limits if anything new oneshots you. And for a long time I thought my build is horrible, but found out that a few rare mods are the destroyers. And the current "meta solution" is to have million dps, aoe oneshot OTP builds, because you don't need to worry or even learn enemy patterns if they die before they can even react to your presence... |
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Hard disagree here, no XP penalty is pretty bad and boring progression.
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Disagree with OP, xp penalty is good and needed for the health of the ladder.
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" There's at least 1000 91+ level characters on HCSSF. What's your excuse? |
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I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?
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" The problem is - they don't want to invest anything and the omen is an investment they would have to do. [Removed by Support]
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" lol. to get 10% xp at lvl 92 you need to make 3-4-5 maps to get back modifiers I just place 2 tablets and get them back. so yeah losing xp is worst punishing of all guess who is irrational now |
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