Im fine with the EXP Penalty.

The game, as a whole, is over constrained. To run tier 15+ maps your field of choice in terms of passives and gear is very narrow. The huge cost of dying narrows choice even more by saying not only do you need to play a build that is capable of clearing 15+, but you must be able to do so with 99% success rate in order to progress your level.

If they want to keep the death punishments they need to release constraints elsewhere (viable mobility skills, viable life stacking, armor that is actually worth something, etc.)
"
XP penalty is a shiity outdated concept. It adds nothing to this game.

Instead it forces everyone to play stupid oneshot builds and forces everyone else to drop this game entirely.


Outdated? You're the problem with modern triple a games.
I do hope they do something about the XP penalty.

As a more casual player the fact that you can log on for an hour or two to just regress your character is terrible and very unfun.

Currently it is more fun to come view and comment on the forums than it is to play for me.
"
GeoFruck#1167 wrote:

For the record, I think the xp penalty is a lazy, artificial way to extend the time it takes for people to progress. With my second point, I was pondering whether or not it is an intentional mechanic, which is designed to annoy people into quitting the game. The devs have known for a long time that most players are annoyed by it, and even spun a bunch of marketing propaganda as to why it's there. The problem is, that's not why it's there, that's just lines for fanboys to regurgitate. So, why is it there?

I think the most likely reason is to knowingly annoy people into leaving and stop sucking up bandwidth. By that point, (and I'm sure there are metrics to show when people make most of their purchases, earlier when gear starts stacking and people want to stash it) people have spent the most they are likely to spend, so are just being expenses. So, from a business perspective, "nudging" them out makes the most sense. At least imho, so it's probably not going to go anywhere.

This would happen with most people. The rest of the folks, who stay and stick it out for whatever reason, well, they get heavily invested and immersed into the PoE world, and likely greatly appreciate all the time they can waste on this "free" game. So, they get their "I'm hardcore" chubbies, appreciate GGG, and also show their appreciation in returning monetary form.

P.S. They wouldn't be able to sell the Chinese players the tokens that prevent xp loss if they got rid of it. So, I doubt it will happen, but I am against it from a gamer's perspective of one who looks for entertainment.


Lucky for you, GGG does not moderate tinfoil stuff and/or misinformation.

"Path of Exile" has been a thing since 2011. That was 7 years before "Tencent" bought GGG (for the Chinese market) thus the strawman "They keep EXP-loss in the game because of the Chinese token" is nonsense.

Furthermore, before that, the reason was already known: "Path of Exile" was meant to be the spiritual successor of "Diablo 2" because the OGs of GGG thought "Diablo 3" wasn't the one.
Now, what other game has EXP-loss on death!? Hmmm... HMMM.

On top, ppl don't quit a league because "buuhuu, EXP-loss, yadda yadda - can't reach level 100, buuhuu". Ppl quit because they are done with the league, that's it.
What anyone considers as "done" varies, but that is another topic.

You know, I don't have a problem with ppl that want the EXP loss gone for whatever reason. That's their subjective view, BUT... making up stuff all the time, misrepresenting information and other tinfoil stuff does NOT help your case.
[Removed by Support]
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b3si#7304 wrote:
like some ppl said previsouly, its not the exp penaly itself, its together with the amount of time you need to farm those 10% when you reach 90++ .. its ridiculous. If they want to keep the time it takes to level exp on those leves remove the xp loss!

if not, let us level faster! i dont get why it has to be "impossible" to reach 100 on a char in poe2, its just to please the fanboys that think they're superior beings.

Also, the thing is.. NO ONE will stop playing because they remove the xp loss or let leveling be faster on levle90+.

BUT ALOT OF PLAYERS WILL STOP playing because of this stupid "mechanic".

Trust me.

+1 wow! you really spoke my thoughts as well there. Thank you
"
hboi#6131 wrote:
"
XP penalty is a shiity outdated concept. It adds nothing to this game.

Instead it forces everyone to play stupid oneshot builds and forces everyone else to drop this game entirely.


Outdated? You're the problem with modern triple a games.


I mean, yeah, it is. It follows the philosophy of punishing someone for doing bad instead of rewarding them for doing good.

Take D3 for instance. There was a shrine you could collect when playing that would give you a small exp boost for a set amount of exp to be collected in the future. You could stack those boosts up. Dying would remove all the stacks.

Now D3 had many flaws, but that was a genuinely good approach to this issue. Reward the player for surviving instead of punishing the player for death.
Same could be done here. Upon successfully clearing a map you gain a small exp boost for the next map. It could be really simple.

He is correct, we aren't forced to do exp loss on death just because it was in D2 25 years ago. Which btw. wasn't even in D2, because there you could recoup 75% of the exp lost if you reached your corpse - i.e., you could avoid the majority of the punishment through active gameplay and doing good.
Last edited by Slart1bartfast#0332 on Feb 14, 2025, 10:29:48 PM
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b3si#7304 wrote:
like some ppl said previsouly, its not the exp penaly itself, its together with the amount of time you need to farm those 10% when you reach 90++ .. its ridiculous. If they want to keep the time it takes to level exp on those leves remove the xp loss!

if not, let us level faster! i dont get why it has to be "impossible" to reach 100 on a char in poe2, its just to please the fanboys that think they're superior beings.

Also, the thing is.. NO ONE will stop playing because they remove the xp loss or let leveling be faster on levle90+.

BUT ALOT OF PLAYERS WILL STOP playing because of this stupid "mechanic".

Trust me.


This 100%. Uninstalled the game for 2 main reasons:

1: leveling up after lvl90 is a slog from death penalty combined with slow XP gain.

2: Item drops are trash. Basically just farmed for divs that almost never drop just to find out I can't afford anything good on an inflated market.

After hitting lvl 92, it just felt like I wasn't progressing at all.
"
AintCare#6513 wrote:

I was first on here to call their initial '100% free to play model' BS. you binning XP penalty into monetization via 3d chess is yet another tactic to convince more ppl to join your demands of making the game have less risks, which if done enough will destroy this game.


You know that you can press the escape button and just log out to character screen when you are about to die, right? Removing all the risk there is.
Are you for removing this option? Because if not, your appeal to integrity of the game is moot.
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AintCare#6513 wrote:

its not about rewards/punishment. you are not learning, you are playing a game. if there would be nothing to risk the game would be pointless/boring.

to the 'make levelling faster' argument- poe1 did that, its worse than removing XP penalty because when you don't die much its way too fast to level now, which removed the grind form the game together with XP penalty (because you hardly feel it, if ever)


There is already enough risk - you lose a waystone, you lose a node, you lose all the precursor juice, you lose time invested, you lose potential annointment, you lose unlooted items.
Running a 6 affix t18 map annointed with 75% delirium is pretty damn risky and close to like 200 exalts or so in cost, dying makes you lose all that.
The argument that you have to, you just have to strip the player of past progress to keep the stakes high makes no sense whatsoever.

If you run Arbiter or King of the Mists you are using 3-8 divine orbs worth in material (and probably dozens of hours of time invested to get those). There is already enough risk.

I don't think you understand that PoE2 leveling is significantly slower than PoE1 leveling due to the nature of how mapping works here. It takes hundreds of hours. There is enough grind there.

Besides, why does Omen of Amelioration exist? Clearly there is a sort of loophole in game that allows you to circumvent the majority of the exp loss if you pay up in currency. Defeats your point
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AintCare#6513 wrote:

https://www.pathofexile.com/forum/view-thread/3689040


fair enough

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