Im fine with the EXP Penalty.
The game, as a whole, is over constrained. To run tier 15+ maps your field of choice in terms of passives and gear is very narrow. The huge cost of dying narrows choice even more by saying not only do you need to play a build that is capable of clearing 15+, but you must be able to do so with 99% success rate in order to progress your level.
If they want to keep the death punishments they need to release constraints elsewhere (viable mobility skills, viable life stacking, armor that is actually worth something, etc.) |
![]() |
" Outdated? You're the problem with modern triple a games. | |
I do hope they do something about the XP penalty.
As a more casual player the fact that you can log on for an hour or two to just regress your character is terrible and very unfun. Currently it is more fun to come view and comment on the forums than it is to play for me. |
![]() |
" Lucky for you, GGG does not moderate tinfoil stuff and/or misinformation. "Path of Exile" has been a thing since 2011. That was 7 years before "Tencent" bought GGG (for the Chinese market) thus the strawman "They keep EXP-loss in the game because of the Chinese token" is nonsense. Furthermore, before that, the reason was already known: "Path of Exile" was meant to be the spiritual successor of "Diablo 2" because the OGs of GGG thought "Diablo 3" wasn't the one. Now, what other game has EXP-loss on death!? Hmmm... HMMM. On top, ppl don't quit a league because "buuhuu, EXP-loss, yadda yadda - can't reach level 100, buuhuu". Ppl quit because they are done with the league, that's it. What anyone considers as "done" varies, but that is another topic. You know, I don't have a problem with ppl that want the EXP loss gone for whatever reason. That's their subjective view, BUT... making up stuff all the time, misrepresenting information and other tinfoil stuff does NOT help your case. [Removed by Support]
|
![]() |
" +1 wow! you really spoke my thoughts as well there. Thank you |
![]() |
" I mean, yeah, it is. It follows the philosophy of punishing someone for doing bad instead of rewarding them for doing good. Take D3 for instance. There was a shrine you could collect when playing that would give you a small exp boost for a set amount of exp to be collected in the future. You could stack those boosts up. Dying would remove all the stacks. Now D3 had many flaws, but that was a genuinely good approach to this issue. Reward the player for surviving instead of punishing the player for death. Same could be done here. Upon successfully clearing a map you gain a small exp boost for the next map. It could be really simple. He is correct, we aren't forced to do exp loss on death just because it was in D2 25 years ago. Which btw. wasn't even in D2, because there you could recoup 75% of the exp lost if you reached your corpse - i.e., you could avoid the majority of the punishment through active gameplay and doing good. Last edited by Slart1bartfast#0332 on Feb 14, 2025, 10:29:48 PM
|
![]() |
" This 100%. Uninstalled the game for 2 main reasons: 1: leveling up after lvl90 is a slog from death penalty combined with slow XP gain. 2: Item drops are trash. Basically just farmed for divs that almost never drop just to find out I can't afford anything good on an inflated market. After hitting lvl 92, it just felt like I wasn't progressing at all. |
![]() |
" You know that you can press the escape button and just log out to character screen when you are about to die, right? Removing all the risk there is. Are you for removing this option? Because if not, your appeal to integrity of the game is moot. |
![]() |
" There is already enough risk - you lose a waystone, you lose a node, you lose all the precursor juice, you lose time invested, you lose potential annointment, you lose unlooted items. Running a 6 affix t18 map annointed with 75% delirium is pretty damn risky and close to like 200 exalts or so in cost, dying makes you lose all that. The argument that you have to, you just have to strip the player of past progress to keep the stakes high makes no sense whatsoever. If you run Arbiter or King of the Mists you are using 3-8 divine orbs worth in material (and probably dozens of hours of time invested to get those). There is already enough risk. I don't think you understand that PoE2 leveling is significantly slower than PoE1 leveling due to the nature of how mapping works here. It takes hundreds of hours. There is enough grind there. Besides, why does Omen of Amelioration exist? Clearly there is a sort of loophole in game that allows you to circumvent the majority of the exp loss if you pay up in currency. Defeats your point |
![]() |
![]() |