Do you want slower gameplay or not GGG?

Imo slow paced Rpg game like this doesn't fit the looter genre at all, especially since it's way too RNG reliant. People will always want more effecient and fast way to get more loot. So their vision is really contradictory.
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Thaynime#8492 wrote:
Imo slow paced Rpg game like this doesn't fit the looter genre at all, especially since it's way too RNG reliant. People will always want more effecient and fast way to get more loot. So their vision is really contradictory.


Not quite, we have a very attractive campaign which follows the slow trait, people like that. Also, everyone wants get strong here, difference is that the average monster is much 'faster' than the player, and the game wants you to be fast and efficient ineffectively.
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Imo slow paced Rpg game like this doesn't fit the looter genre at all


I'd put it other way: looters don't fit RPG games. If you want easy fast and tons of loot - just go play casino sim.
Johnathon has said they need to smooth out the transition from tedious and boring to fun and quick gameplay in the endgame. You're supposed to get to the point where you become a god. Feel free to view their recent podcasts if you don't believe me.
Last edited by Assababud#2808 on Feb 15, 2025, 1:43:32 PM
If you can't handle t15 breaches it is your character problem.

Either bad build or not enough gear.

Like Titan for instance, can't really do it. That's GGG's fault.

level 90+ Stormweaver, can do it easily.

Basically they have said if you are having issues, they want you to upgrade your stuff.
Yep i agree with you, they don't know what they want when it comes to speed of clearing, 1 shooting bosses and clearing maps with 1 ability is just poe 1 all over again, i thought poe 2 would be a different game, that's why i bought it in the 1st place
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Thaynime#8492 wrote:
Imo slow paced Rpg game like this doesn't fit the looter genre at all, especially since it's way too RNG reliant. People will always want more effecient and fast way to get more loot. So their vision is really contradictory.


True, the layers upon layers of rng are the main issue. The only way to overcome that is with big numbers. The more loot the higher the likelihood to get something useful.
If they truly want the slow methodical gameplay loop, they need to completely rehaul their approach to loot. As long as getting the best loot is in 1:1 correspondence with loot quantity, the zoom zoom maximum clearspeed way of playing the game will always be the best approach, no matter what.

So it's fundamentally flawed. A deterministic crafting system rewarding something else than clear speed is needed, but how to if literally everything in the game is tied to clear speed?
I have a minion build that is really slow, and I have a Flicker Strike build that is very fast. Both are 95+. I love them both since they give me variation, which is important to me and i play them both often. I do agree that all builds and classes should be able to clear all content, but removing one playstyle to cater to another isn't the answer. I think both playstyles would have room in this game if things were adjusted accordingly, because in the end, if one really think about it, having a fast or slow playstyle doesn't really affect any of us in this game. Except from classes that obviously needs to be fixed, ofc. That's my opinion, at least.
They want a slower game but they want money more so they'll cave to the masses and keep this genre mutilated into a vampire survivors clone.
Last edited by ShiyoKozuki#4168 on Feb 15, 2025, 8:06:05 PM
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It is really frustrating when GGG says they want to slow the game down and get rid of instant clear builds, but then put things in the game that directly go against that.

I died yet again to a breach encounter again, but it's bs. I'm level 91, can clear t15 maps with six modifiers, can do most bosses no problem, have good gear, can survive a lot of things that 1 shot me before...and yet I still die to a t13 breach encounter from just being swarmed to do death and not being able to even dodge because I have no room. I'm really getting tired of it.

And people say "get good" or "get more damage"...okay, but I am already. That's why I can do a juiced t15 map and do the citadels no problem. If I didn't have damage, I wouldn't be able to do the other content I'm doing.

Because GGG, yet again, makes it so only a few builds are viable for that content. And for those who say "it's ea", all I've heard so far is that POE 1 had the same problems. A handful builds end up being the only ones that can handle top tier content, and everything is regulated to 'it's good, but..." And it's really frustrating.

Either

* make all builds capable of beating the content
* tone the content down so all builds can do it
* or stop saying you're goal is build diversity. Build diversity isn't any fun if, at a certain point, it just becomes unplayable because everything else is so much better and we are getting instant swarmed, can't move, and then micro stunned to death. I don't mind difficulty, but difficulty when there is no counter play is just frustrating. And then throw death penalty on top of that, and there isn't anything to learn from this experience. It's just frustrating.


Great point. Totally agree, GGG do something about the meaningless builds, even worse.. meaningless classes. please make all classes reliable.

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