How POE1 felt after coming back from POE2

No worries, there will be settlers event nr 3 / 4 in a month to have fun with.
After 250 hours in 2 and gotten bored to tears with the pseudo endgame, and 5 months aways from 1, I restarted a new toon in 1 just to get back into it prior to playing the Phrecia event. I played a cobra lash assassin and loved it for 3-4 days prior to event start. Now I'm having a shit ton of fun playing a herald witch and looking forward to the next one-off ascendancy.

2 has some things that are good and I'm going back to watch it develop but 1 is unique in gaming and has a feel for build development that no other game has. I'll miss it terribly if Jonathan kills it, or let's it die of neglect.

The 2 new "end-game" uniques that are being added to 2 don't give me much confidence on it's direction though. This seems a company with an identity crisis at the moment
Holy shit, you did 40/40 in a game you clearly detest. I think you need some help.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz#3529 wrote:
Holy shit, you did 40/40 in a game you clearly detest. I think you need some help.

He's the type of dude eating the exact same thing everyday for years, and then comes complaining that the meal is bad...
Yup, it's a him problem.
I just got level 80 a few minutes ago in the event to get the skins and I'm already out. After Poe 2, Poe is not fun for me anymore, too overloaded with mechanics, currency, speed, it's not as fun as before because I've enjoyed the new experience that Poe 2 offers, this being an early access, so it's time to let Poe go for me.
PoE1 also felt like dog shit to come back to after PoE2.

Idk... There are too many affixes, mechanics, and misc aspects of the game to interact with, imo. It's just not fun anymore.

EDIT:
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I just got level 80 a few minutes ago in the event to get the skins and I'm already out. After Poe 2, Poe is not fun for me anymore, too overloaded with mechanics, currency, speed, it's not as fun as before because I've enjoyed the new experience that Poe 2 offers, this being an early access, so it's time to let Poe go for me.


Oh that's funny. I basically feel the same way.
Last edited by HwtChirino#2462 on Feb 24, 2025, 11:26:09 AM
Didnt read but I would guess this is very clowny long post.
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ac429#4687 wrote:


Thanks, I agree with what you say, too. Nissa is quite tragic. After beating the boss, the Ranger says, "Nissa, I'm sorry... I was too late." I really felt it.

Also, am I weird? I feel really, really sad for Merveil. D: Basically, she was like, "I dolled myself up for you. Don't you love me now, Fiance?" Then, Daresso was all, "Yesh, I forgot, I left something in the car.", and then drives off to Sarn. Yeah... I get why she's upset!

You have a good point about the monster power scaling, though. I think a lot of things are 2 sides of a coin. When people say, "Why is this mechanic like this? It's so frustrating!", it's usually because we want the other side of that coin. I like the scaling in PoE2 a lot more than in PoE1. The monsters in PoE1 can get bonkers hard. If that means a toned down skill tree, then I'm okay with that.

In regards to the atlas in PoE2. I feel pretty OCD about it as well. I often just do the greens like you, just fill in the area. I think a change I would like a lot is if a cluster of map nodes in PoE2 was actually explicitly circled together and had a common background color and a common name.

Like, Imagine if there was a place called "Kraken Hills", which had 16 maps, 4 of them were Savannahs, and 1 of them was a unique location. The whole area had a light purple background. Instead of towers, there is just 1 village in the center of the place called "Kraken Village". By doing that map, you can install your own mayors or guild leaders (objects like precursors, with names and personalities) to that village, and now all of Kraken Hills gets their bonuses. Wouldn't that be memorable? I would feel satisfied when Kraken Hills was 16/16 complete.

Also, no more figuring out what fits into what circle. Then lastly, there are 3 or 4 bridges from Kraken Hills to other areas, named "Desolate Ruins", "Haunting Wayshire", which each have around 16 nodes and a central village. This can bundle into the end game story quite well. It could be you going around and re-uniting the people around the home base, under your/Doryani's leadership, to oppose The Beast when you have enough people under your banner.

I think the atlas system has legs, but it needs to be a little friendlier and more fleshed out.


one thing i liked about poe1 is how tragic things can be. as the devs said wraeclast is a harsh place. merveil regardless of how she was as a normal woman, never asked to be turned into what she came to be. daresso never gave her the star of wraeclast to twist her. he truly loved her.

the scaling issue that i mentioned is something that poe1 is not going to fix as its a feature. most players have learned to love it. i personally hate it but its too late to change it as it's a culmination of 10 years of game development. poe2 is the only place ggg can actually start afresh and keep things more balanced. the way i would put it is, in poe1 the ceiling is very high so as a requirement players need to work upwards a great deal. in poe2 the ceiling is much lower. if you're good, you're at a high point. but if you're weak, you're not too far away from the ceiling so you still can push yourself up. a lot of poe2 players keep asking for more deterministic crafting and more player power. they do not realize, if they get what they want, ggg would then raise the ceiling as they did in poe1.

when you talk about kraken hills and installing mayors etc. i actually thought that was how diablo 4 end game was supposed to be like. and it seemed to be marketed as such but unfortunately was just sales talk (back before the game was released).

wolcen actually implements this somewhat where you actually have a keep which you can spend gold/resources to upgrade which can give permanent bonuses. in fact i would say its a version of settlers+atlas. unfortunately the game died.

another less cumbersome implementation of poe2's atlas is Last epoch's monolith of fate system. it's technically the same system as poe2 except it doesnt branch out infinitely. instead, map completion increases a progress bar which directly gives you access to fight a pinnacle boss. which would then reset the entire map, so OCD's like us wont be paralyzed too much.

as is i dont think i see myself playing poe2's atlas in the future.
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rob_korn#1745 wrote:
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Phrazz#3529 wrote:
Holy shit, you did 40/40 in a game you clearly detest. I think you need some help.

He's the type of dude eating the exact same thing everyday for years, and then comes complaining that the meal is bad...
Yup, it's a him problem.


you know what. you guys are right.

its kindof like a bad habit. its like i've been eating shit for 10 years. but it was the best food i've had in 10 years because i didnt know anything could be better. in fact i still think poe1 is a behemoth of a game and was the best diablo clone to exist for 10 years.

poe2 actually opened up my eyes. and made me realize what i really want in a game. diablo clones actually isnt it.

but bad habits are hard to break. similar to smoking. you know its bad, you know its shit but if you've been smoking everyday for 10 years you would tend to just light one up out of habit.

and thats right. its on me. i've always wished poe1 would go a certain direction, i've always wished poe2 would fix poe1. but all that is just wishful thinking. its not gonna happen. poe1 is enjoyed by a great number of players. i know for a fact that it doesnt cater to me. so i should just stop playing it.

if i m being real honest, i kinda have doubts that diablo likes are even what i want anymore. what i enjoy is poe2 mace combat. but as a diablo clone, different builds need to exist. the only way to make mace combat feel good is if everything else was nerfed down to that level. i have my doubts that ggg would want to do that as that could piss many players off. buffing mace to be as strong as the other builds would pose a different problem where the current content would be considered trivial, necessitating harder content. which will introduce enemy power creep and we're back to poe1 all over again.

in any case. i m just venting. regardless of whether or not i am the problem, POE1 does have issues which has not been solved and will not be solved.
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Didnt read but I would guess this is very clowny long post.


your time is too precious to waste on posts like mine.

but thanks anyway for taking some of your precious time to shit on my post. it bring so much value my life.
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