Remove class locked passive tree starting point?
I don't know about you guys, but I think it would be more fun if we were able to choose the starting point of the passive tree based on the weapon we want to choose.
Since weapon and class aren't bound it would be more fun to make outlandish characters such as a mercenary with a wand, a sorceress with a crossbow, or any other combination, wouldn't say? But now it's somewhat impossible due to the class-locked passive tree starting point. Last bumped on Feb 27, 2025, 8:00:28 AM
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Then what would the point of class diversity be ?
Just have only one class with more models like Final Fantasy online and just play everything in one class... I admit it, it would be awesome but ARPGS are not like that unfortunately, and people do not really want flavour of the month classes. I think there is a game out there were you get skills based on the weapon you have :)))...It isn't played anymore but was popular back in the days. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Feb 26, 2025, 11:04:30 AM
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the diversity of class is that each class has its unique ascendancy.
The starting point of the PT should reflect the weapon you choose and not the class because they are not bound to each other no? They didn't bind weapons and classes for a reason. Didn't Jonathan say that they didn't want to bind classes to a specific weapon so that the players would have the freedom to experiment or something like that? correct me if I'm wrong. And since GGG made POE2 attribute point selectable, it's pointless to lock a class into a specific starting point because of a weapon. What do you mean by "and people do not really want flavour of the month classes"? I've seen players try a warrior with a quarterstaff, mercenary with a bow.. and I played around with the invoker using a bow, a ranger using a crossbow..., but I couldn't do much damage because of the starting point. |
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The closest compromise I could see for this would be to introduce dual classing at a pretty early level. That would be an interesting mechanic in this game, allowing you to allocate passives from another starting point in the tree.
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I think there's no real class system in place because if it had, every weapon would have been class-specific.
We aren't locked into playing a certain way because of the class we choose, but because we are locked into a starting point. Example: I can't play a titan with quarterstaff because I can't reach the nodes that are essential for the weapon, not because I can't equip it. |
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If they just cut down on travel nodes (by 50% and double their value to 10 stats) reaching 'off class' nodes wouldn't be such an issue.
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I imagined a game that we play "game developer" and create the game from scratch. There is no rule or limit. Everyone can play differently and define~implement~update everything. There is no "templates" to quick start because it's against the concept of "the game with no specific starting point".
Everything I do should be wrong so please correct me if I do it right <3
Stop Bombing Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru |
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I don't think you understand what I'm saying. There is a starting point for where you can allocate the first passive tree point, for a witch/sorceress I can't allocate the first point at any other starting point in the passive tree other than the spell damage or energy shield node.
If I were to play a bow sorceress I wouldn't be able to allocate my first point to where the ranger starts. |
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You are asking to implement a "Sorceress Bow" or Sorceress MTX for ranger.
The point of your concept is to make the game with "off-class" class basis or (possible unlimited) multi-class basis, right ? That is no different from the concept of "no concept". Edit or better say you didn't get the current situation of the game. Edit I'm trying not to be the one who oppose to oppose for no reason. Because that means I need someone to oppose for no reason. (that is not a bad thing at all. I would say that's the point of having a gaming community.) There are tons of "unique" rogue-lite games. I don't really think PoE should be "one of those" since I understand the purpose of GGG as a game developer. "The game that can be played forever" requires the players who can play a game forever. I think I am one of those. Edit2 " Or I am the one who didn't get something. :P Everything I do should be wrong so please correct me if I do it right <3 Stop Bombing Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Feb 27, 2025, 1:59:19 AM
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" I mean, if at any point dex or int would be superior to strg in some scenario, no one will every play strg, if they ever start from were ever they want. At this point they try Mercenary with a bow and warrior with staff, because they can use any skill and they want to see the difference, not because it's optimal. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Feb 27, 2025, 2:15:54 AM
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