What would u prefear as crafting system?

You can make crafting look in many ways. Vendors, crafting tables, vats, use of orbs and/or gold etc. But to simplify it I would say there should be two main ways of doing crafting.

1. Cheap gambling machine.
The more random the cheaper in orbs or gold.
- Add random mods
- Change all mods into same amount of random mods
- Essence craft (make item with mod of a type)
For this there should be easy way to have same white bases, or cheap orb to somehow start over (scouring is too rare for this, and the are no alteration orbs in PoE2 - there should be)

2. Expensive targeted crafting.
The more targeted/ specific the more expensive in orbs and/or gold.
- Change one/ two chosen mod(s) into random mod(s)
- Change all mods except one/ two/ three into random mods
- Reroll numbers for all mods
- Reroll numbers of one mod only
- Improve level / tier of an item

Essences could be the big part of this targeted way.
Sometimes as just the price of crafting but also as an option:
- Add Essence on non white item (add mod to magi/ rare)
- Replace Essence on non white item (change a mod into a type from essence)
- Multi Essence (create item with as many mods of a type as you use essence).
- Item into essence (scrap item but make chosen mod) into special orb that work as an essence to give this one mod).

Spoiler
They have added the option to take mods from two items into one, and that is huge, even with the failure rate. I don't know the balance for that, maybe there is too much failure rate, or maybe there should be a way to throw orbs at it to decrease this rate - but picking mods is a way forward.
Last edited by Bakubylozajete#1182 on Apr 23, 2025, 3:13:28 AM
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Sarke#5416 wrote:
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zidantis#2539 wrote:
Bring in a system like last epoch. It’s the best drafting system out of Poe 1,2 Diablo 4.


Just checked it. seems more like leveling up items than actually crafting.

It's both.

The base crafting items in LE are shards. Each shard has a fixed modifier it can craft on an item.

You can use the shards to
- level up the existing mods on an item to higher tiers (limited by player level and "forging potential" on the item) by applying shards matching the mod
- add specific mods by using shards with that mod

You can also influence the crafting outcome by using additional items like glyphs and runes.

There are also runes that remove mods (randomly) and give you shards with the mod you've removed and runes that destroy an item and give you shards with the mods the item had.
Check out my "why crafting/loot feels bad in poe2" post.

https://www.pathofexile.com/forum/view-thread/3770583.

I was thinking thoughtfully all these weeks around this topic.
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Sarke#5416 wrote:
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On a more specific explanation of what I think should be made. Chaos orbs should have difference chance of hitting a line dependign on the order. They should have very very low chance of hitting the first listed mod and very high of hittign the last mod with linear progression.

Now add a new currency that scramble the order of your mods.. Done. People can scramble their items in order to have a more predictable re rolling, while still having SOME RNG


That sounds weird. what u mean with the 1st mod?
The game is designed in 3 prefix, 3 suffinx + 1 implicit sometimes.
1st mod doesent make sense in POE perspective.

Can u explain me better what u mean?


in the order they are listed in your item.. Top to bottom. It also has the side effect that if you started to craft upon a magicitem because of its good mods, any chaos roll on the rare later would have little chance of affecting THAT mod that made you select this item for crafting
SSF player here, I would like :

- more chances to loot items with better tier affixes in higher tier maps. The problem is, with the ranking of item's tier of GGG right now, you cant have a very good objet for sure with a high tier affixes stuff, cause some good affix is a low tier (like +1/2 all skills lvl or even MS on boots). But if GGG reverse the tier's ranking, in this situation, looting a T1 stuff should be amazing.
In general I have the feeling looted items are pretty bad right now in general, specially in higher tier maps. And I wont be against really better chances to loot high tier items, but with just 4 affixes (ex : armor with 200 life, and 3 x 40% rez).

- a tool to have the possibility, just once, to change an affix for another one. I like tools we have right now to craft. I use Alva and gambling, I use NPC of expeditions, sometimes omens or essences. I didnt use recombinator at all for the moment, cause I dont have enough items to do it. And I feel frustrated when you got a good item with just one bad affix that you want to change, and your only way to do it is using chaos orb. I really want another tool to try, just once, to change this specific affix for another one.

Overall I have 80h/character played, lvl 85-90 with every character and I reached T15 for all of them in SSF (didnt found citadel so I didnt make pinnacle boss). I find this game not as time-consuming that a lot of players want to make you believe.
Im playing in a guild and for them I got lucky with my loots and they are not, but in my opinion, if you use tools to craft (gold with Alva, essences, NPC of expeditions, omens,...), you dont need hundreds of hours to reach T15 maps...
Last edited by Legoury#0138 on Apr 23, 2025, 5:41:17 AM
Determinism all the way. Let people target-farm and make anything they want in X amount of maps.

But anything is preferable to what the game is atm, because right now it has no crafting system at all. Only a gacha system.
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Legoury#0138 wrote:


Overall I have 80h/character played, lvl 85-90 with every character and I reached T15 for all of them in SSF (didnt found citadel so I didnt make pinnacle boss). I find this game not as time-consuming that a lot of players want to make you believe.
Im playing in a guild and for them I got lucky with my loots and they are not, but in my opinion, if you use tools to craft (gold with Alva, essences, NPC of expeditions, omens,...), you dont need hundreds of hours to reach T15 maps...


Reaching t15 with non metabrokenop build isn't particularly hard, but the loot/craft system continues to be underwhelming. You need to grind a good amount of time to achieve good items (in ssf), and that's not talking about the greatest items.
In my experience I didnt crafted or gamble a single thing..

Id like to craft at some point so Im looking for fractured and expedition for that regards...

But at this rate I would easily end the final boss several times before I reach that point.

Thats probably intended. I mean only T4 uber boss require crafting maybe...
I dnt know. But untill now...

No crafting, no gambleing. Just farming and trading wich is the easiest and fastest way to do it.
Drops are still pretty much being bad and obviusly rare. So farm basic currency seems the easier and more rewarding method right now to get the items u want.

I have been till now playing POEkemon. Triying to catch specters for my videos.
My build isnt a broke one.

Im a lich triying different stuff who doesent even fixed all resist to maximum yet. Today I got close at 65% lightneen and 30 chaos.

However. I am in maps level 12. The corrupted nodes.. Im about the "end a corrupted level 5 node" and I still havent crafted a single piece of my whole build.

Also some mods are extremly mandatory. Mov speed, spirit, +X gems...

I do not like that. Them should b balanced. (not nerfed) but everything else should b buffed or removed in high roll items if them are useless.
Last edited by Sarke#5416 on Apr 24, 2025, 9:15:32 PM
Still wandering...
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Sulik7#2502 wrote:
Poe2 is using an obsolte gear system, drinking from the blood of D2


This is it. We have too many pointless mods. We should buff, replace or create use cases for those mods. We are also missing a lot of mods, but those will surely come with time.

We all love D2, but it's 2025, things like "increased light radius" only make the game worse.

Even D4 has better itemization/crafting at this point in time.
Last edited by Tommo26#1554 on Apr 29, 2025, 9:18:25 AM

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