PoE2 Needs to Rethink XP Loss – Here’s a Simple Fix

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100% agree! I gain XP from working through a map. Just about to finish the map and get one-shotted by something I cannot see (be it offscreen or some random ground element). Then all that XP gained is instantly lost. The reason I uninstalled the game in a rage is when this happened on the last room before the end of the trials. Instant dead for no reason. No enemies on screen. No reason stated. Just dead. I'm a patient person, but even I reached the end of my patience.


"I am a patient person,..." yep, ragequitting and uninstalling a game over a lame death is exactly implying you are patient.

Especially if you are blind, have a lack of knowledge and trying content you are not suited for. I running trial of sekhema daily, for 100th of runs and it has no mechanic that could one shot you RANDOMLY except you lack EHP and defenses, like most people who complain about such things... and I can tell you, it is wild.

- There is a one shot mechanic from the last boss, but it is not random.
- You also share honour pool with carries or friends, so if they get hit you also loose honour.
- Just loosing all honour looks like a death but is none. You just loose the progress and get thrown out of sekhema trial.
- Not even the poison traps are strong enough anymore to do actual damage (I have 10% chaos resistance)
- If you get massive damage from traps, you either lack life or resistances for it or both.


But maybe sekhema trial was really a bug which caused you to die, which is unluckly. It is freaking one death, which made you deinstall the whole game and bitching about it here? I can understand that you need to vent that frustration somewhere and that it has to be here, but did you ever thought of improving yourself over just giving up? And not only in terms of dealing more damage but actual base defenses?
Last edited by Ondrugs#1147 on Apr 22, 2025, 9:22:29 AM
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Don't change the xp loss...

We need better defense (with better loot), just it...


Better loot would be the solution for that. Cause you automatically would get better gear. The problem but is, that it would also make the game trivial, cause just having movement speed. the right resistance and a bit of life makes all the bosses extremeley easy.

But the defenses we have atm are already good enough. You can literally play with only 1 defense and without actual layers,.... it just has to be either huge EHP, Evasion or Block Chance. A good EHP is a baseline for every character as much as 75% ele res, therefore I don't really cound them as extra defenses.
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XP loss in Path of Exile 2 is killing the sense of progress.
Right now, dying can wipe out your entire progress toward the next level, making it feel like you’re stuck in place no matter how much you play. It’s discouraging and punishing in a way that feels outdated—especially in a game that already has such a high skill ceiling.

A better approach? Cap XP loss to a single segment of the full xp bar per death. That way, mistakes still hurt, but they don’t completely erase your effort. Or better yet—consider removing XP loss entirely and find more engaging penalties for death.

Grinding shouldn’t feel like gambling your time. Give players the chance to improve without fearing they’ll lose an hour of progress from one mistake.


Ever thought of just building your chars a bit better? Sure, the rule most people go with is damage over everything else, but it also means you accepting to die a lot more. Surely it takes a bit of skill to also see what you should avoid and what you can take easily, but most people simply just have a to low heatlh/life pool which makes them suffer that much.

And gear very often changes except you are lazy and just want to bang through the content, without giving a thought to it. Therefore this would be not the problem of the game but the problem of your decisions.

I don't want to insult you or anything with what I write, I simply want to give a hint on how to reduce your immensely bad experience with XP loss.

Would be interesting how many deaths you have so far on which level.
In a game replete with poorly telegraphed one-shots and dense light-speed mobs that can stun lock you to death - XP loss is still the only reason I refuse to buy any more MTX to support GGG. It's completely disrespectful to the value people attach to their free time. Plus it highly discourages experimenting with weaker/off-meta builds.

The funny thing is - the only people who "like" the XP punishment don't even care whether they're level 100 or stuck at level 90 forever. They probably wouldn't stop playing either way if this was changed - they just pop up on these forums antagonizing others because they enjoy seeing other players frustrated.

They'll also claim "if you remove it, there's no punishment for failure" as if there isn't already map/mechanic/time loss.

I agree with OP. They need to seriously re-evaluate, if not outright remove it. If they really want it in the game, stick it into a side mode similar to hardcore, called Cruel or something & also have it kick in starting at level 1. Give players the choice to play a mode that wastes (steals) their time.
Last edited by SpankyKong#9805 on Apr 22, 2025, 9:39:34 AM
There is omen that reduce exp loss to 2.5%, if you really need that.

If you die so often that you have to post about this, you better not buy those omens, but better gear
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There is omen that reduce exp loss to 2.5%, if you really need that.

If you die so often that you have to post about this, you better not buy those omens, but better gear


How i make 5 Maps with 5-6 on lvl 15 and get 0.5 regal orbs and 1-4 exalted.
i need more to juice the maps then i get out. and yes i use towers. But if a 200%+ isn´t getting you safe at least a regal and a exalted per map thats just pain to play. there is no chance as normal player to proceed... i already had 90 twice id there wern´t that disconnect and rare you can´t kill ...
XP loss is by far my main reason to stop playing. So far I'm enjoying going through the campaign.

There are plenty of ways to make dying meaningful and they already have a few in place - loss of portals, losing map mechanics, just having to start a boss over etc. Death is already a setback in the campaign without the XP loss. They could also replace the loss with an XP boost for clearing maps without dying.

It just discourages players from engaging in anything that might kill them, which means it is easy and therefore boring.

Terrible game design, get rid of it for EA and see how much happier players are and how much longer they keep playing.

If they remove it I will upgrade to the next Supporter Pack, but not before.

If they would at least make the XP loss scale with enemy level and not player level, at least it would't force you to actually go backwards in difficulty because the XP loss scales much faster than player power.
Last edited by Orion_3T#9801 on Apr 22, 2025, 9:58:57 AM
Didn't read all, but yeah — XP loss is yet another punishment for your playtime, because you gain nothing compared to what you lose.

XP loss makes sense imo, but losing half a day of farming to a nonsense ODE, bodyblock, or some fast-dashing mob? Hmm...

As a friend suggested, maybe it would be more interesting and less punishing to lose only the XP you earned on that map. It would prevent you from progressing if you die too much, but at least you wouldn’t be punished for the other content you successfully completed.
wasting of time starting this threat. the staff is ignoring this request
I think increasing it to -20% would be ok.
Maybe -30%
SSF player✔️
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