Loot in campaign is still awful
" well, caster weapons are a whole other can of worms. +spells is a trash gimmick and always has been. you are only going to ever upgrade if you have more +spells or the same +spells and more increase damage% rolls. but general gearing in the campaign you either find something or you sell/scrap all the stuff you don't need to buy something you do from the vendors... that's how ARPGs work. crafting is so niche to PoE1 (and PoE1 clones) that people think it has to be a central function of PoE2 from day 1, which is ridiculous. |
![]() |
Can’t fix the loot (it needs a much bigger fix than increasing drop rates), but now pretty soon you can pay an extra $40 to play a game with no loot or progression in a private league.
Good to see the priorities in order. Last edited by pattw555#0071 on May 9, 2025, 2:21:14 AM
|
![]() |
I also started a new character just for this loot patch. Even cleaned out the stash and zeroed my currencies.
While loot definitely has improved, and the improvement is obvious, I agree it has little impact. I see two reasons for this lack of impact: (1) RNG crafting with zero advanced tools during the campaign: Getting +Accuracy on a Sorc, getting +damage to Attack on a Sorc, etc. effectively is getting nothing. So generally speaking the handful of extra currencies we manage to get end up giving us nothing anyways simply because of how few we have. We don't have access to crafting omens during the campaign, essences are far and few and only work on white bases, since greater essences are even more rare than exalted orbs. (2) Must-have affixes: Boots are garbage without movement speed. Weapons and off-hands are garbage without +Levels to the right spells. GGG says they think having highly valued affixes in certain slots is a good thing, so we know this is by design. It's deliberately done this way to reduce the likelihood we'll find upgrades in these slots. ---- So while loot has vastly improved, in practice little has changed if any, because of the magnitude of the change being diluted into nothing by the harsh RNG and the deliberate unbalance of affixes. |
![]() |
" Poe 2 is intended to be like that. It is not a SSF or Ruthless mode, this is the actual vision. Being able to use currency but preferably using it to buy items from the market. But the campaign is now so easy, that it is not even required... The acts are just boring now, since they seem to also nerfed any monster in the game right now and especially the act bosses. They should have give us the loot and just balance the monsters in areas, but not the bosses! |
![]() |
" Tbh, they actually would need base damage. Spells as much as attacks. that's the real problem. In higher levels of gems, they have such crazy multipliers to their damage and costs, that people think levels are what we want. But it would rather be actual base damage. "# - # added damage". For melees the difference is just crazy which drives me mad that we have added damage runes for all ele damage kinds but not for phys which we lack at any given level. Level of skills are a good stat here, cause you need it to multiply the 1 damage to 5 with a 500% multi on the skill, but it is also shit cause your mana costs grow exponentially. They rather should give us all the possibility to get good base damage from gear or let the spells and attacks just have a good scaling. And that would happen if they just would balance the game. But since people here crying about whatever and changing the base game and how stuff works, they cannot. How they are supposed to balance something on a moving base? |
![]() |
The thing I really can't understand about campain loot is why they had to make skill and support gems so rare.
It almost completely blocks you from trying things out, changing your build around and experiment, to some extent you are locked into what you decide to start with, with little room to deviate. Why ? I don't understand. |
![]() |
" Its the new Global POE2 modifier... -90% Reduced Build Diversity. GGG - Why you no?
|
![]() |