The GGG / TenCent "Vision" Needs Glasses. (Video Act 3 Cruel Rootdredge v Cold Huntress)

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Kalistri#2788 wrote:
In the first attempt of this person's video for example, they used the parry/fangs of frost combo once or twice I think? When they did they didn't use whirlwind to make use of the chilled ground, and they didn't use elemental sunder at all. They ran around spamming fangs of frost in a way that was so inefficient that I have to wonder if they were trying to make it look worse than it is on purpose.


I'm no expert but I have been playing a similar style of Huntress to the OP - lots of Parry, Disengage, Fangs of Frost, Cull the Weak, Lightning & Fire spears, Twisters. It's not optimal by any means but I like having a "swiss army knife" style of character that uses different skills in different situations. My setup has essentially FoF, Lightning or Fire and their ground effects can all then be used on twisters if I want to.

FoF is great when used after Parry as it instantly freezes lots of enemies in an AoE giving much needed defensive CC. It also opens up the chance to launch a counterattacking screenful of twisters if you need good AoE.

It is awful as a single target spam, which is what the OP is doing. It might be ok vs one enemy as it will contribute to freeze but the AoE is weak and for single target you're better off using the basic attack in my experience or at least a mixture of the two.

What the OP seems to be missing is any sort of good AoE, which they could easily access by using twisters, which they have equipped and from what I could tell only used once in the entire video. But they didn't seem 'powered up' at all, just their most basic form rather than maximising their number with Frenzy/Barrage or even the support gem for more projectiles. Of course there are other options like the fire spear.

I do find against packs you really do need to either disengage or freeze after parrying otherwise you are vulnerable to being mobbed. OP doesn't seem to have disengage, their only Frenzy source appears to be Cull, maybe they also have Combat Frenzy but if they did it wasn't giving much Frenzy.

Without a good source of frenzy the whole build type will fall flat I think.
Last edited by Orion_3T#9801 on May 13, 2025, 3:11:15 AM
+1 OP

But what ever the Vision meme is (sounds like something you say after an acid trip, "brahh i had a vision") if they want slow thats ok but reward the slow progress to give value. You cant have both.

1 Click builds = has to have lower drop rate to balance or bad economy for new players.

I play minions so im used to the slow progress and only played that char,i wont play "meta" (redacted: to many soft children) builds, dont like it (some do and thats awesome, you do you).

Without multiple servers testing community driven mechanics to see the outcome of what players want, nothing will change and GGG have financial backing now they dont care as much as before.

POE 1 players has GGG ever released a patch and you had to wait 4 days for a solution that was almost game breaking....im guessing no




The dog dont drop loads on posts more than once.

Have fun you crazy Exiles





P.S

I am a Dog and i will just drop my load and leave on to the next post
Last edited by Krym0r3#7733 on May 13, 2025, 6:39:52 AM
This has nothing do with Tencent.
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Kraythax#2592 wrote:

Q. Why didnt you use Parry and FOF to make ice explosion.
A. Because that only works in small packs with a small numbers of enemies. In a large pack you get stun locked and don't even parry. Dont believe me? Go play it.

I have been playing it. You might need to buff your stun threshold, possibly by picking up some parry nodes on the tree if you're getting stunned so easily. The two ways that I use parry are whenever I'm fighting a single rare, I will use it repeatedly with FoF, or if I'm getting swarmed I parry and follow up with FoF. If you can't use it like that then you must be doing something different to me.

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Kraythax#2592 wrote:

Q. Why do you not use Elemental Sundering / Whirlwind / etc?
A. I used elemental sundering every few seconds whenever i had frozen enemies and wasnt trying to pick up charges. As for whirlwind, it has minimal, less than minimal, utility to use with it and its attack speed requires you to stay in one place to cast full force and you do NOT want to stand still.

You should be freezing enemies all the time and thus have many chances to use elemental sundering. Pretty much as soon as I got it, I had combat frenzy to get charges from freezing enemies, and I'd run around alternating between glacial lance and elemental sundering. What I saw in the video is frequently, you had the charges to use glacial lance, but instead of positioning yourself to throw it through a pack you threw it somewhere off to the side. Also of course, the above commentary about parry/FoF is important here because using that you should be able to freeze packs of enemies pretty easily as well. Potentially there's also an issue here with the supports you're using or your skill tree? I feel like it's important to pick up some nodes that increase your freeze build up if you want to use it; I got pressure points in my build, as well as emboldened avatar, though I didn't pick up the latter until fairly recently.

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Kraythax#2592 wrote:

Q. Why didn't you dodge all of the mechanics like I would have?
A. Ok sure you are a gamer god. I am not. I am a normal person that is a player. If the game is only for gamer gods then my point with the entire thread is made and enjoy the TenCent whale life.

This isn't about your skill level dude, it's about your attitude. I'm not a god gamer, but when I mess things up I think of it as a learning experience rather than saying that the game needs to be easier. After all, you defeated the boss in the end, right? Also, you could probably do it better than that? You don't need to become a god gamer to get just a little bit better, you know, and just a little bit better when you're just an average player makes a huge difference.

To me a big part of the fun of this kind of fight is the fact that, once I've defeated a boss once, the next league I'm probably going to need less gear and can defeat it on a lower level. I died sooo many times on my first character in 0.1, and I died sooo much less than that on my first character in 0.2, and I could tell that this was in large part because I got better at the game. I know that's nothing special because it is just a game, but it is a pretty fun aspect of this game imho, which I don't want to see taken away.
Last edited by Kalistri#2788 on May 13, 2025, 6:22:57 AM
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Kalistri#2788 wrote:
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Kraythax#2592 wrote:

Q. Why didnt you use Parry and FOF to make ice explosion.
A. Because that only works in small packs with a small numbers of enemies. In a large pack you get stun locked and don't even parry. Dont believe me? Go play it.

I have been playing it. You might need to buff your stun threshold, possibly by picking up some parry nodes on the tree if you're getting stunned so easily. The two ways that I use parry are whenever I'm fighting a single rare, I will use it repeatedly with FoF, or if I'm getting swarmed I parry and follow up with FoF. If you can't use it like that then you must be doing something different to me.


I would be happy to see your recorded version of this fight. Please show your gear, passive tree and skill config in one take. I would never use parry with more than 2 enemies at a time which, outside of boss fights, never happens. Standing still with a dinner plate up is a good way to die repeatedly. And yes, I have many parry nodes in the tree. Nearly all of the reasonably accessible ones.

You might have ways to make this build work better but if a user cannot pick up a class, play the game without some expert guiding them through the process then the game is dead. 90% of the players wont do this. Furthermore this fight isn't by far the most funny with this build which is encouraged by GGG through the synergies and constraints GGG put in the game. Lastly this build isn't nearly as bad as some of the crippled builds in the game. I would say this is mid tier between the screen clearing skills like Lich chaos / lightning spear and rolling slam. But the very point of the post is that there were these meta builds last league and they all got hammer nerfed.

GGG most likely looks at the gameplay in this thread and says "Yep, that's what we want" but they don't want to admit it. In interview after interview they are asked "Well how long do you feel it should take for the campaign and what should the power look like?" They always evade the question because the real answer "The campaign should take 50 to 100 hours" and "Well each map should be a tactical challenge to complete" are answers that they know 90% of their player base wont accept.

You can also see the plethora of supportive replies which tells you I am not the only one encountering issues like this.

Now you may be happy with what some fans call "slower" combat. I call it boring tedium. Can I beat the game eventually? Sure. Will I more likely get bored and quit? Absolutely. The fans seem to want to mix two incompatible gaming types, Dark Souls and fast-paced ARPGs but its clear from the numbers that ARPG players in the VAST majority don't want that. Dark souls doesn't send 40 whites that can take you out in 2 hits at once. If they did, Souls Players would be upset. Sodium is great. Water is great. Mixing them is not so great.

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Kraythax#2592 wrote:
Your video is too weak.


Played Warrior.

I spent 39mins on Root but zero deaths. By the way, I went out of zone multiple times tele'd over refilled flasks and came back to kill him.

I also spent 129 deaths on Doryani.

Please kid. Don't make me start a documentary series.
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Kraythax#2592 wrote:
Your video is too weak.


Played Warrior.

I spent 39mins on Root but zero deaths. By the way, I went out of zone multiple times tele'd over refilled flasks and came back to kill him.

I also spent 129 deaths on Doryani.

Please kid. Don't make me start a documentary series.


And there is the most deceptive thing ever done in this thread and likely on the forums. You put something in a quote that I never said. I went through every page of this post to make sure. Then I searched all of my recent posts. Not once did I utter these words.

For that reason you are a liar and the rest of your post is worthless.
I don't understand why balance is so important... it's early access, just make everything strong so people actually use the abilities to test them.

I swear 80% of the abilities and support gems are literally never used because they're functionally useless

So how are you going to get any testing data on them if they're not even remotely playable?

This isn't a competitive game, who cares if there's overtuned abilities, they can be tuned down after you actually see what people do with them, but if the abilities are so bad that nobody uses them, there's no way to test them

People would be having way more fun if they could just pick an ability they think is cool and build around it, but currently you really can't without tons of investment, self-sabotaging, etc.

I have a level 90 Incincerate Pathfinder, where I've dumped dozens of divines into gear, where the passive build needs to focus entirely on moving faster while casting just so using Incinerate isn't useless.

I have a level 87 Ice Shards Amazon using multiple uniques in conjunction to make an infinite power charge loop, so I can endlessly proc weapon infusions and crit enough consistently to keep the loop going. I had to min-max all my stats just to make it functional.

My Lightning Spear character is more effective with literally no items and just its weapon.

Last edited by SplashKing#6352 on May 13, 2025, 11:10:33 PM
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My Lightning Spear character is more effective with literally no items and just its weapon.



Ive made similar conclusion just with different builds. Its bizarre how they refuse to tone down stuff like this in EARLY ACCESS. And Yes I heard but Idk that some people cried when cast on freeze was nerfed immediately at launch. Cry more.
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EVGENIUS#2976 wrote:
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My Lightning Spear character is more effective with literally no items and just its weapon.



Ive made similar conclusion just with different builds. Its bizarre how they refuse to tone down stuff like this in EARLY ACCESS. And Yes I heard but Idk that some people cried when cast on freeze was nerfed immediately at launch. Cry more.


There is the philosophical difference. What he is saying is that other skills should be just as viable as lightning spear, not that lightning spear should be hammer nerfed.

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