Last Epoch (LE) now has fewer players than Path of Exile 2 (POE 2). What does this tell us?

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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


What does this tell us?


What is tells is clear, the more money aka supporterpacks you have shoved up GGG´s ass the more likely you will be supporting poe2 cause all of your MTX have to pay off someday. don´t they ;-)
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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


What does this tell us?


What is tells is clear, the more money aka supporterpacks you have shoved up GGG´s ass the more likely you will be supporting poe2 cause all of your MTX have to pay off someday. don´t they ;-)



If we "shoved" money towards GGG, it's because it was earned. I like Eleventh Hour Games as well and have bought multiple LE supporter packs too. See how that works? You feel you're being respected so you willingly give money, crazy concept right?
Last edited by Seanprice798#2395 on May 29, 2025, 2:47:15 AM
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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


What does this tell us? When you can blast through the endgame in three days, you move on to something else after those three days—that’s it. Many streamers didn’t even play LE for a full week, and several returned to POE 2, only to complain that the game is too hard.


GGG, you shouldn’t be afraid to fix the game, especially those bugged one-button builds. These are what’s killing the game, and most players don’t even realize it.
The OS vs. OS gameplay is ridiculous. What’s the point of having combat or boss mechanics when you can deal 20 million damage in one hit after just 7–8 hours of playtime?

Sure, there are legitimate criticisms about crafting, loot, or balance, but the game being “too hard” isn’t one of them. It’s actually too easy—or rather, unbalanced. I avoided using bugged mechanics, yet the only effective way to defeat bosses is to OS them.

I don’t mind a game being slower than POE 1; it’s a different game. But you shouldn’t balance the game around skills like Lightning Spear, where you need to put OS mechanics in the game to counter player power.

You have the opportunity to create a ARPG different. do it.


That you have too much spare time on your hands to be either playing PoE2 or making constructive specific feedback?

Also Lightning Spear isn’t overpowered, it’s the Volt support gem used with it that charges too quickly that is.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Last edited by Timbo Zero#8289 on May 29, 2025, 4:40:36 AM
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Whether it will evolve into a serious competitor to PoE remains to be seen.


It wont. It is B class game, cheap in design. Will remain niche, just like pixel games (no matter how good they are) will always remain niche. If they want to make it to high league they must invest a lot into design, that is, game bones. And that basically means making a completely new game from the ground.


I don't play LE but if we're going to be fair LE has been live for barely over a year.
GGG on the other hand has had 12 years since open beta to polish their systems.

One of poe 2's main problem in my opinion is that it's trying way too hard to impose some sort of balance to make the game challenging for all types of player at the same time, this comes with so much restrictions and roadblocks it often comes off as anti-player or anti-fun. And it has a lot of tedium on top of it that seems really slow to be ironed out.

Also the game is clearly lacking in content and endgame systems, you could have a lot more player power and zoomness if you raise the ceiling, with more content and more challenges.
I believe ggg is trying too hard to be perfectionist and it leads (in my opinion) to very slow and very conservative addition in content. For some reason they seem to be deathly affraid that anything new will be too strong or too rewarding (God forbid !) so everything new is going to be undertuned in reward and overtuned in difficulty, and potentially coming with excessive restrictions, everytime. And clearly a lot of players are running out of patience with that.
Last edited by LFA01#0120 on May 29, 2025, 6:03:25 AM
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+1

Zoom-zoom is bad for the game. For any game, but especially for ARPGs.

However, some players just feel too addicted to the "god" feeling, for some reason.

It's like a wallhack + aimbot in FPS games. You might try it and you realize that it can be fun for 30 sec and then (if you are smart enough) you realize that by taking away any challenge, you broke the game, finished it and you won't play anymore. And it's call cheating by the way.

PoE 2 started on a really good track and was overwhelmed by negative feedback of the vocal minority of "cheaters" coming from PoE 1 wanting to feel super fast and super powerful.

Okay, fine, if they like PoE 1 is up and running.
PoE 2 should slow down, reduce player power and stop zooming.

Last Epoch almost instant rise/crash shows this extremely well.


Tell me one ARPG game that hasnt had any sense of "zoom zoom" that has been successfull. You are still a minority to feel that way. Most people enjoy high pace.

Its stupid to compare fps to arpg aswell, since on the other side are other players and you are ruining the experience by cheating in those games for the other team, just a silly comparsion.

If you wanna play slow paced with sluggish movements, no one is stopping you. But Stop posting on every single thread about zoom zoom being the problem. Jeez.
I've gotten four characters leveled up to endgame in both games.
first time i got bored of my character in LE, it was a meh and decent grind up to end game again meanwhile I had a constant dread whenever I got bored of my build cause I know I will have to run through that godforsaken campaign that I've run maybe 10 times in 0.1 but twice as sloggy.

I've had a blast running through LE for a week playing God compared to my time 2 week time as an exile running against the clock hoping the exalt market doesn't crash again.

20k peak concurrent players after a month with so many patches done in hopes the player base comes back is pathetic if compared to how many patches LE has gotten (most of em being bug fixes and hotfixes) cue 0.2.1 patch with amazing new socketables.

also the addition of private leagues 1 month into the new league? might as well call the league dead
That’s right—LE has fewer players now, but that’s not the real issue here.
I already stopped playing PoE2, and I didn’t switch to LE because I could tell it wasn’t the game for me. The real problem isn’t about comparing player counts—it’s about how PoE2 handled its latest patch.
GGG made too many drastic changes at once, and when players immediately pointed out issues—like broken drop rates, boss rewards, and connection problems—we asked for quick fixes. Not to make the game easier, but to make it balanced and functional. Instead of acting fast, they ignored feedback and let the problems pile up.
Now, when you look at the player charts, the numbers keep dropping week after week. PoE2 was great because of its player interaction—trading, teaming up, and engaging with the economy. But with the current state of the game, if I log in now, it’s 90% bots and 10% players still desperately hoping for improvements.
The mistake was obvious—they changed too much at once, then acted like they’d fix things based on feedback, but instead dragged their feet while the player base moved on. Some left for LE, others went to completely different genres—but most didn’t stick around waiting.
I was shouting from the start that if they didn’t fix it fast, they’d lose the race. As someone who loved the first patch, I tried opening discussions to push for fixes, but got no response from the developers.
And if you think the next patch will fix everything and bring players back, you’re dead wrong. Just look at Diablo 4—people haven’t gone back. The same will happen here because GGG didn’t listen and didn’t act fast.
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What does this tell us? When you can blast through the endgame in three days, you move on to something else after those three days—that’s it.
Speak for yourself.




I can't recall the last time a PoE league made me play for this long, much less spending good money on it. PoE 2 can try in a few years when it is done and playable.

Until then I'm having much more fun playing a game where you "blast through the endgame in three days". Sure, it doesn't have a decade worth of content behind it, but that game at least respects my time.
Last edited by Ulsarek#7159 on May 29, 2025, 9:32:34 AM
It tells us modern ARPG players have short attention spans due to the short-term mentality seasonal play encourages... nothing more, nothing less. Once people have either got bored or done everything they wanted to in a given season they go play something else until the next season starts.

It doesn't make either game better than the other it just means people either didn't like the season or they got bored and found something else to play! The thing to look for is how much of the audience comes back for the next season, that's the real sign of how healthy the game is.
Last edited by Anal_Rek#2753 on May 29, 2025, 10:19:22 AM
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+1

Zoom-zoom is bad for the game. For any game, but especially for ARPGs.

However, some players just feel too addicted to the "god" feeling, for some reason.

It's like a wallhack + aimbot in FPS games. You might try it and you realize that it can be fun for 30 sec and then (if you are smart enough) you realize that by taking away any challenge, you broke the game, finished it and you won't play anymore. And it's call cheating by the way.

PoE 2 started on a really good track and was overwhelmed by negative feedback of the vocal minority of "cheaters" coming from PoE 1 wanting to feel super fast and super powerful.

Okay, fine, if they like PoE 1 is up and running.
PoE 2 should slow down, reduce player power and stop zooming.

Last Epoch almost instant rise/crash shows this extremely well.

Yes yes, it's always "the others", some vague "vocal minority" that destroys everything, right?

Besides that, the fact that PoE 1 has survived over a decade pretty much shows that nothing you wrote has any merit; even more so as you keep using the word "cheater", clearly not understanding what that even means...
Last edited by dreamstate42#3955 on May 29, 2025, 10:26:04 AM

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