Last Epoch (LE) now has fewer players than Path of Exile 2 (POE 2). What does this tell us?

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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


What does this tell us? When you can blast through the endgame in three days, you move on to something else after those three days—that’s it. Many streamers didn’t even play LE for a full week, and several returned to POE 2, only to complain that the game is too hard.


GGG, you shouldn’t be afraid to fix the game, especially those bugged one-button builds. These are what’s killing the game, and most players don’t even realize it.
The OS vs. OS gameplay is ridiculous. What’s the point of having combat or boss mechanics when you can deal 20 million damage in one hit after just 7–8 hours of playtime?

Sure, there are legitimate criticisms about crafting, loot, or balance, but the game being “too hard” isn’t one of them. It’s actually too easy—or rather, unbalanced. I avoided using bugged mechanics, yet the only effective way to defeat bosses is to OS them.

I don’t mind a game being slower than POE 1; it’s a different game. But you shouldn’t balance the game around skills like Lightning Spear, where you need to put OS mechanics in the game to counter player power.

You have the opportunity to create a ARPG different. do it.


It tell us that community overreaactiosn are as usual overrreactions driven by gut and not rational logic.
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cyndra#1936 wrote:


Tell me one ARPG game that hasnt had any sense of "zoom zoom" that has been successfull. You are still a minority to feel that way. Most people enjoy high pace.

Jeez.


Diablo 2.
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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


LE cycles players faster because it still has too few content and too few different builds. And has same balancing issues as poe, on a smaller scale.

Difference is, EHG still has a trust bank from their players, and does not openly screw them or demonstratively ignore like GGG does. LE started small, and for now they keep working without trying to enforce soulslike experience at any cost (even when core game mechanics flat cannot support these soulslike gimmicks). Idk about others but for me this is enough.
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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


LE cycles players faster because it still has too few content and too few different builds. And has same balancing issues as poe, on a smaller scale.

Difference is, EHG still has a trust bank from their players, and does not openly screw them or demonstratively ignore like GGG does. LE started small, and for now they keep working without trying to enforce soulslike experience at any cost (even when core game mechanics flat cannot support these soulslike gimmicks). Idk about others but for me this is enough.


So by the same logic that you say one should not compare LE with POE2, one shoudl nto compare POE1 and POE2 since POE1 has more content...
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While many complainers tried to claim that LE would destroy POE 2 because it’s supposedly “super fun,” LE has lost players three times faster than POE 2.


LE cycles players faster because it still has too few content and too few different builds. And has same balancing issues as poe, on a smaller scale.

Difference is, EHG still has a trust bank from their players, and does not openly screw them or demonstratively ignore like GGG does. LE started small, and for now they keep working without trying to enforce soulslike experience at any cost (even when core game mechanics flat cannot support these soulslike gimmicks). Idk about others but for me this is enough.


So by the same logic that you say one should not compare LE with POE2, one shoudl nto compare POE1 and POE2 since POE1 has more content...


*kind smile* no, you cannot reverse any logic statement like that. And you cannot compare whole project A with project B to begin with (oranges and apples), you can only compare specific parts of the genre present in both projects and how they had been implemented in project A vs project B.

For example exp penalty + heavily randomized enemies bordering on oneshot capability vs streamlined enemy scaling in the form of %increased health and damage across all maps + losing map-specific rewards on death, not experience.

Poe1 and poe2 share same audience. So poe1 losing much of its CCU since poe2 release is because of this first and foremost.
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cyndra#1936 wrote:


Tell me one ARPG game that hasnt had any sense of "zoom zoom" that has been successfull. You are still a minority to feel that way. Most people enjoy high pace.

Jeez.


Diablo 2.


You clearly didnt play Diablo 2 then. Enigma would allow you to teleport across the entire map, much like temporalis so you dont know what you are talking about.
Tells us last epoch has 0 bots....
It tells us ARPGs are niche and that PoE2 haters are not very bright.

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Tells us last epoch has 0 bots....


Cope. Tho maybe it's true since loot is abuntant and boring in this game.
Tech guy
Last edited by Warrax#2850 on May 30, 2025, 7:25:17 AM
I don't believe the two games appeal to the same type of players so the comparison is mostly moot.

Sure a lot of people have played both, but I believe by now most of us who have played both have made a decision on which game to keep playing.

So which game has more players is really just a moot point. They are both ARPGs but they head down completely opposite paths.

Not to mention the scale of operations are so different, the mere fact that POE2 finds itself being compared to LE already makes POE2 look really bad.
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Tell me one ARPG game that hasnt had any sense of "zoom zoom" that has been successfull. You are still a minority to feel that way. Most people enjoy high pace.


Because no ARPG has ever even tried. They all keep copying Diablo 1 but with increased pace. And I heard a lot from a number of players who said that "diabloids" are stupid cookie-clickers and that is why they won't even touch it.

As for "zoom fun". Yes it is fun for a couple of days. And then people just quit.

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