GGG Please Don't Remove Unlocking Crafts Through Unveiling.

that s a bummer
goal is probably simplicity and sense of progression for new or newer players.
Last edited by SerialF#4835 on May 30, 2025, 12:19:02 PM
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The announced change to Betrayal seems to indicate that the crafts can no longer be unlocked through unveiling items and instead are to be found in specific core (natural) maps on the atlas.

This is a massive nerf to players ability to progress the atlas and a direct enforcement to complete the atlas for everyone that doesn't want to do it.

- Delvers
- Crafters!
- Heisters
- Sanctum Runners
- Lab Runners
- Literally anyone that doesn't just rush the atlas

Everyone is now FORCED to complete the ENTIRE atlas to get their crafts instead of spending a few chaos on the veiled items with a veiled prefix or suffix for the crafts that they need.

Everyone that plays a build which requires a specific craft (min charges, -mana cost, vaal soul gain prevention, focus modifiers, ailment avoid etc.) might not be able to get it at all, until they finish their entire atlas. In the current state, they can easily spend a few chaos to buy veiled items that grant it (or target farm it in lower tier maps).

This is a massive leap backwards in what you're supposed to provide players with, in terms of early crafting and gearing opportunities. Limited progressive crafting options should be available from the early maps, so that people have a way of gradually improving their character before they are done with progressing through the end game, not after they're done with it.


Fun fact: don't kill the map boss and you don't complete the Atlas. No one is forcing you to do it. If you need a craft just obtain a single map you need - a whopping handful of horizon orbs - it even tells you where to unlock it in the bench.
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I definitely think moving the veiled mods to random maps is a mistake, more for the reasons Lonnie mentions than the ones in the OP. There are several veiled mods which are very easy to get in Acts 9/10 or early maps which I use almost every league just to get my first set of mapping gear sorted out, and making their early acquisition either luck-based or impossible needlessly hurts people looking to blast through early maps without buying all of their gear from other players.

And yes, the people most negatively impacted by this are a minority of high-skill players, but I just really don't see the upside of this change? Even if only 1% of the community is impacted, it's still 1% impacted for no good reason.


I too feel like poor Syndicate has been just hammered. With the removal of all the Hillock crafts and now the veils, I don't know what the point of it even is. You can set your atlas to be a scarab rainstorm, so I don't get the value in all this.

I'd love it if they brought back the syndicate quality crafts. I have a lot of things I'd like to tweak on my characters.
Thank your local tft scammers for getting hillock ripped when they changed veiled orbs/aislings.

At least you can vaal your flasks to get 30%(or more if they drop quality iirc its been like 84 years since that patch though) from them.


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Thank your local tft scammers for getting hillock ripped when they changed veiled orbs/aislings.

At least you can vaal your flasks to get 30%(or more if they drop quality iirc its been like 84 years since that patch though) from them.




What happened?
Oh no, people will need to unlock a core aspect of the game by playing the core part of the game instead of bypassing it with trade or praying for good rng with drops!

Sarcasm aside this change is a long time coming, getting the crafts from clearing the atlas instead of needing to farm betrayal is a welcome shift.

Also if you need a specific craft then just buy the map and run it. It's not difficult nor any more obtuse than the system as it currently is, HC or otherwise. I'm sure you all can manage doing the campaign with the crafts you find in the campaign for the first character on your account for the league.
Souls along a conduit of blood, from one vessel to the next.
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Risxas#7671 wrote:
Oh no, people will need to unlock a core aspect of the game by playing the core part of the game instead of bypassing it with trade or praying for good rng with drops!

Sarcasm aside this change is a long time coming, getting the crafts from clearing the atlas instead of needing to farm betrayal is a welcome shift.

Also if you need a specific craft then just buy the map and run it. It's not difficult nor any more obtuse than the system as it currently is, HC or otherwise. I'm sure you all can manage doing the campaign with the crafts you find in the campaign for the first character on your account for the league.


I don't have a problem with unlocking crafts by mapping. I do wonder what the point of Syndicate is now however, with the crafting benches removed and scarabs coming from atlas comp, it seems not very worthwhile.

Hopefully they bring back some value to the mechanic alongside these changes.
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Risxas#7671 wrote:
Oh no, people will need to unlock a core aspect of the game by playing the core part of the game instead of bypassing it with trade or praying for good rng with drops!

Sarcasm aside this change is a long time coming, getting the crafts from clearing the atlas instead of needing to farm betrayal is a welcome shift.

Also if you need a specific craft then just buy the map and run it. It's not difficult nor any more obtuse than the system as it currently is, HC or otherwise. I'm sure you all can manage doing the campaign with the crafts you find in the campaign for the first character on your account for the league.

Oof.

The first reason this is such a bad take is because the unveiling process before was EXTREMELY deterministic. The game gave you your choice of 3 mods on each item, and was weighted to offer you at least one unknown mod when possible. It was so reliably deterministic, in fact, that knowledgeable players would regularly use it to create and sell bases for crafting/recombinating. Putting these crafting bench recipes in specific maps means it will take FAR LONGER to reliably unlock the mods you want, unless you happen to need mods which are in low tier maps which is complete RNG. Which... was your complaint about the old system.

The second reason this is such a bad take is because Betrayal is a core part of the game. So your first sentence makes literally zero sense.
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Risxas#7671 wrote:
Oh no, people will need to unlock a core aspect of the game by playing the core part of the game instead of bypassing it with trade or praying for good rng with drops!

Sarcasm aside this change is a long time coming, getting the crafts from clearing the atlas instead of needing to farm betrayal is a welcome shift.

Also if you need a specific craft then just buy the map and run it. It's not difficult nor any more obtuse than the system as it currently is, HC or otherwise. I'm sure you all can manage doing the campaign with the crafts you find in the campaign for the first character on your account for the league.


Honestly they should just lock the crafting bench behind 40 challenges. Casuals don't deserve it. /s

What is the difference in buying the map and buying the item to unveil your craft. except for the fact that you can farm the crafts early game if you want. If you cant clear a t16 map that has your craft, then how will you get your craft. The way betrayal is now you can farm them in t1 maps.

This change will only make things worse. We don't know what other changes are lurking. Like the deletion of some of the crafts. People have memory issues. I don't trust any mechanic reworks.

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