GGG Please Don't Remove Unlocking Crafts Through Unveiling.
" The point is probably that the devs don't want you unlocking these chaos res and other crafts in act 9 foothills by spamming new instances. Just a guess but that probably isn't intended gameplay. The fact that they are moving them in maps says that they think "this craft should be in a t5, that one should be in a t8" and so on. Its a welcome change, now nobody has to spec like 20-30 points into betrayal and then unspec it by wasting their free respec atlas points+unmaking orbs. Now people can just progress and make whatever atlas tree they want, as it should be. And if they remove OP crafts like Hits Cannot be Evaded then so be it. That's just Resolute Technique but without the downside, its so busted I wouldn't be surprised if they also deleted the corruption implicit too because its used in a certain meta build lol We lost the gravicius phys taken as crafts before(i think you cant get them on helmet anymore, and now there's only 1 type for body armor? though there are still eldritch implicits that do it for certain elements iirc), so wouldn't be surprised if they delete/rework some other OP crafts that are popular. |
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I remember when poe devs didn't try to force "intended gameplay" or, "you're playing huntress wrong" type of ideas.
Good times. By the way, you get 3 atlas trees now. Its not that big of a deal to make a 2nd and a third tree once you progress into maps. That isnt even worth arguing about. If you dont have enough unmakings by the time you need to respec your first tree then what are you even doing. While theyre at it, they need to cap gem levels then so you cant refarm zones. Also make it where gear doesnt drop after you hit a certain level so you cant farm gear to get ahead of the curve. If they don't want people refarming zones then we should just go all in. Once you get 3 levels above of the zone nothing drops and you get 0 xp in campaign. |
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