Suggestion to Make Stormbind Stronger/More Enjoyable

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and another one: 3.26 will bring Focused Channelling support that rewards you for continuous channelling with extra damage AND mana cost. sounds familiar? :)


I'm fairly sure the new channelling support won't have any application to Stormbind whatsoever. The runes don't snapshot, so the damage you get is lost as soon as you stop laying runes. The more mana cost is less than alternative supports until 2 seconds of channelling, by which point every rune is fully multiple times over.

EDIT: Also, have you experimented with Arcane surge staffs? Potential 7-link for a dedicated Rune blast setup
Last edited by TheTimtam#3675 on Jun 5, 2025, 8:25:06 PM
it will apply.

Stormbind has two skills:

- place runes - this part decides explosion's damage and size!
- charge runes (Rune Blast?) - this determines how quickly they 'grow'

i STRONGLY suggest using TWO link groups: 6 link 'place runes' and 4 link 'detonate runes' (rune blast does not deal damage, thus several supports do not apply)

you will put that new gem with 'detonate runes' (for mana cost increase as it determines how quickly you charge runes - thus what is your final damage projection)



I havent experimented with such staves recently, due to 'ded league' i have to use what i have in my stash, which isnt much. might consder league starting Stormbind 3.26 - leveling experience so far has been top of the line - and in such scenario most likely some fancy staff is the way to go (sadly eventuality rod is a warstaff..)


side note: no direct buff to this skill while everything else got 20% more kinda sucks, not gona lie but it wont change the skill's viability
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you will put that new gem with 'detonate runes' (for mana cost increase as it determines how quickly you charge runes - thus what is your final damage projection)


The support gem doesn't have a mana multiplier. The mana multiplier is the "19% more mana cost" line. So unless you're spending more than 2 seconds channelling rune blast, it's far worse than current supports.

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i STRONGLY suggest using TWO link groups: 6 link 'place runes' and 4 link 'detonate runes' (rune blast does not deal damage, thus several supports do not apply)



I know how the skill works. What I mean by an Arcane Surge staff is a 6-link shaper staff that has a "supported by arcane surge" mod. It gives you a 7-link rune blast. And yes, there are that many supports for rune blast. If you use arcane surge support, you can also use duration supports (more/less duration and/or efficacy).

No, it wouldn't be better to put your damage stormbind in your staff instead. Arcane surge has significant level scaling so you'll want as many levels in your arcane surge as possible.

I figured we needed the tankiness from a shield up until recently. I don't know if it's strictly necessary anymore though
status update:

lvl85 (still missing ~12 skill points from quests, focused on getting to 84 to equip first set of endgame gear)

Spoiler


helm/boots/gloves are selfcrafted with minimal expenditure
chest - bit more so
staff - once it was confirmed runes are dodo - why not spend them
both rings @Rog
belt is garbage
+watchers (reduced crit damage Determination, 2 crit chance rolls from wrath and zealotry)



it is a blast. i ofc die here and here (-chaos res.., lacking mana recoup still, i havent even picked the 100% inc defences from chest mastery) but the playstyle is great

my runeblast (thanks to extra quality) has 0.07 cast time and spends ~450mana/second and thats enough to top up 9 squares around the target in no time.

white mobs i just paint the screen with squares and one-tap it all, no charging needed, all just dies

in T16s

Rune Blast of Teleportation is AMAZING for clear speed and mobility but it is a completely different playstyle, players who enjoyed Charged Dash should be familiar

all in all - Indigon is a way, but I strongly believe that this skill simply is designed to use unconventional scaling and rewards those who find it out
"
status update:

lvl85 (still missing ~12 skill points from quests, focused on getting to 84 to equip first set of endgame gear)

Spoiler


helm/boots/gloves are selfcrafted with minimal expenditure
chest - bit more so
staff - once it was confirmed runes are dodo - why not spend them
both rings @Rog
belt is garbage
+watchers (reduced crit damage Determination, 2 crit chance rolls from wrath and zealotry)



it is a blast. i ofc die here and here (-chaos res.., lacking mana recoup still, i havent even picked the 100% inc defences from chest mastery) but the playstyle is great

my runeblast (thanks to extra quality) has 0.07 cast time and spends ~450mana/second and thats enough to top up 9 squares around the target in no time.

white mobs i just paint the screen with squares and one-tap it all, no charging needed, all just dies

in T16s

Rune Blast of Teleportation is AMAZING for clear speed and mobility but it is a completely different playstyle, players who enjoyed Charged Dash should be familiar

all in all - Indigon is a way, but I strongly believe that this skill simply is designed to use unconventional scaling and rewards those who find it out


Just saying. Try rune blast in your six-link. Rune blast - Arcane Surge - More Duration - Faster Casting - Infused Channelling - Swift Affliction.

I get that Cast speed is amazing for laying the runes as well, but each support gem is effectively more cast speed. More mana cost is more cast speed.
Last edited by TheTimtam#3675 on Jun 7, 2025, 9:26:59 PM
lvl 92, calling it as the league is ending

Spoiler




still unhappy with boots but i have so little time to play that i cannot be bothered (i want 45+ STR/movement speed/life + possibly chaos res on boots. that would free up my abyss jewel to get phasing, cast speed, cold damage to spells for huge chills))


verdict:

you can absolutely play it without Indigon. the damage is very satisfying, the playstyle with 'of Teleportation' snappy and despite the gear looking 'ok' i think it is self-farmable (maybe except the staff, i splurged on that one).

Indigon is obviously better but I hate that item with passion and it is priced too high for most people to get it on their first character.

I went Hiero but completely dropped the MoM and reserved 2700 out of my 3200 mana. the skill costs ~600 mana/sec, i have 512 mana/sec regen so ill run out but fortunately when i run out - the runes are detonated, so it plays similar to 1-tap flameblast if one is familiar

with 4k life, 2.3k ES and 20k Armour, 25 attack/66 spell block, Frost Shield/Sigil of Power and Molten Shell i actually feel MUCH safer than I expected. i think that big part comes from Pious Path + consecrated ground flask + zealotry cons.ground + quite a lot of life regen from gear AND 'when stationary' minor pantheon for phys reduction and life regen. it all clicks for around 1300 hp+es/second when affected by cons ground. it is A LOT + there is life leech from Hiero + ES leech from flask
it is much tankier than expected

in all - i can strongly recommend this, even as a starter (use one of Agenrod's staves as a leveling item)

NOTE: i did not investigate the passive tree, I did not even do the crit/EO math etc, I really dont have time to spare atm. thats why im not sharing the POB as the numbers etc will suck - im fully admiting that, spent no time optimising this


but I can 1-2 tap Veritania with extra health - and that feels great enough for me atm

Last edited by sidtherat#1310 on Jun 9, 2025, 5:13:06 PM
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with 4k life, 2.3k ES and 20k Armour, 25 attack/66 spell block, Frost Shield/Sigil of Power and Molten Shell i actually feel MUCH safer than I expected. i think that big part comes from Pious Path + consecrated ground flask + zealotry cons.ground + quite a lot of life regen from gear AND 'when stationary' minor pantheon for phys reduction and life regen. it all clicks for around 1300 hp+es/second when affected by cons ground. it is A LOT + there is life leech from Hiero + ES leech from flask
it is much tankier than expected


If you go with pious path, it's almost necessary to go with corrupted soul as well. That way, you can make use of both life regen and MOM. I haven't looked at your passive tree, but it's relatively easy to get it from The Agnostic.
thats true, the ideal version should use Corrupted Soul (and maybe MoM - but i prefer to have 3 50% auras in this case)

fitting timeless jewel (esp as intrusive as Glorious Vanity) into already densely packed tree might be possible, but not with my available playtime atm

i stopped chasing 'ideal' and 'optimal' solutions as frequently the opportunity cost is very, very high (in this case - i would re-do my passives COMPLETELY and spend few hours looking for a jewel that actually does not hurt my build). im sure it could be done, but will pass

(checked: MoM socket, witch socket and Agnostic sockets all would SERIOUSLY damage my build. the only option is Necro Aegis socket (scion), that would cost me 6 passives and provided very little in return. doable, but the price is real. there is NO downside to using Pious Path as I do it, so i wont pursue it further and just accept that im wasting some potential here)
Last edited by sidtherat#1310 on Jun 10, 2025, 5:05:07 AM
had bit of time and finalised the build with a nice logbook farm. found myself an unnatural instinct and i have to say: for a meme build it is surprisingly well rounded on a (relatively) low budget

https://pobb.in/xeoCdgJQ0XnJ
(pantheon: Tukohama / Arakaali; kill all)

i know that there are ways of improving it - tree lacks direct damage, my boots and stygian/abyss urgently need replacing, i think tattoos could be utilised more. also that Glorious Vanity is an open option (but requires sorting out my chaos res etc etc - also Ive looked it up, the nice ones go for 100d+ :))


still, for any Stormbind enjoyer out there: Indigon is still the strongest way of playing it, but fret not, you can get FAR without it


update:

final.final.ver10.final0 version:
https://pobb.in/cyB7PG9Hc8rV
solved the bleeding (would prefer to solve poison as it drains mana via mini-MoM, bleeding does not)

one important note about SBofTeleportation. it counts as 'movement skill' thus is disabled via certain effects, most notably one of Ritual unique mini-bosses. be warned.
Last edited by sidtherat#1310 on Jun 12, 2025, 6:55:12 AM

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