Please reconsider keeping Kingsmarch.

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Edit: At least you don't need t0 uniques for dust that way, because that would be to much to handle for lvl 5 workers xd Any trash rares should do, haha


Rog's shop is max level. The disenchanters will still be able to melt down your high-tier uniques - they will just do so a good deal slower. The value in level 10 disenchanters is the speed they operate at, which saves you gold per hour and lets you ship more frequently.



I think a lot of people are not taking into account how much slower your Kingsmarch is going to run at all levels with level 5 workers. You will mine slower, you will smelt slower, you will disenchant slower and accumulate farm produce slower.

Your lower-tire sailors and mappers will be much less capable. This is no more "mandatory" than any other league mechanic, and without heavy optimization and investment, the "free" loot will amount to a rounding error.

If your objection is "being idle" than I suppose you should have a problem with people idling in their hideout flipping currency and items. Which is already a significant part of PoE's gameplay and economy. Much more so than Kingmarch can hope to be.

Wholly ignorable if you don't want to do it.


The t0 uniques gave like 3 mio dust or sth. You cannot leverage that with lvl 5 workers because of the risk. You might aswell jsut use random rares because it will be enough dust for what you can send without to much risk if it works like before. That lvl 5 workers are as good as lvl 10 workers next league seems unlikely but who knows...
Last edited by Strickl3r#3809 on Jun 6, 2025, 6:22:54 PM
It's absurd to think that the level 5 workers next patch won't be equal to level 10 workers in this patch. The entire point of the change was shrinking the mechanic down and simplifying it, not gutting the availability of top end rewards.

And my source for this is common sense: if you only had level 5 workers at the current level of scaling, it's literally impossible for your mappers to complete anything above yellow maps. You guys really don't think they might have mentioned such an enormous change to the way Kingsmarch mapping works?
Try Gwennen gambling ;P They have gutted stuff in the past dude...(and that would be fine, cause FOMO boats/mappers no ty, logout)
Last edited by Strickl3r#3809 on Jun 7, 2025, 4:53:10 AM
I don't know if anyone has noticed, but Kingsmarch was never PASSIVE income. You need ore and Gold. It was a **delayed** reward mechanic that you had to wait for. Sorta like Harvest prior to rework. You had to wait for your reward.
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I don't know if anyone has noticed, but Kingsmarch was never PASSIVE income. You need ore and Gold. It was a **delayed** reward mechanic that you had to wait for. Sorta like Harvest prior to rework. You had to wait for your reward.


ye this is mostly investing gold to cash out reward later, as workers use up gold and it's a lot of it at higher development tiers. Maxed out farm guzzled about 20k per hour which is half a mil per day. You gotta farm some juiced maps to provide that, you can't just leave afk for a week and be done.

I hope they adjusted gold in some mechanics that were absolutely gutted for it. Heist most notably, blighted maps or delve weren't much better either.
But I like sending my 50 mil crop shipments for mirror shards. I can't wait to reroll for max rank workers again and supply my town with enough gold for 24 hours before logging out. Plus a lot of people like the recombinator because they can make their perfect items with it, I never use it though.

It actually gave players like me who don't giga-juice maps a way to get lots of rewards and mirror shards easily. I never do stuff like t17 farming or exiles, the most I do is crop rotation on 8-mod t16s or just strongboxes.

The bright side is you don't have to upgrade the town again, I did it like 3 times in settlers,necro settlers and phrecia lmao
Kingsmarch is 100% not optional because its the only place in which you can get runegrafts (char growth).
___
Hoo there wanderer...
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It's absurd to think that the level 5 workers next patch won't be equal to level 10 workers in this patch. The entire point of the change was shrinking the mechanic down and simplifying it, not gutting the availability of top end rewards.

And my source for this is common sense: if you only had level 5 workers at the current level of scaling, it's literally impossible for your mappers to complete anything above yellow maps. You guys really don't think they might have mentioned such an enormous change to the way Kingsmarch mapping works?

+1

This is the only possible meaning of the patch note. By reducing the number of levels they are reducing the hassle of assembling a working crew. Just like you don't need to build the town anymore.
Last edited by Kelvynn#6607 on Jun 9, 2025, 1:36:38 AM
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It's absurd to think that the level 5 workers next patch won't be equal to level 10 workers in this patch. The entire point of the change was shrinking the mechanic down and simplifying it, not gutting the availability of top end rewards.

And my source for this is common sense: if you only had level 5 workers at the current level of scaling, it's literally impossible for your mappers to complete anything above yellow maps. You guys really don't think they might have mentioned such an enormous change to the way Kingsmarch mapping works?


Hard to say. I think it's very possible they intend your workers to be limited in the final release. Restricting things to level 5 seems an elegant way of toning it down without having to adjust the actual mechanics.

I did some testing last night before league end, and I was seeing some pretty high death-chances for t-16 for t-5 mappers. Perhaps this risk vs. reward mechanic is how they intend to keep it from eclipsing other content.

I ran some maxed out level 5 shipments to test as well, one ore, one produce and one mixed. All said and done, the boats brough back no divine orbs directly, but runes, tattoos and bubble-gum averaged to about 1.2 divines per ship once it was all converted to chaos. A lucky hit on a scarab, rune or tattoo could change that, but it pales to a T-17 or juiced Toxic T-16 in currency per time. (Which I don't necessarily have a problem with - the town is more accessible, speed running high-tier content is gated behind build and gear, so it should outperform something you can fund running easier content).

I suppose we'll know for sure how it all works out by this time next week.
Last edited by Sabranic_SilverDeth#2793 on Jun 9, 2025, 4:12:13 PM
This was mentioned in today's FAQ:

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Are we still going to have to hire workers in Kingsmarch?
Yes, the town is pre-built and completed but workers will still need to be hired and paid for.


Oof. I can only hope the max level map runners and ship crew will be easier to spawn.

Then again, this assumes they still die.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.

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