Rarity Bot / Culler Needs Nerf

I think bots are generally against the rules anyway. At least in most MMOs they are.
Last edited by KingDaMuncha#6025 on Jun 20, 2025, 1:46:12 PM
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I think bots are generally against the rules anyway. At least in my MMOs they are.


Aurabot are not literally bot/scripts. It's just the name of the playing style, it's a real player playing it. Anything that is automated (a bot) is bannable as per the TOS of GGG.
Scale magic find with content difficulty instead of gear. Problem solved.
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Are you serious? Look at the item itself, it's designed exactly for that. What else could it be used for? It is exactly used the way it was intended.


I'm 100% serious, when they created that item, I highly doubt they were intending it to be used in this manner. But hey, maybe I'm wrong. Maybe rarity bots are part of the vision.
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Are you serious? Look at the item itself, it's designed exactly for that. What else could it be used for? It is exactly used the way it was intended.


I'm 100% serious, when they created that item, I highly doubt they were intending it to be used in this manner. But hey, maybe I'm wrong. Maybe rarity bots are part of the vision.


I mean, not a literal bot but a player joining to buff the team yeah. Anyways, someone else pointed out that there are other mechanics benefiting from it so I guess there is plausible deniability there from GGG.

Imo, the rarity transfer from these gloves should be removed as they only serve RMT farmers/botters/etc. A normal player cannot race against this mechanic unless he does it himself in a group.
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Imo, the rarity transfer from these gloves should be removed as they only serve RMT farmers/botters/etc. A normal player cannot race against this mechanic unless he does it himself in a group.


I might not have done a great job at clarifying that I wasn't referring to the functionality of the gravebind gloves, but rather distinguishing between use and abuse of them. I'm sure GGG intended for the item to be utilized by players in a co-op fashion, with rarity and other abilities in mind. But the way it's being abused currently, like you said by RMT farmers/botters, that's likely not what they had in mind when they designed it. It's a classic case of "see this is why we can't have nice things."
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Scale magic find with content difficulty instead of gear. Problem solved.

+1
Trade simply hurts the game. And to satisfy a select few, GGG contorts the game and misses the opportunity to let it shine.

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