Remove Maven as a mandatory boss fight
" I'm sorry Sid, but you're definitely the one arguing in bad faith here. For one thing, you say something which is by definition an opinion and follow it up immediately with "that is a damn fact." No, it isn't, it's purely subjective and so are all of your justifications for said opinion. Which does not mean your opinion is invalid! But a valid opinion is not the same thing as a fact. Here's the difference: "Sid doesn't like the memory game." That's a fact. "Sid thinks the memory game is out of place in PoE1." That's also a fact. "The memory game is out of place in PoE1," though is an opinion. There is nothing objective about that to prove or disprove, and if something cannot be verified or falsified it is not a fact. Secondly, the statement "I cannot imagine anyone having actual fun" is literally an argument from incredulity. It's one of the most obviously fallacious arguments a person can make. |
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" lol really? Mechanics that don't exist elsewhere: Labyrinth Traps: pretty much exclusive to lab Darkness: exclusive to delve T17 mods: only found in t17s Sirus clouds: only found in Sirus Nearly EVERY boss specific mechanics etc. EVERY boss has a mechanic that is unique to IT, requires skill or understanding to overcome, and is found essentially nowhere else. What an awful argument. And MOST require movement in some way as the entirety of the "skill check". Maven memory is just a natural extension of that. Dodging the fireballs is the same. The slow moving pile of slime is the same. King in the Mists is the same. Even just dodging the die beam of Sirus is essentially the SAME skill being tested. YOU PERSONALLY don't like the maven memory game. That by no means translates to "it doesn't belong because its unique". I personally hate everything that Delve is, and you won't catch me dead EVER playing it. But if I even TRIED to argue that it "doesn't belong in PoE", god help me.... Talk about bad faith. And no....its not like if Chess had an arm wrestling tournament. Like I said, movement-based skill checks are EVERYWHERE in PoE. And puzzles like Maven memory are staples of RPGs as far back as the 90s. And even trap-based mechanics that punish incorrect movement (which the memory game IS) have existed in PoE since the labyrinth was released. It's not some completely random piece of crap taken out of thin air from a completely different genre (cough cough, ToTA, Sanctum, cough) Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 18, 2025, 6:57:18 PM
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