QoL Autoloot

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Rextec#4521 wrote:
this is too much for them to understand, mageblood 200d > 500d
You're right. I should have left it at that. :)

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jakob601#6439 wrote:
Have you read the initial post at all? It doesn't call for auto sending to stash, it calls for automatically picking up items and putting them in your inventory, with limited space. Making it still not feasible to actually take these 500+ small chaos drops.
Same thing, really. You have 6 portals. Next.

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And how your trash currency would affect the price of unique items? Where is the logic? It only lowers value of trash currency itself, to the point that even you exclude it from autoloot.
You want economy altering "QoL" changes but don't know how this games market works and completely disregard very important factors such as inflation. Very short sighted.

At the end of the day none of that matters because unlike us, GGG has the actual data and can draw logic comparisons while weighing the pros and cons. Chinese PoE is proof that autoloot is a mistake and I trust them enough to not repeat it in our version.
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At the end of the day none of that matters because unlike us, GGG has the actual data and can draw logic comparisons while weighing the pros and cons. Chinese PoE is proof that autoloot is a mistake and I trust them enough to not repeat it in our version.


So you are once again falling back to your fallacious appeal to authority.
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You want economy altering "QoL" changes but don't know how this games market works and completely disregard very important factors such as inflation.
But what i know, is that oversupply of "alteration orb" doesn't make Tabula cost higher. Also you aren't start farming more essences / oils / ... with autoloot.

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You're right. I should have left it at that. :)
If all your arguments is "it alters economy in unpredictable way", than you really should :D
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jakob601#6439 wrote:
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At the end of the day none of that matters because unlike us, GGG has the actual data and can draw logic comparisons while weighing the pros and cons. Chinese PoE is proof that autoloot is a mistake and I trust them enough to not repeat it in our version.


So you are once again falling back to your fallacious appeal to authority.
It is not a fallacious appeal to authority. It is an objective fact. Go on, do your research - plenty topics and sources on the Chinese version that you can read and learn from.

If you can autoloot currency it'll effectively become worthless and inflate. The willingness of players picking up currency (and items in general) have an impact on its value. It's not hard to understand.


Example



No sane person would want this.
Last edited by Celestriad#0304 on Aug 10, 2025, 6:40:06 AM
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jakob601#6439 wrote:
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At the end of the day none of that matters because unlike us, GGG has the actual data and can draw logic comparisons while weighing the pros and cons. Chinese PoE is proof that autoloot is a mistake and I trust them enough to not repeat it in our version.


So you are once again falling back to your fallacious appeal to authority.
It is not a fallacious appeal to authority. It is an objective fact. Go on, do your research - plenty topics and sources on the Chinese version that you can read and learn from.

If you can autoloot currency it'll effectively become worthless and inflate. The willingness of players picking up currency (and items in general) have an impact its value. It's not hard to understand.


Example



No sane person would want this.


So you are showing us a picture of Alchemy Orbs being so worthless they sell for less than 1 chaos, Essentially meaning the Chaos Orb has extreme purchasing power.
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jakob601#6439 wrote:
So you are showing us a picture of Alchemy Orbs being so worthless they sell for less than 1 chaos, Essentially meaning the Chaos Orb has extreme purchasing power.
Thanks for proving that you don't know how the market in this game works. And with that I'm done argueing here - it is wasted effort at this point.


Have a nice day.
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No sane person would want this.
Alchemy orbs even on EU sold 15:1. It's practically free, doesn't matter if it costs 15:1 or 1500:1. For few chaoses you can buy enough to whole league.

Can you provide same screenshot on Essences, Oils, Lifeforce, even Gemcutters?

And the whole your assumption "if some item become less valuable, because of oversupply it is very bad, no sane person would want this" - is strange. That happens here and there in game (currently with divine orbs) and in real world.
Last edited by felix0808#2550 on Aug 10, 2025, 6:57:18 AM
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jakob601#6439 wrote:
So you are showing us a picture of Alchemy Orbs being so worthless they sell for less than 1 chaos, Essentially meaning the Chaos Orb has extreme purchasing power.
Thanks for proving that you don't know how the market in this game works. And with that I'm done argueing here - it is wasted effort at this point.


Have a nice day.


You literally post a pic showing one chaos that buys 5000 alchemy orbs, meaning worthless alchemy but saying practically nothing about the chaos. And yet you go to the ad hominem and accuse me to not knowing the market?
Pretty simple supply and demand honestly.
Autoloot would skskyrockesupply, but demand would remain completely unchanged. Anything that can be auto looted would have is overall value drastically reduced. May not be noticeable exchanging between currencies, but it's going to make your chaos and divines purchase worse gear for the same price.

Maybe it should still be added, I can't say. But it will definitely reduce the buying power of autolootable items vs not auto lootable gear.
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Maybe it should still be added, I can't say. But it will definitely reduce the buying power of autolootable items vs not auto lootable gear.
Let's talk about essences. Do you "magically" start getting more essences with autoloot? Ok, you will pickup wailing. Do this "drastically" improve your essence farm?

Another example Gemcutter. Even juicy 1 div map farmers often pickup it. So it doesn't change anything.

I agree that augmentation / chromatic / chance / alteration orbs can become less valueable, because now many players skip it. And with autoloot they can consider to pickup it. And again you have limited inventory, so not all will go to hideout and back again constantly.

And that not a problem at all. Neither for veterans, nor for new players. Because no one making currency by selling this kind of stuff from ground. At least it's not a main source of income for anyone.

The so called "drawbacks" are negligible in comparison what we get. Our hands will be very grateful to us.
Last edited by felix0808#2550 on Aug 10, 2025, 10:13:52 AM

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