Shade Walker on rare abyss mobs

Please fix this, there is literally no counter other than kiting as a melee, but not all melee builds can/ should kite. Also, if you charge in and get stuck its GG. This is the only thing that I dont feel like its my fault dying to.
Bump.
On its own this thing is hard but manageable. Kite, have ranged skills, etc.

But on a juiced map with a bunch of mods, when abyss pit spawns 4-5 rares, you just die before you even see what the mods are.
Bump.
Shade Walker is still ass.
"
...If it was a slow mob that we can react to it would be totally fine...

Agreed. It's the teleporting that's a problem... at least for my ranged character. For melee it's also the ground damage.
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Last edited by 51R3N#2385 on Oct 21, 2025, 1:41:17 PM
Yes, Shade Walker is anti-melee, visually obscure, extremely deadly and invalidates player defenses - all the things I wish PoE 2 would improve upon combined into one mod.

I'd be glad to see it changed. Or just gone.
Abyss rares are overtuned compared to everything else
I have less problem with unique monsters and essences.
Please do something already about the shade walker mod, iit's just a runkiller with no counter play, and i play a tank build.... I can't imagine what hardcore player feel about it
Bump. NUCLEAR Bump!

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