Crafting is too expensive.

+1

To me, the worst part of this game is when you finally reach the endgame. The campaign is awesome, and clearing XV’s is also great. But there’s a big gap between the two. It’s not really a currency issue, because if currency drops were improved, prices would just go up as well. The problem could easily be fixed with affordable crafting — then we wouldn’t need to trade as much, since everyone could simply make their own gear.

I really wish they’d go the LE route, where you can just slam essences on every affix instead of being limited to one. Just add some kind of global cap for each weapon, like in Last Epoch.
Last edited by barczik#9534 on Sep 5, 2025, 10:49:33 AM
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InvRnd#4436 wrote:
I also agree, but I think it's because crafting really good gear is intended to be done over a significantly longer time (weeks, maybe more than a month) than we desire it to.

I want to craft crazy gear today and now to become an unstoppable force steamrolling the t18 maps, but I can't. I need to save up, think through how am I going to get there. It's a big, most fundamental problem to solve and I think if I could solve it really quickly and easily, I'd get bored instantly. So I'm really not sure if advanced crafting being hard to achieve is a bad thing - I... I want to be poor?



The problem with that idea is a league doesn't last "weeks" people aren't selling and have left by week two most of the time.

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