Allow us to instill corrupted amulets

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Albibu#9602 wrote:
+1000.

Now you can't corrupt Amulets becouse then noone will buy them without first instilling first!

But what instill should i use before selling in buyers that i don't know their needs????



THIS!
+1. It's way to weird allowing socketing after corruption but not instilling. It's almost the same thing with other words + you help people sell unwanted Amulets that can be used from other builds.
Bump. Should have happend a long time ago. Now that quality drops are way to less than in patch 0.1.0, Amulets are like diamonds. Too risky if something goes bad with corruption to find another Amulet fitting to build.
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Too risky if something goes bad with corruption to find another Amulet fitting to build.


That's only true if you're playing SSF which I assume is not the case since nobody playing SSF would have cause to complain about something being "too risky" due to the impact of playing SSF since that's something they specifically voluntarily chose to do in order to make the game more difficult.
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Kerchunk#7797 wrote:
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Too risky if something goes bad with corruption to find another Amulet fitting to build.


That's only true if you're playing SSF which I assume is not the case since nobody playing SSF would have cause to complain about something being "too risky" due to the impact of playing SSF since that's something they specifically voluntarily chose to do in order to make the game more difficult.


After 0.2.0 patch quality items sold in market reduced 90%. If you wouldn't get positive percentage by corruption then say goodbye to the whole build. Drops going from bad to worse and finding something at least 80% similar seems like an eternal nightmare.
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Kerchunk#7797 wrote:
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Too risky if something goes bad with corruption to find another Amulet fitting to build.


That's only true if you're playing SSF which I assume is not the case since nobody playing SSF would have cause to complain about something being "too risky" due to the impact of playing SSF since that's something they specifically voluntarily chose to do in order to make the game more difficult.


After 0.2.0 patch quality items sold in market reduced 90%. If you wouldn't get positive percentage by corruption then say goodbye to the whole build. Drops going from bad to worse and finding something at least 80% similar seems like an eternal nightmare.


Can't find the item's 0.1.0 patch quality anymore. Especially after removed options of orb of chance in jewels. I don't see why corruption should prevent installing them after. What's the point? It's hard find Amulets fitted to build and corruption is gamble over a gamble options.

+1000 to post.
Bump 💥 whose had this bad idea of limitations on instilling corrupted items? Please GGG take it back. At least crafting is the only thing that makes people happy despite gamble mechanism. So more denies bring less fun...
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Bump 💥 whose had this bad idea of limitations on instilling corrupted items? Please GGG take it back. At least crafting is the only thing that makes people happy despite gamble mechanism. So more denies bring less fun...


Completely agree. This fun is killed every day with upcoming nerfs. What's the point of corrupting an instilled amulet if you play two different builds that rely in different instilling elements???

Nah GGG don't listen people's logic voice...
+1
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AverBeg7#1689 wrote:
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You need to wait "Blight" mechanic for that. I assume they are re-tracing poe1 content to poe2.


Anoints/oils are a part of Delirium in PoE2. It also doesn't have to be a delirium currency. The most thematic sense in PoE2 to me is to have one tainted that drops from corrupted mobs, and one sanctified that drops from cleansed mobs.





Sooo???? kalguran also poe1 blight mechanic copy pasted on another around. Let's talk when they bring scarabs next season...

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