[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0

C'mon Jonathan, please address ES in Patch 0.4.0!
I'll never understand this trend to constantly demand nerfs to things that actually work in the game.

If the goal is to improve armor, I don't see how asking for a nerf to energy shields will actually improve things.

Energy shields and "CI" are exactly where they should be for caster/monk archetypes. And they're played correctly because they're understood correctly. This doesn't seem to be the case with armor.

Since patch 0.3.0, armor archetypes have received an elemental reduction modifier that operates before the reduction applied by resistance stats.

In practice, armor can be just as strong as energy shields.

Virtually, armor (physical reductions) + body chest pieces (elemental reduction modifiers) + resistance caps + life recoup + life regen => Brings builds to an immortal state.

Time comes exiles to master what has been choosen :) because armor can be strong as energy shield even better!
Last edited by Hexmxm#0804 on Oct 30, 2025, 5:07:47 PM
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Hexmxm#0804 wrote:
I'll never understand this trend to constantly demand nerfs to things that actually work in the game.


Oh stop this nonsense....

Becouse it makes you feel god doesn't mean it works! Fightings in boss room should have 60% looses and 40% wins. That is a hell working game..
With ES is 99% wins and 1% looses. Literally established PEGI to +3.


Im sick hearing people that game is too easy especially from those from levels 97-100.

Im sick hearing people that game is too easy especially from those from levels 97-100.

I guess that you have consulted my character profil ;) I never say that the game was too easy. Unbalanced for sure but not too easy.

Fightings in boss room should have 60% looses and 40% wins.

Yes on the learning curve, I could agree with that.

But once you have mastered the boss mechanics, mastered the understanding of your build, invested in skills tree reaching the level 97, invested 50h-80h in your league playthrough, invested tons of divs currency in your chest pieces. I think that being able to fight the boss as an equal is a just return of this investment. It is consecrate all the progess made and give a meaning of this adventure.

At this level, defeating the boss at 90% of the time, it is quite normal.
And that doesn't matter whether you're using an energy shield or armor as layer of defense, because at this step of the game, if you have mastered them, they will be both efficients.

Considering the side of those whom are claiming that the game is too easy and the other side of those whom are saying "fightings in boss room should have 60% looses and 40% wins. That is a hell working game."

I would just answer that the problem is not the game itself but the players themselves, difficulty is factor of your choices and the way of you want to play it and all the most the way of you like to play. So make the choices that's suits your gameplay and let the others to make their choices.

Because the real nonsense for me, it is the attitude of reclaiming a nerf of something that is working as intended, as a reparation of wrong choices or even worst, considering that the game has only one way of being played, the way that we consider the right way, ours.

The game and its mechanics are deeps. The game intends for its proposal to be dense. The nerfing vision is a hindering about these proposals.

Balance and balancing remains the best for conciliating all of that.


On my line, the "no nerf" remains.
Last edited by Hexmxm#0804 on Nov 1, 2025, 2:22:28 AM
doesn't need a nerf, just because number big, doesn't mean number good


if you're asking for this you should really be asking for movement speed to be removed on deadeye in conjunction

why break ES, if you're not going to break the most broken class in the game as well?
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tdonov5#2743 wrote:
doesn't need a nerf, just because number big, doesn't mean number good


if you're asking for this you should really be asking for movement speed to be removed on deadeye in conjunction

why break ES, if you're not going to break the most broken class in the game as well?


There's a relentless push from some people to destroy this game.

Last edited by Oinkaments#6390 on Oct 31, 2025, 7:01:49 PM
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C'mon Jonathan, please address ES in Patch 0.4.0!


Is there a reason you want everything strong nerfed without any suggestions for buffs anywhere?

Hell do you have ANY buff suggestions to bring other significantly weaker defense in line with ES given nobody bothers with them?
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Hexmxm#0804 wrote:
Im sick hearing people that game is too easy especially from those from levels 97-100.


I would just answer that the problem is not the game itself but the players themselves, difficulty is factor of your choices and the way of you want to play it and all the most the way of you like to play. So make the choices that's suits your gameplay and let the others to make their choices.

.


No absolutely no. There isn't players fault because of bad build choices.
Everything has to do with providing GGG's options. Don't blame customers for Dev's mess. If game was absolutely balanced no-one would complaining about weak and strong classes. And it's to easy to fix balance by putting caps just like Armour, Evade, that exist.

Why not yet. Becouse some customers has preferential treatment. End of the discussion....
No absolutely no. There isn't players fault because of bad build choices.

I never said that and I will never say that.

Everything has to do with providing GGG's options. Don't blame customers for Dev's mess.

The Po2 community is one of the loudest, most active, most demanding, and most diverse. And that's what makes it so valuable.

I will never blame the developers for not being able to satisfy the half a million players who joined the game a year ago. The challenge of such game development represents is huge.

Dev's mess, what the eck ? This game is in early-access state. The mess or messy situation are part of the development road and rightfully so, it is allows to elaborate that is functioning and what need to be improved. It is beneficial for us players for a foreseeable future : The final release !

If game was absolutely balanced no-one would complaining about weak and strong classes.

I fully agree.

And it's to easy to fix balance by putting caps just like Armour, Evade, that exist.

I do not agree, balancing the game is the most difficult part of dev game and it can be only evaluated at the end of the development stage, when all core mechanics are implemented.

Concerning armour and evasion :

Caps are existing as diminishing and return, Armour and evasion have been reworked, they have received new layers of defences, especially elemental reductions on chest for armour and deflection for evasion.

Those improvements aim to levelling evasion and armour at a better state that they were before by comparison of the state of energy shield defensive layer.

So nerfing everything as the only main proposal, especially concerning mechanics that operate as intended will not improve the game and evenless your experience.

Last edited by Hexmxm#0804 on Nov 1, 2025, 7:16:50 AM
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Hexmxm#0804 wrote:
No absolutely no. There isn't players fault because of bad build choices.

I never said that and I will never say that.

Everything has to do with providing GGG's options. Don't blame customers for Dev's mess.

The Po2 community is one of the loudest, most active, most demanding, and most diverse. And that's what makes it so valuable.

I will never blame the developers for not being able to satisfy the half a million players who joined the game a year ago. The challenge of such game development represents is huge.

Dev's mess, what the eck ? This game is in early-access state. The mess or messy situation are part of the development road and rightfully so, it is allows to elaborate that is functioning and what need to be improved. It is beneficial for us players for a foreseeable future : The final release !

If game was absolutely balanced no-one would complaining about weak and strong classes.

I fully agree.

And it's to easy to fix balance by putting caps just like Armour, Evade, that exist.

I do not agree, balancing the game is the most difficult part of dev game and it can be only evaluated at the end of the development stage, when all core mechanics are implemented.

Concerning armour and evasion :

Caps are existing as diminishing and return, Armour and evasion have been reworked, they have received new layers of defences, especially elemental reductions on chest for armour and deflection for evasion.

Those improvements aim to levelling evasion and armour at a better state that they were before by comparison of the state of energy shield defensive layer.

So nerfing everything as the only main proposal, especially concerning mechanics that operate as intended will not improve the game and evenless your experience.



This is your opinion bro. There are million opinions about how the game proceed to final level and trust me most of them there are not good. It's not an excuse that is in Early Access. An Early Access that maybe will last 10 years. Some customers maybe not be living by final release.

Devs instead of focusing fixing balance , they bother with other way less important things + Poe1 development that should have been ended.

Balance is the number one demanded thing from customers. No-one likes nerfs. Everyone bets on future buffs but right now the easiest way of balancing is nerfing. Devs are not many enough for both Poe1 and Poe2 development.

Speaking of me i don't like the fact that customers should complain about balance obvious issues. I expect from Devs to bring weekly patches and solve these issues. Issues that even a 10 years old child can notice.

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