👍 Energy Shield Recharge and interaction with DoT

Damage over Time should not completely disable Energy Shield recharge. ES should be able to function not only against hits, but also while taking DoT. Currently, DoT fully stops ES recharge, which also disables the ES defense system against hits.

The same should apply to other defensive mechanics like life regeneration, mana regeneration, or recoup. DoT shouldn’t completely shut down these systems...

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Last edited by koszmarnica#7777 on Oct 3, 2025, 5:51:40 PM
Last bumped on Oct 4, 2025, 3:58:45 AM
Wicked Ward and Vaal Discipline can help.
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I don't think ES needs to be stronger than it currently is.
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Damage over Time should not completely disable Energy Shield recharge.

Big +1 for this

Many times i thought - "what a trash mechanic ES recharge". It has so many nodes in tree and affixes on gear, but noone relies on ES recharge. People use "recover % ES on block", "ES regeneration" and "ES leech". But recharge? - noone cares.

Without "Wicked ward" it totally useless. But even with WW it still cannot be used as main source of protection, because it too unreliable. You just step on burning ground (ignite, poison, bleed, cor blood...) and all your investments in it goes in vain.

In theory it should have good synergy with evasion + spell evasion, but DoTs killed it. So i big fan of this change, even if ES recharge speed will nerfed in process.

Spoiler
i don't understand last part of your suggestion. Regeneration already works cool vs DoTs. Recoup not, but recoup quite strong without it, plus it just hard to implement in code
Last edited by felix0808#2550 on Sep 28, 2025, 12:59:06 AM
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i don't understand last part of your suggestion. Regeneration already works cool vs DoTs. Recoup not, but recoup quite strong without it, plus it just hard to implement in code


I haven’t properly tested these mechanics, that’s why I mentioned it, but based on gameplay I assumed they also work with DoT. Leeching probably works correctly in parallel with DoT as well...

Disabling Energy Shield recharge by DoT has huge consequences for Passive Skills. For example, the Evasion and Energy Shield Mastery node has several bonuses related to ES recharge, which become useless against DoT — like 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds

and thx for supporting my idea ;)
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Last edited by koszmarnica#7777 on Sep 28, 2025, 11:24:37 AM
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Energy shield will start recharging if the character does not take any damage for a certain period of time.


It's almost like it's working as intended. Don't see why recharge should interact different with DoT damage as it is also just a source of your character taking damage.


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I don't think ES needs to be stronger than it currently is.


Pretty much this
Flames and madness. I'm so glad I didn't miss the fun.
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I don't think ES needs to be stronger than it currently is.


This!
Exiles, pffff!
You do not make ES stronger by this change! You fix useless mechanic and nodes.

What the point of so many ES recharge nodes in tree if one single mod on shaper shield (% ES recover on block) - million times better? If you don't want making ES stronger - than remove this clunky ES recharge tree nodes and item affixes entirely. I better pick %ES or any other node instead of this useless ES recharge.
Last edited by felix0808#2550 on Sep 29, 2025, 1:14:58 AM
Yeah I'm not completely familiar with ES recharge builds, I just know that in general ES is OP at the moment. ES has certain downsides to combat a lot of the upsides. Another one being, flasks in general don't recover ES. Some of these aspects are intrinsic to how ES has been created. I think given how powerful ES has been in the past few years, anything that removes these challenges, could only make ES stronger and take away some of fundamentals of the defense archetype.

I think the build solution already exists and has been mentioned, even if it is not as powerful or easy as some may want.

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Wicked Ward and Vaal Discipline can help.


Most DOT can also be completely prevented as well. Already CI, so any poison or chaos DOT not a problem. CB and bleed immunity is possible. Ignite immunity is possible. Burning has options to prevent. Cold and lightning DOT is not that abundant. I'm not too familiar with the current t17 mod pool, but CI seemed to handle the best out of the builds I played, and that was a build with recharge. Probably there are boss mechanic that are a bit more tricky, but having 1/3 HP pool recover as a baseline just for using ES on a slight delay is already strong. It can be that maybe just recharge alone is sketchy at times, but often with ES you have many options that you can pull together, depending on the build.

Not saying your point is invalid, but it could be that those mechanics instead need to be reigned in to be on par with what you are saying, rather than the other way around and that because they are strong, it prevents further ES buffs, because they can be benefitting off this as well, even if it is not their main source of recovery.
Last edited by Belegur85#5784 on Sep 29, 2025, 5:00:29 PM
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You do not make ES stronger by this change! You fix useless mechanic and nodes...

Good point !

Over the years, the game mechanics have evolved and many skill improvements were added. Leech, defensive layers, new modifiers for ES recharge, and so on.

But looking at all this, it feels like one thing was forgotten: against DoT, all these additions lose their effectiveness. Maybe it’s intended, I don’t know — but I think it’s worth bringing up
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Last edited by koszmarnica#7777 on Sep 29, 2025, 6:30:59 AM

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