👍 Energy Shield Recharge and interaction with DoT

As Shaper once said:
"

You tamper with things you do not understand.



First of all, you absolute ignore "SpellBreaker" + "Wicked Ward" Combo.

Second, you ignore that a lot of DoT can be easily negleted, like Chaos, ignite, Burning Ground, CB and bleeding for example...

Third, you ignore other ways to gain ES, such as Regen, Leech, on hit and on block.

So, again: ES is quite OP as it is. Maybe you should look into it a little better or just assume that ES is not for you...
Exiles, pffff!
"
TrunksD2#2172 wrote:
...

Heh, your post confirms that we’re right:

Spellbreaker together with Wicked Ward won’t work if there’s DoT, because as long as DoT is active, the recharge won’t even start ;)

Regeneration, leeching, or other mechanics that work while blocking etc are a completely different topic and a separate defensive layer.

You clearly don’t understand the issue if you’re mixing those things together...
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞
Last edited by koszmarnica#7777 on Sep 29, 2025, 9:28:48 AM
"
Heh, your post confirms that we’re right:

Spellbreaker together with Wicked Ward won’t work if there’s DoT, because as long as DoT is active, the recharge won’t even start ;)

But regeneration, leeching, or other mechanics that work while blocking are a completely different topic and a separate defensive layer.

You clearly don’t understand the issue if you’re mixing those things together...


1 - Who said to you they dont work together if you have DoT active? Have you ever fight Shaper?

2 - Even if that does not work: no, you are the one who does not understand. Recharge does not need to work alone. You can and should add to recharge other ways to gain ES and then you got a preety strong defense mechanic. Arguably strongest in the game. And as I said, you can be immune to plenty of DoT effects.

But seems that you want to recharge work alone. Seriosly? In this case, dont stop with this spoiled wish. Aim bigger. Just ask for full damage imunity and that every drop is a mirror of kalandra! Go go go!!


I cant even believe that I am still replying to this no sense.
Exiles, pffff!
"
TrunksD2#2172 wrote:
First of all...
So, again: ES is quite OP as it is. Maybe you should look into it a little better or just assume that ES is not for you...

First - you mention one class out of seven, ES recharge is generic mechanic like armor/evasion. So other six classes should ignore ES recharge? And even trickster can't rely on it, because it triggers only by spell damage, but what if enemy only have attacks?

Second - i tried once a build which relies on ES recharge + evasion as main source of def. I don't like CI because it require "all in" to ES stack. But i have poison, bleed, cor blood, ignite, burn ground immunity even if it cost a lot of power that i can spend in other things. I also have huge "Faster start ES recharge" and "ES recharge rate". Only to die again and again vs Rhoa boss, which have huge MS and chaos aura that deals little damage, but prevents ES recharge :D It's frustrating.

Third - its not topic about Regen/Leech/% ES on block, they are ok, why you mention it?

So again there is a lot of "Faster start ES recharge" and "ES recharge rate" nodes in tree and affixes on gear which noone uses. The topic is about making this nodes and affixes useful or replace them on something better if you think that adding fourth ES recover way is too much.

"
TrunksD2#2172 wrote:

Recharge does not need to work alone. You can and should add to recharge other ways to gain ES and then you got a preety strong defense mechanic. Arguably strongest in the game. And as I said, you can be immune to plenty of DoT effects.

I cant even believe that I am still replying to this no sense.
Why ES regen / ES leech / %ES Recover on block can work alone, but with ES recharge i suddenly should add one of above methods?

I also can't believe, why i am writing same thing three times in a row. They anyway can't understand and will continue their "ES is op, don't touch it".
Last edited by felix0808#2550 on Sep 29, 2025, 10:34:33 AM
It bothers me more that I still reply to people that dont have a clue what they are talking about.

"

First - you mention one class out of seven, ES recharge is generic mechanic like armor/evasion. So other six classes should ignore ES recharge? And even trickster can't rely on it, because it triggers only by spell damage, but what if enemy only have attacks?



There are 2 ascendencies that goes right with ES and maybe a third if you push harder. And it is ok like this, after all, other build will relly in other mechanics.

"
"BuT WhAt iF EnEmY OnLy hAvE AtTaCkS?"


Do ever heard of "Ghost Dance"? Do you?



"
Second - i tried once a build which relies on ES recharge + evasion as main source of def. I don't like CI because it require "all in" to ES stack. But i have poison, bleed, cor blood, ignite, burn ground immunity even if it cost a lot of power that i can spend in other things. I also have huge "Faster start ES recharge" and "ES recharge rate". Only to die again and again vs Rhoa boss, which have huge MS and chaos aura that deals little damage, but prevents ES recharge :D It's frustrating.


So you went full ES but died by posion? So, you dont use CI? Were you also not imunne to elemental ailments? Patheon is a mistery for yoy? Flasks with immune to CB and bleeding is out of the world for you...?

So, you build sucks and and you still think the problem is the ES recharge?

"
Third - its not topic about Regen/Leech/% ES on block, they are ok, why you mention it?

So again there is a lot of "Faster start ES recharge" and "ES recharge rate" nodes in tree and affixes on gear which noone uses. The topic is about making this nodes and affixes useful or replace them on something better if you think that adding fourth ES recover way is too much.


It is mentioned because as other said: ES IS OP ALREADY. But you seems to deliberately ignore it.

IF you have 20k ES, the recharge fill it up in couple of seconds, which is INSANE. But you still think it is not a big deal. You lack knowledge of those mechanics, but still want to criticize them. It is time to read a little, watch some videos and maybe first try a real ES build...


"
Why ES regen / ES leech / %ES Recover on block can work alone, but with ES recharge i suddenly should add one of above methods?


No seriosly build will relly in only one of those. NO ONE. Who said to you they do? Those mechanics do not work alone at all, despite some very specific farm. Maps can have no regen, no leech, less block... The same with Recharge. But you still dont want understand that.


I can only imagine that you once made some char with 3k ES, then went to yellow maps and got ripped of and now think that you know everything that need to know about ES...
Exiles, pffff!
Excellent point !

"

First - you mention one class out of seven, ES recharge is generic mechanic like armor/evasion. So other six classes should ignore ES recharge? And even trickster can't rely on it, because it triggers only by spell damage, but what if enemy only have attacks ?.......


"
TrunksD2#2172 wrote: wrote:
...I cant even believe that I am still replying to this no sense...

You’ve already explained your view, repeating it again and again doesn’t add anything
It makes no sense to keep explaining the same thing to you again and again, so please stop mentioning it again...

Also, I’m not sure if you’ve noticed, but 4 different classes can (and sometimes must) rely on ES recharge, not just the Witch. Both the passive tree and Ascendancy make this clear. For two hybrid classes, using ES is practically mandatory.

In one of the major updates(Scourge patch 3.16)), the defensive mechanics were drastically changed (for the better, and rightly so!). For example, Shadow can no longer use pure Evasion body armors — it’s simply not viable due to Dexterity scaling. At a certain point, Shadow can’t realistically meet the Dex requirements and is forced to use Evasion-ES hybrids.

On top of that, things look different in Ruthless compared to standard leagues. In Ruthless, subtle mechanics like ES recharge become core and crucial, not just secondary bonuses.

Ruthless:

Standard:


Ruthless:

Standard:


As You can see Soul Drinker have not leeching mods...
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞
Last edited by koszmarnica#7777 on Sep 29, 2025, 1:55:34 PM
"
.


Is your highest char really level 68?
Exiles, pffff!
No my highest is 1 ;), and You`ve never reached level 90 i Hardcore ?...

Got any other valid arguments ?
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞
Last edited by koszmarnica#7777 on Sep 29, 2025, 2:17:10 PM
he is hopeless :)
I don't think ruthless can be used as an argument for changing the base mechanic. As a sometimes ruthless enjoyer, I think the gutted ascendancies on ruthless could be just the same as the regular ascendancies. I would have ruthless mode largely identical to standard modes, with just the extreme harsh penalty on drops, and the crafting restrictions, and proabbly the quest reward/vendor restrictions. That's just my preference though, I haven't played much ruthless lately, so it's not for me to say how the game should be, only that it shouldn't be a defining factor for balancing the rest of the game.

You're entitled to your opinion, but I also disagree and think ES should be getting significate nerfs before any buffs. Since the new base types have been added in, and more crafting options, it is way easier to get a large ES pool than it used to be. A lot of builds will be running all the ES recovery methods, so it is not as simple as saying just recharge needs to be buffed, which I don't think it does. I see a lot of people playing powerful builds that use recharge mechanics.
Last edited by Belegur85#5784 on Sep 29, 2025, 5:19:04 PM

Report Forum Post

Report Account:

Report Type

Additional Info