Looted gear should be viable alternative to crafted gear.

Loot was always kinda bad, but after 0.3 it's basically irrelevant. I'm talking about looted gear, of course, and looted rares in particular. The game is exclusively about white bases and orbs. Sure there are few chase uniques, but even those are being chanced mostly. It's getting ridiculous at this point. Loot (and again, talking about looted gear) is such a cornerstone of ARPG genre that it's weird to see PoE going in opposite direction.

Anyway, I propose a way to make looting a viable alternative to crafting:

Create separate passive skill tree (or similar system, but everybody are used to trees) to boost and finely tune your loot drops. It should only affect gear (i.e. anything equippable) and not currency, splinters and whatnot.

To fill the tree, however, you'll need to invest currency. Literally spend set amount of exalts/chaos/divines to activate each node. The idea is that instead of using it for crafting or buying stuff you gonna increase your drop chances with it. And those investments should be enough to make your looted gear somewhat better rolled and more tuned for your particular build.

The best part about it (at least the way I see it) is that you actually have to run maps and kill mobs to benefit from it. Otherwise it's completely useless. And the more you play the more profits will come out of your initial investments.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
Last bumped on Nov 1, 2025, 8:05:02 AM
They should and could but GGG has an unhealthy obsession with crafting.

I remember when they buffed Talismans years back then instantly nerf'd them back to useless.

They can very easily set a bias on dropped loot and have in the past. Personally I don't like chase unique items. Chasing something that's perfect for your build is fine but that's not what they do. They make items that are good for any build and I just think that's dumb.
"Never trust floating women." -Officer Kirac
Some blues with the right affix and even rares with one great affix are worth it(recomb crafts). Even if they had better than T5 drops you'd still get 6-affix rares with a couple bad affixes and crafting would be better.

Not really sure there is a solution. You expecting just great gear to drop? Pre-set affixes would make great gear. They'd have to implement it in the form of uniques, imo. Or add something like set items? Rares are random, so they'll never(almost impossible anyways) be best in slot drops.
I disagree extremely strongly personally.

If loot on the ground is better than crafting, why even have a crafting system? You're just describing a completely different game imo.
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If loot on the ground is better than crafting, why even have a crafting system? You're just describing a completely different game imo.

First of all I didn't say that it should be better. I said that it should be viable alternative.

Otherwise and following your logic: if crafted items are better, why even have loot on the ground?

The game is too much skewed towards crafting. So much so that natural rolls lost any meaning. We could as well only drop white bases and it wouldn't change much.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
"
I disagree extremely strongly personally.

If loot on the ground is better than crafting, why even have a crafting system? You're just describing a completely different game imo.


there is a huge unbalance right now with crafted gears and rares quality drops, we're only collecting magic t5 (hoping for a good t1 prefix) and exceptional whites.
Nothing else is really worth to pick up just because crafting on those rares is too expensive.

Also consider that crafting is very good as long as you have materials, which are extremely rare (omen of light, ancients ribs n stuff).
So you need to run a high rarity character to farm currency to buy crafting materials so you can craft gears for your favourite build you're trying to cook.
Just make rares worth to pick up, everyone is hiding everything from loot filter and it is not good and a clear sign that rare drops suck balls..
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I disagree extremely strongly personally.

If loot on the ground is better than crafting, why even have a crafting system? You're just describing a completely different game imo.


In the end that works out to be a meaningless sentiment.
Because it applies in every direction and only one form of loot acquisition ever really matters.

If ground loot is better than crafting, there's no point in crafting.
If crafted gear is better than loot, there's no point in looting anything.
If merchants sell better gear than drops or you'll craft, there's no point in looting or crafting. Throw in player trading and suddenly massive amounts of people literally only pick up currency, but never craft.

Either every form of gear acquisition is perfectly equally effective and viable or there's functionally only one method.
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The_Song#4903 wrote:
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I disagree extremely strongly personally.

If loot on the ground is better than crafting, why even have a crafting system? You're just describing a completely different game imo.


In the end that works out to be a meaningless sentiment.
Because it applies in every direction and only one form of loot acquisition ever really matters.

If ground loot is better than crafting, there's no point in crafting.
If crafted gear is better than loot, there's no point in looting anything.
If merchants sell better gear than drops or you'll craft, there's no point in looting or crafting. Throw in player trading and suddenly massive amounts of people literally only pick up currency, but never craft.

Either every form of gear acquisition is perfectly equally effective and viable or there's functionally only one method.


Ground loot always matters with the crafting system we have, you need to drop the base before you can craft on it.
"
Loot was always kinda bad, but after 0.3 it's basically irrelevant. I'm talking about looted gear, of course, and looted rares in particular. The game is exclusively about white bases and orbs. Sure there are few chase uniques, but even those are being chanced mostly. It's getting ridiculous at this point. Loot (and again, talking about looted gear) is such a cornerstone of ARPG genre that it's weird to see PoE going in opposite direction.

Anyway, I propose a way to make looting a viable alternative to crafting:

Create separate passive skill tree (or similar system, but everybody are used to trees) to boost and finely tune your loot drops. It should only affect gear (i.e. anything equippable) and not currency, splinters and whatnot.

To fill the tree, however, you'll need to invest currency. Literally spend set amount of exalts/chaos/divines to activate each node. The idea is that instead of using it for crafting or buying stuff you gonna increase your drop chances with it. And those investments should be enough to make your looted gear somewhat better rolled and more tuned for your particular build.

The best part about it (at least the way I see it) is that you actually have to run maps and kill mobs to benefit from it. Otherwise it's completely useless. And the more you play the more profits will come out of your initial investments.


Looted gear is what you usually craft. So I'm not sure of the distinction. But I do like the idea of having a tree specifically designed to tailor drops. They have passives on the Atlas that are already doing that. So you could get your wish. They might be moving in that direction.
There is no crafting in either PoE1 not in PoE2. All normal items can either be bought on the trade, or made purely by chance with a probability of 0.000001% by eх slam into a good base from the floor. It's kind of there, but for a selected few uber nerds. It is described not in the game itself, but on third-party sites like CraftOfExile. It's kind of there, but in fact it's worse than not. Crafting is available in the Last Epoch, for example. There is not and will not be in PoE. It's time to admit it!

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