Feedback: This breach is actually worse than the previous one

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New breach is so much better in every capacity. This reads like a typical day 2 feedback thread that throws out all nuance before devs even address initial feedback

I hope we don't have to go back to the old Breach where you gather splinters for maps over maps before running boring Breachstones. Not for the loot, but for XP. It was boring af


They already got feedback and ignored it so not sure what you mean.
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TayPoE#6379 wrote:
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New breach is so much better in every capacity. This reads like a typical day 2 feedback thread that throws out all nuance before devs even address initial feedback

I hope we don't have to go back to the old Breach where you gather splinters for maps over maps before running boring Breachstones. Not for the loot, but for XP. It was boring af


They already got feedback and ignored it so not sure what you mean.


Why are you responding to a post from 8 days ago as if I made it yesterday
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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TayPoE#6379 wrote:
"
New breach is so much better in every capacity. This reads like a typical day 2 feedback thread that throws out all nuance before devs even address initial feedback

I hope we don't have to go back to the old Breach where you gather splinters for maps over maps before running boring Breachstones. Not for the loot, but for XP. It was boring af


They already got feedback and ignored it so not sure what you mean.


Why are you responding to a post from 8 days ago as if I made it yesterday


Doesn´t matter when this was. GGG work like this nowadays. They ignore feedback and do what they want. So why are you acting like it matters? :D
Can you explain to me what exactly you take issue with here, Tay? I am not "acting like it matters", I am explaining how I like the new Breach better than the old one.

GGG absolutely listens to feedback, but they can't please everyone. They have to balance the input from the community with their own creative vision and technical realities of game design. If you truly think players have no influence on changes, you have learned nothing from the past.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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