Balance and GGG approach to it
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Currently the in game balance is horrible the power lvl difference between skills and ascendancies is insane ggg really are afraid of making all builds and style viable but why didnt they touch things like deadeye and la since 0.1 and why are the ignoring the weaker classes too.
Most merc skills are unusable by the endgame the bolt skills beside galvanic have very low attack dmg mods at lvl 20 incendiary shot has like 50/60% attack dmg which is crazy to me even with new heat mechanic on it from rapid fire shot doesn't add to dmg but to ignite magnitude why would anyone pick up a crossbow and play for ignites and since the skills dmg is low the magnitude is low so its counterintuitive u have to preheat your crossbow for like 4/5 seconds firing rapid shot then fire incendiary to buff its ignite and u get one bolt by default at low range and low aoe all this to do 1/50th of one lightning arrow dmg. This is just one example of one skill that i tested myself almost 80% of skills in the game are like this now either they cant scale at all or are handicapped by some condition that makes them unplayable in maps while the other 20% are very op skills that can clear anything instantly like spark and comet and la and flicker. GGG need to decide if they want combos or 1 button builds cant have both and both be viable cause everyone will go for 1 button builds cause they will always be superior. My suggestion for the studio is choose and go all the way on one style id prefer combos to have massive payoffs and for ggg to kill one button builds so we het some actual combat in maps rather than just i press screen clears Last bumped on Nov 26, 2025, 3:41:21 PM
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I honestly think they just won't balance stuff properly.
It takes one guy constantly working on it and being in touch with designers, so he knows when to work on what. He should sit and move numbers around on unique items, Passive nodes and abilities/support gems, to get it into somewhat balanced state, focusing both sides outliers. I've heard they just want to throw new stuff in and see what players can do with these. Polish the product please GGG... Last edited by Evergrey#7535 on Nov 24, 2025, 1:52:36 PM
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" When we talk about balance in Poe2 it's like talking of squaring the circle.... |
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Yes. Combo dame should be so high, that it compels me to click more than one button.
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ALL balance tuning should be league-agnostic. As soon as an issue is identified, it should be patched.
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Why waste your time on things like content balance instead of building the missing content in your game, like daggers or the druid class? They should complete the base game first to balance everything.
Also, I've never seen more jealousy in any community than the RPG community. A guy plays a warrior or mercenary build designed to be slow and steady, with some specific build exceptions obviously, and sees a streamer farming Deadeye LA maps in 2 minutes and comes here and writes creates a feedback post. Instead of saying, "This guy is having fun playing a fast build, but I like it slow and challenging," you're coming here and talking like:
Tears of a Weaboo
"Currently the in game balance is horrible the power lvl difference between skills and ascendancies is insane ggg really are afraid of making all builds and style viable but why didnt they touch things like deadeye and la since 0.1 and why are the ignoring the weaker classes too.
Most merc skills are unusable by the endgame the bolt skills beside galvanic have very low attack dmg mods at lvl 20 incendiary shot has like 50/60% attack dmg which is crazy to me even with new heat mechanic on it from rapid fire shot doesn't add to dmg but to ignite magnitude why would anyone pick up a crossbow and play for ignites and since the skills dmg is low the magnitude is low so its counterintuitive u have to preheat your crossbow for like 4/5 seconds firing rapid shot then fire incendiary to buff its ignite and u get one bolt by default at low range and low aoe all this to do 1/50th of one lightning arrow dmg. This is just one example of one skill that i tested myself almost 80% of skills in the game are like this now either they cant scale at all or are handicapped by some condition that makes them unplayable in maps while the other 20% are very op skills that can clear anything instantly like spark and comet and la and flicker. GGG need to decide if they want combos or 1 button builds cant have both and both be viable cause everyone will go for 1 button builds cause they will always be superior. My suggestion for the studio is choose and go all the way on one style id prefer combos to have massive payoffs and for ggg to kill one button builds so we het some actual combat in maps rather than just i press screen clears" Neden yaşıyorsun? Last edited by Jideament#2792 on Nov 26, 2025, 4:00:29 AM
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" Both content and balance is equally important. When you have few functional builds and a lot of content, it feels bad to play it. Poe2 is pretty close to that scenario. Game needs polishing, Combat needs balancing. |
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" Literally half the game's content is missing, and you want the dev to balance it without them? So they can go back and redo all that nonsense after every new base weapon or skill? No thanks. GGG isn't a AAA+ company. If they're going to waste their time like you said, I think we'll be finished around 2070. Backtracking will kill their time more than creating new content. I also want to point out that it's surprising to me that people aren't protesting the fact that they're being sold a half-finished game and then used as a test subject instead of offering feedback on end-game balance. If this had happened 10 or 20 years ago, people would never have bought it and would have humiliated the developer online. But today, I understand that even the most illogical things are treated as perfectly normal. And you're also wasting your lifetime to argue with me as a test subject in a forum which is making it even more hilarious. Neden yaşıyorsun?
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" Polish? Do you start polishing a diamond, when it's still deep in the mountain? Half the content is missing. There is nothing to polish. |
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" Yes, the game is not complete, no one can argue. But you still have released content. 400 unique items released, 99% are useless. 300 skill gems released, 99% are useless. 18 ascendancy classes released, does anyone care about more than 2-3? Hell no. Do you remember when they announced that POE2 is in development? And it has been another year since the pre-release launch. It will be years before this game gets finished, you cannot wait that much before start fixing some obvious issues. And it is hard to make it any more obvious, when the majority of you players playing the same thing. Sure, the game is pre-release version, you should expect disbalance. But that much? For a year now?!? And the truth about all this - if the issue were pure numbers, I could have balanced it. But the performance is absolutely devastating. The end-game atlas is beyond salvation. And the vision of the best action game is slowly turning into a sloppy programmed version of POE1. Sorry but there is a lot to polish. |
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