Balance and GGG approach to it
" > 400 unique items released, 99% are useless. 1. Not true. Just because _you_ can't make them work, doesn't mean they are useles. 2. Half the classes are missing. So you know that the other classes won't make use of it? Cool. Tell me the right lottery numbers next. > 300 skill gems released, 99% are useless. 1. Not true. Just because _you_ can't make them work, doesn't mean they are useles. 2. Half the classes are missing. So you know that the other classes won't make use of it? Cool. Tell me the right lottery numbers next. > 18 ascendancy classes released, does anyone care about more than 2-3? Hell no. 1. Not true. Just because _you_ don't care, doesn't mean other don't. 2. Half the classes and _weapons_ are missing. So you know that the other classes won't make use of it? Cool. Tell me the right lottery numbers next. > And the truth about all this - if the issue were pure numbers, I could have balanced it. Sure brah. Go apply for a job at GGG then. YOU could be the one making this game perfectly balanced. On the other side, you can't even imagine the vast and utter complexity that revolves around balancing "pure numbers", because you only see the stuff that bothers you. Give us one example of a number that needs balancing and I will show you 5 other places that number will affect, which in return will affect 5 places each, cascading down in a massive shit of "balance". > But the performance is absolutely devastating. The end-game atlas is beyond salvation. And the vision of the best action game is slowly turning into a sloppy programmed version of POE1. " The fact stands: There is nothing to polish. |
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I just hope lack of balancing won't be the habit that never goes away.
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Balance with no caps is like mobile phone without screen....
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" So perfectly functional as a phone, just like we used to have in the past? |
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blip.
Last edited by bloomhead#3858 on Nov 26, 2025, 1:29:05 PM
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" That's your opinion, not a fact. |
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I wouldnt say the most uniques and gems are useless, but underperforming, i agree that there are skill and uniques way more powerful than others and that they should at least try to balance this
Howerver, i think the main balance problem is that POE2 (and POE1 as well) is the fact that they are balanced with itens as the main source of stats, you can literally make any build work with very op itens, the problem lies on getting those itens Ibelieve GGG should nerf the itens (the max value sufix and prefix of rare itens) in general, and buff the gems and passive tree to compensate Making builds less reliant on itens and more on gems and passives will improve criativity and shorten the gap between players who have okay itens and cant do endgame content (because their itens sucks) and players with godlike itens who steam rolls the entire map in seconds To make it short, nerf the max values of itens so the peak power is lower, compensate by making gems and passives worth more, and narrow the gap between casuals and hardcore players |
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" Sure buddy: - https://www.theknowledgeacademy.com/blog/game-development-process/ - https://www.gamedeveloper.com/design/the-art-of-game-polish-developers-speak Good things facts are not opinions. |
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