SHOULD pvp be introduced in POE2?

Hell yes. How else would we do tamed beast / minion battles?

I wanna be the very best, like no one ever was. Dun Dun Duuun!
"
Yes, as long as teh XP lose still counts on death


XP and Gold loss (on drop?) . . .

imagine.
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
"This game doesn't have any real end game hook and PVP"... would absolutely kill any player base they have. It's not going to be a hook... at least not in this game.

No one should have to explain why. Now if they wanted to set up some weird cluster you could choose to play on to deal with the BS PvP brings with it.. that would be cool. Maybe it would even require a subscription to cover the cost of doing it.

I'm old enough that I played Ultima Online and actually loved that... but I doubt anyone is going to want to deal with losing everything (even items) on death these days. Yet to me that was real free for all PvP at it's peak.

Last edited by Antarious#5648 on Nov 30, 2025, 1:50:48 PM
Yes. They should make a room where players can go inside and crash eachothers games with particle effects / be salty about getting off-screen one-shot by the guy with 7 mirrors.

Then we can all remember it fondly like everyones favourite poe1 map, The Hall of Grandmasters
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
They could try but i doubt it would have much success.
This game doesnt really appeal PVP players i think.
Would quickly turn into just gambling. And that's not good for games usualy.
SSF player
Yes. It should be introduced.

The argument of “it wasn’t good in Poe1 so it won’t be good in poe2” is so obviously flawed in its root that it’s baffling to me that it’s even considered a debatable point.

If poe2 can improve where poe1 fell flat on its face, both games become better games. Everyone wins.

The only way everyone loses is if pvp isn’t developed well enough.

PvP is a community driven format in every game it exists.

The developers job is to give us something that feels good to build a community around.

Making path of exile better in the area it is measurably weakest is the best decision they can make. Period.

Otherwise it’s only a matter of time until the competition lays waste to what’s left.

What’s worse is the competition isn’t Diablo 4, it isn’t even last epoch, it’s things they don’t see coming. That’s another reason making their weakest area stronger is a wise decision. Because your competitors can see you while you can’t see them.

They can all see where you are weakest. You can’t see where they are weakest because they don’t exist yet.

When you are on the back foot you can’t afford to procrastinate.

This is gonna be a hot take, but there’s no reason PvP can’t be just as engaging in Poe as it is in RuneScape.
“In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
Last edited by Lore#3772 on Dec 9, 2025, 5:02:37 PM
I mean I used to leave my summoner in the PVP area in act 4(???) when I had to do something for a bit and would come back to messages of people who were dumb enough to go inside and get instagibbed
Last edited by baconbyte#0146 on Dec 9, 2025, 6:07:44 PM
"
I mean I used to leave my summoner in the PVP area in act 4(???) when I had to do something for a bit and would come back to messages of people who were dumb enough to go inside and get instagibbed


Assume I know nothing about poe1 PvP game mechanics other than it is widely considered to be by a majority of the people who indulge in the game AND a majority of the people who spent a few hundred hours and exited as the weakest component of the game.

I don’t need to know anything other than what both sides of that coin think. You are never going to please that player who plays for 30 minutes and asks for a refund.

It’s about what can be measured. This isn’t even something people are aware of themselves. Apparently poe1 PvP experience was so bad that it has given people real life ptsd of PvP being in poe2.

PvP isn’t the problem. The way it was implemented and the game mechanics employed clearly are the problem.

You can’t give a community a broken platform over a canyon and say build boys. The foundation of the PvP experience is what matters the base of it. From there you can do anything.

But without a proper PvP foundation it won’t work. It isn’t about achieving permanent balance. It’s about having a general balance that is acceptable. No different than PvM other than human ingenuity vs human ingenuity.

It doesn’t have to be perfect to be good. It just has to be its own specific area of developed content.

My overwhelming suggestion is removing exp loss on death in PvP but dropping a single “worn” item on death with a system to flag protect 1-3 specific items from being that 1 dropped item on death.

Having PvP flagged servers is not PvP development. I cannot stress this enough. It isn’t PvP flagged servers in RuneScape that is even 1% responsible for its PvP success.

It’s all the other PvP systems that make it iconic as it pertains to PvP.

I’m not saying to turn poe2 into runescape because frankly that’s not possible nor would it be good in the genre. What I am suggesting is to entirely rework how you see pvp in this game. Because there has to be a way to success. The ways to failure are obvious. Self evident actually.

PvP didn’t hurt you. The way it was designed and implemented hurt you. Don’t blame PvP. Let the right people take the heat and get better for it.

Not one streamer has asked about this topic. It’s not because the game couldn’t be better with PvP. It’s because everyone’s trying to back seat micromanage what the biggest priority for GGG is when next to none of the players actually know what GGG are up against. If you want this company to survive and thrive you better pray they start developing well designed and thought out pvp and pvp lore.

Some men just want to watch the world burn but some men, some men just want to watch ignorance burn.

If “the vision” doesn’t include improving where they are weakest and simply cutting out the soul of any top tier AARPG I can’t do anything about it anyway. So with this I take my leave. I’ll be dodging responses to my logic here harder than any streamer dodged the thought of asking about PvP. Much dodge such wow energy.

Have a good night folks, I hope I at least made a few of you that can read chuckle.

Also, some PvP development should turn into a PvE mechanic. But that’s not something to focus on initially. Adding a little monster density to PvP is different than designing PvE.

Each is its own segment of PvP. That’s why having no PvP is such a big deal. You aren’t removing one segment of potential. You are removing at least 2 segments of potential and relying on Player vs Monster to always drive interest. It’s just nonsensical on its face. To leverage everything into player vs monster development and completely disregard PvP as development potential even after having developed player vs monster to the point poe1 and Poe2 already is. Wild. New name for “the vision” “Tunnel Vision”. If “the vision” is for no PvP or same PvP as poe1 in poe2 then I can say without a doubt it’s some sort of genjutsu or domain expansion that’s cooked someones sight bro.

I could write another Ted talk about this but I’m done. Do what you will.

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident" what the quote doesn’t illustrate to most of you is what the person preaching the truth has to deal with along the way of raising the ignorant from perdition only to hear it was self evident in the end from those who shouted and held pitchforks in protest of the truth. Quite the reward indeed historically.

“But you aren’t very nice and you are rude a lot” yeah I can be both. When the situation calls for it I can do either. I can be as kind as I can be cruel. What matters is the energy I receive and perceive. Self respect and ego look a lot alike when you tell people the truth a lot.
“In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
Last edited by Lore#3772 on Dec 9, 2025, 8:30:18 PM
imo the way they should introduce it should be basic loadout presets for each class/weapon and go from there. we'll soon know if there's any potential in it.

it should be about player actions/inputs and not about a players equipment/build.
"
Lore#3772 wrote:
"
I mean I used to leave my summoner in the PVP area in act 4(???) when I had to do something for a bit and would come back to messages of people who were dumb enough to go inside and get instagibbed


Assume I know nothing about poe1 PvP game mechanics other than it is widely considered to be by a majority of the people who indulge in the game AND a majority of the people who spent a few hundred hours and exited as the weakest component of the game.

I don’t need to know anything other than what both sides of that coin think. You are never going to please that player who plays for 30 minutes and asks for a refund.

It’s about what can be measured. This isn’t even something people are aware of themselves. Apparently poe1 PvP experience was so bad that it has given people real life ptsd of PvP being in poe2.

PvP isn’t the problem. The way it was implemented and the game mechanics employed clearly are the problem.

You can’t give a community a broken platform over a canyon and say build boys. The foundation of the PvP experience is what matters the base of it. From there you can do anything.

But without a proper PvP foundation it won’t work. It isn’t about achieving permanent balance. It’s about having a general balance that is acceptable. No different than PvM other than human ingenuity vs human ingenuity.

It doesn’t have to be perfect to be good. It just has to be its own specific area of developed content.

My overwhelming suggestion is removing exp loss on death in PvP but dropping a single “worn” item on death with a system to flag protect 1-3 specific items from being that 1 dropped item on death.

Having PvP flagged servers is not PvP development. I cannot stress this enough. It isn’t PvP flagged servers in RuneScape that is even 1% responsible for its PvP success.

It’s all the other PvP systems that make it iconic as it pertains to PvP.

I’m not saying to turn poe2 into runescape because frankly that’s not possible nor would it be good in the genre. What I am suggesting is to entirely rework how you see pvp in this game. Because there has to be a way to success. The ways to failure are obvious. Self evident actually.

PvP didn’t hurt you. The way it was designed and implemented hurt you. Don’t blame PvP. Let the right people take the heat and get better for it.

Not one streamer has asked about this topic. It’s not because the game couldn’t be better with PvP. It’s because everyone’s trying to back seat micromanage what the biggest priority for GGG is when next to none of the players actually know what GGG are up against. If you want this company to survive and thrive you better pray they start developing well designed and thought out pvp and pvp lore.

Some men just want to watch the world burn but some men, some men just want to watch ignorance burn.

If “the vision” doesn’t include improving where they are weakest and simply cutting out the soul of any top tier AARPG I can’t do anything about it anyway. So with this I take my leave. I’ll be dodging responses to my logic here harder than any streamer dodged the thought of asking about PvP. Much dodge such wow energy.

Have a good night folks, I hope I at least made a few of you that can read chuckle.

Also, some PvP development should turn into a PvE mechanic. But that’s not something to focus on initially. Adding a little monster density to PvP is different than designing PvE.

Each is its own segment of PvP. That’s why having no PvP is such a big deal. You aren’t removing one segment of potential. You are removing at least 2 segments of potential and relying on Player vs Monster to always drive interest. It’s just nonsensical on its face. To leverage everything into player vs monster development and completely disregard PvP as development potential even after having developed player vs monster to the point poe1 and Poe2 already is. Wild. New name for “the vision” “Tunnel Vision”. If “the vision” is for no PvP or same PvP as poe1 in poe2 then I can say without a doubt it’s some sort of genjutsu or domain expansion that’s cooked someones sight bro.

I could write another Ted talk about this but I’m done. Do what you will.

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident" what the quote doesn’t illustrate to most of you is what the person preaching the truth has to deal with along the way of raising the ignorant from perdition only to hear it was self evident in the end from those who shouted and held pitchforks in protest of the truth. Quite the reward indeed historically.

“But you aren’t very nice and you are rude a lot” yeah I can be both. When the situation calls for it I can do either. I can be as kind as I can be cruel. What matters is the energy I receive and perceive. Self respect and ego look a lot alike when you tell people the truth a lot.


I'm not reading that I just thought it was funny I could sit in an area for ppl 50 levels lower who didn't understand the game and afk kill them..... It's not complicated

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