SHOULD pvp be introduced in POE2?
" Sounds like you should have been banned for griefing. Also just because you could read something doesn’t mean you understand it, don’t sweat it. Wouldn’t want you to strain yourself “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?” Last edited by Lore#3772 on Dec 10, 2025, 6:30:30 AM
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If a game was not built with PvP in mind, it has been my experience that bolted-on PvP sucks and never becomes balanced.
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" Agree. But as I stated above. Your competition isn’t going to take a rope and a sword and cut their arm off while tying their feet together. If you don’t see the problem, don’t worry, quick time will teach you just fine. This isn’t a game design issue. It’s a psychological blunder. You can’t make a game in this genre that is actually the top of its class without well designed PvP. Thats how good Diablo 2 had it. With its terrible PvP design it still looked and played great. It was the best of the genre’s history. But just because Diablo 2 PvP was a joke doesn’t mean you should be designing PvP in 2025 as a joke. If you do that makes you a 🤡 “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?” Last edited by Lore#3772 on Dec 10, 2025, 7:47:48 AM
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the only way for pvp to work in poe 1 or 2 is to ignore the entire build, giving "loadouts" with passives and some gear, restricting skills and interactions or just implement battle-royale like they did once years ago, that was fun i even won a rhoa dinner |
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Entirely disagree.
The best thing they can do for pvp community is design PvP so that there are Smurf tiers. A good way to think about it is, whatever the max level you can hit in act 1 is the first Smurf tier. Whatever max level you can hit in act 2 is second Smurf tier. So on and so forth. If builds can be better in some tiers than they are in others that provides a weird balance. Like the top 5-10 builds of each Smurf tier shouldn’t be that alike. Smurf friendly has always been the best way to design PvP. Look at RuneScape if you need to know why. Smurf tiers allows you to start at the lowest tier as work your way up. It also allows for some things to be better than others at certain tiers. Example: minions would probably be busted in act 1 tier PvP. But there is probably other stuff that would be pretty busted too. As PvP tiers go up minion viability would probably fall off unless it’s some weird niche build that does weird stuff. Baking “pinnacle power” even into act 1 limitations on level and gear requirements can be iconic when done right. Sacrificing all of that potential is nothing short of tragedy. Giving people reasons to value items that already exist and already drop for them more is only a benefit. Example im doing .4 fresh run and in act 2 I drop a rare wand with all max tier mods for the act 1 character level limit. Normally people wouldn’t really care. But if someone’s trying to do that tier of PvP that wand is pretty decent. Sure they can craft it but who wants to do that on low level gear unless PvP exists? Sacrificing PvP in this genre is a mistake of unimaginable proportions. It’s the hardest task for a reason. You can’t please everyone with it. But when done right it will have its own hyper engaged community of players. Smurf tiers also introduces an ease of entry. Teachable crafting methods at a lower degree of “possible rolled mods” Like you can’t even imagine how much not having well designed PvP like I’m talking about is a detriment. Every time I think about it, I find more reasons it’s absolutely one of the worst decisions you can make for any long term health or growth or community building. Every time I think it’s over and the nightmares will end, I think of even more. But hey man make your game and I’ll eat popcorn, blizzard desensitized me to studios making decisions that even clowns couldn’t turn into comedy “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?” Last edited by Lore#3772 on Dec 10, 2025, 8:43:08 PM
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