We need to accept GGG targets poe 1 players/zoomers/casuals

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BK2710#6123 wrote:
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Xzorn#7046 wrote:
Maybe, but sticking with the same old formula means death for the genre.

I think GGG knows this. especially in the wake of award winning CRPGs. They just seem to lack the conviction or understanding to follow through. ARPGs were not always like they are now, just as MMOs were not all WoW clones. Much like all those WoW clones, people with money will see it as a bad investment without understanding why it no longer works. Then the genre will die.

I don't want that. I've lived RPGs since Zelda, Dragon Quest 1 and FF1 but it will happen.


True, the irony is that d2 is always praised as the best game of the genre poe1 and 2 take inspiration from... what is actually liked about d2 when it came out and for the longest time?
It was a real time DND campaign with real character progression, not a currency farm simulator. What kind of rpg has you farm money? Nonsense.
Endgame, grind? No one cares, only the small part after retention drops. People want a rpg power fantasy, give them the power and they play more and for longer. Not rocket science.


Personally I think D2 did a lot of things wrong compared to Diablo. Magic Find was a mistake. Increasing the ilvl gap for bosses amplified that mistake. They also added set items which I think Diablo 3 showed just how wrong that can go.

When it comes to D2. It also depends what era the person played. The game went through some drastic changes with a single patch towards the end of LoD. The skill synergy patch, which added a few builds but destroyed many more than it added.

PoE copied what I would consider the bad version of D2. Where cranking one skill with support passives and skills was the only way to play. Previously using Blizzard and Meteor just did more damage together than one alone. The skills were natural "combos".

That's not even getting into the lack of RPG elements. Most D1/D2 characters and bosses are timeless. In Diablo 1 all the NPCs has something to say about whatever you were currently doing and other towns folk. In Diablo 2 they shifted to Acts, while most NPCs didn't hang around, the Cinematic story helped to isolate the narrative and remind the player what they were chasing via the story of Marius. These cinematic indirectly interacting with the players actions in a future Vs present method until the climax of Baal when they finally fold together.

This was masterful story telling and it's something CRPGs do in addition to meeting NPCs more than once. Those NPCs remember you and your actions or dialog choices. I've listened to every dialog in PoE2 and it's just not engaging because the primary narrative isn't there like with D2 cinematics.

There's a reason many players liked Zana. She evolved as a character over time. I only wish players could see the original, the conquerors version and now the current version.
"Never trust floating women." -Officer Kirac
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saashaa#5518 wrote:
We need to accept GGG targets poe 1 players/zoomers/casuals
and poe 2 will be stick to the poe 1 player base

there's nothing for people who really liked core gameplay of poe 1 of slower and meaningful combat and game - is just copy of poe 1 in active gameplay. Campain is trivalized and there's no difficulty if you know what are you doing - even on blue items. Game is balanced around casuals and poe 1 players who want to hold one button on bosses.
People who liked 0.1 difficulty and why poe 2 was so different as it was much harder and slower - just leaved as this game is patch by patch more casualized, fastened and power creep is so massive it's even worse than diablo 3 in difficulty at some points

so it will stick to poe 1 player base and player numbers - 0.1 will not happen again.


What? POE2 is harder than POE1, even in the current state, after several QoL buffs
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
Last edited by SilverWF#6383 on Dec 30, 2025, 12:44:25 PM
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saashaa#5518 wrote:
We need to accept GGG targets poe 1 players/zoomers/casuals
and poe 2 will be stick to the poe 1 player base

there's nothing for people who really liked core gameplay of poe 1 of slower and meaningful combat and game - is just copy of poe 1 in active gameplay. Campain is trivalized and there's no difficulty if you know what are you doing - even on blue items. Game is balanced around casuals and poe 1 players who want to hold one button on bosses.
People who liked 0.1 difficulty and why poe 2 was so different as it was much harder and slower - just leaved as this game is patch by patch more casualized, fastened and power creep is so massive it's even worse than diablo 3 in difficulty at some points

so it will stick to poe 1 player base and player numbers - 0.1 will not happen again.


This is objectively incorrect, as their testing in beta showed that around 50% of the PoE1 players who tested the game did not like it and they were ok moving forward regardless.

It's def different than PoE in numerous ways and difficulty is not something very many care about at the end of the day, as even in PoE difficulty is completely self imposed. People want a game to have fun with and relax, not sit on the edge of their seat the entire time. For most that's not wanted and retention speaks to this.

Just wanted to point out though that while you may think it's similar, it's actually not as much as you think and is trying to bring in a new audience if anything. If they wanted to attract the same one they could have stuck with PoE1, as it was growing league over league numbers wise. They went a different direction though, so this tells you that's not their goal.

Have a Happy New Year though and hope you find a game you enjoy!
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rrogan17#2926 wrote:
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saashaa#5518 wrote:
We need to accept GGG targets poe 1 players/zoomers/casuals
and poe 2 will be stick to the poe 1 player base

there's nothing for people who really liked core gameplay of poe 1 of slower and meaningful combat and game - is just copy of poe 1 in active gameplay. Campain is trivalized and there's no difficulty if you know what are you doing - even on blue items. Game is balanced around casuals and poe 1 players who want to hold one button on bosses.
People who liked 0.1 difficulty and why poe 2 was so different as it was much harder and slower - just leaved as this game is patch by patch more casualized, fastened and power creep is so massive it's even worse than diablo 3 in difficulty at some points

so it will stick to poe 1 player base and player numbers - 0.1 will not happen again.


This is objectively incorrect, as their testing in beta showed that around 50% of the PoE1 players who tested the game did not like it and they were ok moving forward regardless.

It's def different than PoE in numerous ways and difficulty is not something very many care about at the end of the day, as even in PoE difficulty is completely self imposed. People want a game to have fun with and relax, not sit on the edge of their seat the entire time. For most that's not wanted and retention speaks to this.

Just wanted to point out though that while you may think it's similar, it's actually not as much as you think and is trying to bring in a new audience if anything. If they wanted to attract the same one they could have stuck with PoE1, as it was growing league over league numbers wise. They went a different direction though, so this tells you that's not their goal.

Have a Happy New Year though and hope you find a game you enjoy!


yes because it's not for poe 1 players
if it's for poe 1 players
it will have the same community that shares one type of brain-dead gameplay

they wanted to make it different and 0.1 was success
ofc the casuals from poe 1 and d4 didn't like it

happy new year and i hope you start reading and learn to not buy games that are promoted as methodical and slower then wanting it to be over-stimulation sim of right-click holder
Last edited by saashaa#5518 on Jan 4, 2026, 10:27:33 AM
WHAT?

poe2 is slow? never.

poe2 is currently TOO fast and too simple.
They have repeatedly stated that the slow combat should lead to power fantasy in the endgame. All these posts crying about zoomers and falsely claiming that isn't the goal are lying to themselves. The devs want you to blow up screens in the endgame. They want you to obliterate bosses in 15s. They just want you to put in 100+ hours a league to reach that point.

Folks trying to turn this forum into a 2-party system need to quit stirring up crap and give actual feedback about specific things instead of some global subjective "speed of combat" nonsense.
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Folks trying to turn this forum into a 2-party system need to quit stirring up crap and give actual feedback about specific things instead of some global subjective "speed of combat" nonsense.


Slow pacers have seen a video 5 years ago. This is the final blueprints of the game they were promised and should be treated as the constitution to them.

They will not be satisfied until speed is bricked to a state nobody else but them plays the game.

Anyone asking for a faster pace is usally chalked as an addict dopamine seeker.

Even if the game speed was bricked in 0.4, OP said that the game is actually much faster now than it was in 0.3.
Last edited by Oinkaments#6390 on Jan 4, 2026, 11:49:08 AM
Anyone who thinks a free to play game that only generates revenue through microtransations can survive without a majority casual player base needs a reality check.
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saashaa#5518 wrote:
was mistake to allow us to wear more than 1 same support gem.


This restricted build diversity. Everyone just played the same skill for each class.
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saashaa#5518 wrote:

happy new year and i hope you start reading and learn to not buy games that are promoted as methodical and slower then wanting it to be over-stimulation sim of right-click holder


It was originaly promoted as a expansion to PoE1.
I stopped after 0.3 as I concluded it was not for me in its current state so I stick to PoE1.
In the end I wished my money would have gone towards updating PoE1 graphics instead but you can't have it all.

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