GGG should Nerf Team Farm, or open the soloplayer-trade mode.

+1

no point playing as a solo player. nothing drops even with 100% rarity on me
i would rather play in a solo-trade league instead of the current situation.

The current system is just allow team players to pay less and gain more.
Agree, the team drop just kill the game and in favour for RMT farmer. Why GGG never fix this?
Yes, I think GGG should pay more attention to the issue of farming gold in groups. Imagine you're a solo player, playing as a Ranger, and you need to buy a Legendary Unique item. After get off work, you check the market and find the item costs 40 D, but you only have 20 D. You plan to farm 10 D during your break today and try again tomorrow. The next day, you finally save up 40 D and excitedly open the market to buy the Legendary Unique item, only to find the price has risen to 50 D. Okay, you think, no problem, I'll just farm 10 D tomorrow. After get off work on the third day, you save up another 50 D, but when you open the market again, the price has risen to 80 D.

For solo players, this situation is simply hopeless. Your rate of farming D and accumulating currency simply cannot keep up with the rate at which item prices rise;

This situation has existed from version 0.1 to 0.4.
Group + Bot + RMT is ruining this game
agree Team Farm need nerf
so many Team Farm is bot
Just do like diablo 2,

player count can be increase (also increase difficulty) in solo play.

/Player 6 for max reward solo (count as a 6 man group) but its more difficult.
I think team farms shouldn't have more drop rates; instead, they could offer more experience or gold.
"
wilnil#1792 wrote:
Just do like diablo 2,

player count can be increase (also increase difficulty) in solo play.

/Player 6 for max reward solo (count as a 6 man group) but its more difficult.


Diablo 2 has gear sets. And exclusive mob farming.
It's so brilliant and I loved it.
Last edited by Zoidberg50#9782 on Jan 4, 2026, 10:23:37 AM
I second that

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