Werewolf is missing something

When looking at the werewolf in comparison to the wyvern and bear, it is obvious it is missing something.

The bear gets armor per level, endurance charge generation, Phys to elemental conversion.

The dragon gets a cull move, a crazy added extra lightning on its DEFAULT attack, power charge generation, and a crazy absurd single target dragon breath that nearly doubles its damage if you consume a power charge.

What does the werewolf get?

movement speed ........


that literally every form should have because they're gigantic character models that would definitely run faster than a person. O and the werewolf gets DPS solely dependent on its SINGULAR move freezing a target FORCING you to spend every socket in that skill to facilitate freeze.

In addition to that the werewolf has issues freezing someone. even with extra freeze build up and overwhelming presence and it is not as good as just using thunderstorm but I refuse to be a human spellcaster while all the other forms are self sufficient.

The werewolf is clearly in need of SOMETHING extra.
Whether that is innate increased attack speed, Phys to cold conversion built into its attacks, Frenzy charge generation and boost to its skills when consumed.... SOMETHING

Last edited by komji#3796 on Jan 5, 2026, 3:05:48 PM
Last bumped on Jan 6, 2026, 9:36:14 PM
It should be BLEED but now ist not in game for sure. I guess it will get some love with swords and axes introduced into game.
feels like shred+cross slash is useless?
Not to mention pounce..
Last edited by IILU81II#8410 on Jan 6, 2026, 4:03:46 AM
They need to add bleed skills to werewolf. It needs to happen one day.
wolf gets movement speed, warp attacks and FREEZE.

but yes I agree, the werewolf definitely feels very lackluster compared to the other 2.

Wyvern might be slow, but its very strong and very flashy. ( coool)

Bear is just a mad lad.
Hard disagree. I haven't played bear or wyvern yet, but I've never had as much fun playing a build as I do playing Werewolf Invoker.

It is fast, snappy, freezes everything without any investment in freeze and has huge screen clear. Even the defensive side is extremely solid.

Btw. the increased movement speed is quite important in endgame, when it's very hard for alot of builds to scale movement speed, werewolf just gets ~30% for free.

It's the first character I level beyond 93 because I'm having such a good time.
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Ye, agree. I personally liked Werewolf but it lacks some deepness. Like cold damage can bleed or stuff like that. I'm playing PF Werewolf, the char is almost unkillable, has good boss damage, okay-ish clear. So overall a very solid build, but yes, I feel the same - it lacks something on top. It basically only has 4 useful buttons (including autoattack), that's it. Okay to play a bit during a single league, boring afterwards.
I forgot to add the dragon has buffs to energy shield.

And yeah you've had fun as a INVOKER Werewolf. That is also my build but the thing about the invoker is that its based around crit which could accommodate nearly any build. I purposely went invoker werewolf because theres hardly any support for werewolf on the druid ascendancy or druid side of the tree, not to mention armor still needs to be worked on by GGG.


Invoker aside I challenge you to try the other two forms and come back and tell me werewolf isn't missing something.
If GGG decides to keep werewolf's damage predominately phys ele hybrid then yeah I agree 100% there should be a chance to bleed and maybe aggravated bleeding or attack speed to go along with it

Bear is a tank, dragon is hybrid, it would make sense werewolf is full in on dps.


Other additions would be cool.

Werewolf is just missing something and its painfully obvious
I'm having a pretty good time with the werewolf just primarily relying on Shred and keeping it buffed with Savage Fury, Arctic Howl, and Lunar blessing. Shred's double attack speed makes a lot of those moonbeams.

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