Werewolf is missing something

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IILU81II#8410 wrote:
feels like shred+cross slash is useless?
Not to mention pounce..


Pounce is good to actually be able to pass the pebbles on the ground you get stuck on non stop as well as provide single target dps boost.

Cross slash is basically an execute assuming you generate enough ice shards.

Both are good but I do agree, overall the wolf needs something. There is basically only one way to play it while the others have options.
thanks for everyone input. Im glad others agree with me. I would very much like to play a actual druid werewolf and not a invoker werewolf
the elemental support on the invoker side is just too good for supporting freeze build up
Movement speed by itself is a very powerful defensive stat so its hard to balance the wolf if you also make him tanky on top of that.
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komji#3796 wrote:
When looking at the werewolf in comparison to the wyvern and bear, it is obvious it is missing something.

The bear gets armor per level, endurance charge generation, Phys to elemental conversion.

The dragon gets a cull move, a crazy added extra lightning on its DEFAULT attack, power charge generation, and a crazy absurd single target dragon breath that nearly doubles its damage if you consume a power charge.

What does the werewolf get?

movement speed ........


that literally every form should have because they're gigantic character models that would definitely run faster than a person. O and the werewolf gets DPS solely dependent on its SINGULAR move freezing a target FORCING you to spend every socket in that skill to facilitate freeze.

In addition to that the werewolf has issues freezing someone. even with extra freeze build up and overwhelming presence and it is not as good as just using thunderstorm but I refuse to be a human spellcaster while all the other forms are self sufficient.

The werewolf is clearly in need of SOMETHING extra.
Whether that is innate increased attack speed, Phys to cold conversion built into its attacks, Frenzy charge generation and boost to its skills when consumed.... SOMETHING



It feels like they think a bear is slow. A bear can run at 30 miles and hour. A wolf gets up to 40mph. But holy. A human cant outrun a bear or a wolf.
“The bird of Hermes is my name, eating my wings to make me tame.”
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Last edited by komji#3796 on Jan 6, 2026, 9:36:37 PM
I think all the forms should get the movement speed by default due to their size. if you've tried the trial of sekmas in any of the forms its blatantly obvious their size is a issue when it comes to survivability.

Bear and wyvern have multiple specialties the werewolf just has the speed. Which is ONLY when youre not sprinting or in combat btw so its essentially useless aside from only traveling from point A to point B.

it definitely needs something. I like the idea of one of the following; bleed on hits, converting phys to cold on its attack, increasing attack speed with level like how bear gets with armor, or generating and empowering its abilities with frenzy charges.

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