0.11.0 Patch Notes

Suggestion : video teaser on the day you guys launch the patch it would be so awesome
top kek
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Xirgu wrote:
loving all the changes so far :) Great patch guys!
Good idea to deploy a few days before league starts so any issues can be ironed out.
hope I can now finally play hardcore without *having* to gather all avail. life nodes to avoid being killed in one shot in merc or maps.

Since most damage doing skills have NOT been nerfed, by bringing critter hp down they have actually been boosted , so we should have new builds possible!!

FP was in dire need of a nerf, was way too op with LMP, and could be your main attack without a single passive boost till around lev 50 on a no Quality gem.

cant wait till wed. to start testing!!
Pls link an image of the new skill tree when you can so we can start planning builds!!


monster hp was not touched on this patch.
Summoners get their minions hp reduced , making them equaly tanky , but in the same minion intsability will do less damage. With the changes to monster Damage spectres will be less powerful too.
Last edited by Kamro#5285 on Jun 3, 2013, 9:12:04 AM
Sounds like some really good changes. I'm excited to start playing with the new Passive Tree.

Please ignore the Trolls.

Great stuff GGG, keep up the good work as usual.

Also, lets get those supporter packs going, I want to give you guys Money!

Cheers,
IGN="Tanky"
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Ciths wrote:
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CliveHowlitzer wrote:
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Talkii wrote:
horrible.
lets nerf all the useful builds.

It is much better to bring them back down to Earth now than to suffer the inevitable power creep of buffing everything else up to the same levels.


Instead of nerfing builds its best to BUFF other builds... Having a lot of really strong builds is better then making every build weaker it makes the game more fun.


That might be true but in this game there is so many skill gems that it would be alot harder to buff the others then to nerf the 3 strongest.
IGN: eLdiLdoRadO
I really appreciate the feedback, but it'd be more meaningful if given after you've had a chance to try your characters under the substantially different 0.11.0 balance.

There will be future large balance changes in the future. Where possible we try to batch them up like this (and especially time them with a good time to try new characters) so that they have less impact on people's active builds. It's our intention to continue to rebalance and improve the game for many years. This will come through both new content and changes that allow more types of builds to handle the existing content.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
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TPxErebus wrote:
So i am afraid with this patch now...i hope the monster damage (physical AND elemental AND reflection) gets reduced significantly to match the decrease in hp and other things like inner force. Because improving physical damage while lowering the hp will result in even more dnger from reflect mobs. Also what will happen to all the bloodmagic builts, lower hp = lower hp regeneration.


Same.. they should tell us how much they reduced monster dmg.
I don't know either if i should sacrafice some hp nodes for phys dmg nodes, cuz less hp = less regen = less life leech.
I am also worried about ele reflect, physical reflect was and should be fine (howerer i don't see any arm buff, only saw granite nerf).
I think they wanted to make only pure physical builds viable. Hybrid might sux now esspecialy with Inner force nerf. My 50% of 15k dps comes from wrath,anger,hatred,haste. For sure it will go down to 11k~ dps with IF nerf.

-And what am i supposed to do? Pick more phys dmg nodes to get my dps back and also lose my hp/life leech/life regen? Kinda weird buff... :/
Last edited by Sebash6#0223 on Jun 3, 2013, 9:15:17 AM
In this ITT thread: nerdrage & nerdgasms.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
When will the people start thinking instead of whining without even trying it first, jesus they balanced spark because it is OP, wtf guys are u guys serious spork dual totems with shavs is the Most OP skill in the game and frankly 2% less crit is not that much of a deal..
FP its so OP too , cmon it chilles/freezes mobs and deals high dmg in the same time and thats means it is a skill which offers insane dmg and defenses in the same time...
Cmon EK builds are some of the easiest build not gear depended in the game , if u are playing an EK build and u thing its hard , u are doing it wrong.U will get roughly 20% phy dmg from the belt......
Now ele adaptation ......Do u really think resistances dont reduce enough ele dmg as they are now?Reducing monster`s dmg means they deal less ele dmg too , armor wouldnt be the only one to profit here if they didnt reduce a bit resistances.......Is that hard to understand??
Inner force ..... have you guys ever tried grace + determination+ IF ....You would be immune to phy dmg for god`s sake if IF isnt balanced.Same goes for resistances even tho u will loose just a a bit of resistances like 5 % ...The worst disadvantage here is the loss of some ele dmg gained from Anger wrath and hatred but in the other hand they increase phy dmg so phy and ele will actually be balanced..finally
Keep in mind they are reducing the monster`s dmg aand our hp / es how can this be called nerf..They are giving melees the rightful dmg , they arent increasing the dmg of all builds so then the game becomes easy , they are just buffing armor..



Game? Who needs to play the game? Forums are funny enough

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Sadist4life wrote:
Wasn't the sync patch supposed to be deployed in 0.11.0?


We're still working on changes. I haven't mentioned it in the patch notes yet because it depends a lot on tomorrow's testing.

Edit: Going to sleep now. Have a nice night/day!
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris#0000 on Jun 3, 2013, 9:15:09 AM

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